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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #include "main/glheader.h"
     30 #include "main/context.h"
     31 #include "main/macros.h"
     32 #include "main/enums.h"
     33 #include "main/fbobject.h"
     34 #include "main/dd.h"
     35 #include "main/state.h"
     36 #include "tnl/tnl.h"
     37 #include "tnl/t_context.h"
     38 
     39 #include "drivers/common/driverfuncs.h"
     40 
     41 #include "intel_fbo.h"
     42 #include "intel_screen.h"
     43 #include "intel_batchbuffer.h"
     44 #include "intel_buffers.h"
     45 
     46 #include "i915_context.h"
     47 #include "i915_reg.h"
     48 
     49 #define FILE_DEBUG_FLAG DEBUG_STATE
     50 
     51 void
     52 i915_update_stencil(struct gl_context * ctx)
     53 {
     54    struct i915_context *i915 = I915_CONTEXT(ctx);
     55    GLuint front_ref, front_writemask, front_mask;
     56    GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
     57    GLuint back_ref, back_writemask, back_mask;
     58    GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
     59    GLuint dirty = 0;
     60 
     61    /* The 915 considers CW to be "front" for two-sided stencil, so choose
     62     * appropriately.
     63     */
     64    /* _NEW_POLYGON | _NEW_STENCIL */
     65    if (ctx->Polygon.FrontFace == GL_CW) {
     66       front_ref = ctx->Stencil.Ref[0];
     67       front_mask = ctx->Stencil.ValueMask[0];
     68       front_writemask = ctx->Stencil.WriteMask[0];
     69       front_func = ctx->Stencil.Function[0];
     70       front_fail = ctx->Stencil.FailFunc[0];
     71       front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
     72       front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
     73       back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
     74       back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
     75       back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
     76       back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
     77       back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
     78       back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
     79       back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
     80    } else {
     81       front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
     82       front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
     83       front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
     84       front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
     85       front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
     86       front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
     87       front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
     88       back_ref = ctx->Stencil.Ref[0];
     89       back_mask = ctx->Stencil.ValueMask[0];
     90       back_writemask = ctx->Stencil.WriteMask[0];
     91       back_func = ctx->Stencil.Function[0];
     92       back_fail = ctx->Stencil.FailFunc[0];
     93       back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
     94       back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
     95    }
     96 #define set_ctx_bits(reg, mask, set) do{ \
     97    GLuint dw = i915->state.Ctx[reg]; \
     98    dw &= ~(mask); \
     99    dw |= (set); \
    100    dirty |= dw != i915->state.Ctx[reg]; \
    101    i915->state.Ctx[reg] = dw; \
    102 } while(0)
    103 
    104    /* Set front state. */
    105    set_ctx_bits(I915_CTXREG_STATE4,
    106                 MODE4_ENABLE_STENCIL_TEST_MASK |
    107                 MODE4_ENABLE_STENCIL_WRITE_MASK,
    108                 ENABLE_STENCIL_TEST_MASK |
    109                 ENABLE_STENCIL_WRITE_MASK |
    110                 STENCIL_TEST_MASK(front_mask) |
    111                 STENCIL_WRITE_MASK(front_writemask));
    112 
    113    set_ctx_bits(I915_CTXREG_LIS5,
    114                 S5_STENCIL_REF_MASK |
    115                 S5_STENCIL_TEST_FUNC_MASK |
    116                 S5_STENCIL_FAIL_MASK |
    117                 S5_STENCIL_PASS_Z_FAIL_MASK |
    118                 S5_STENCIL_PASS_Z_PASS_MASK,
    119                 (front_ref << S5_STENCIL_REF_SHIFT) |
    120                 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
    121                 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
    122                 (intel_translate_stencil_op(front_pass_z_fail) <<
    123                  S5_STENCIL_PASS_Z_FAIL_SHIFT) |
    124                 (intel_translate_stencil_op(front_pass_z_pass) <<
    125                  S5_STENCIL_PASS_Z_PASS_SHIFT));
    126 
    127    /* Set back state if different from front. */
    128    if (ctx->Stencil._TestTwoSide) {
    129       set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
    130                    BFO_STENCIL_REF_MASK |
    131                    BFO_STENCIL_TEST_MASK |
    132                    BFO_STENCIL_FAIL_MASK |
    133                    BFO_STENCIL_PASS_Z_FAIL_MASK |
    134                    BFO_STENCIL_PASS_Z_PASS_MASK,
    135                    BFO_STENCIL_TWO_SIDE |
    136                    (back_ref << BFO_STENCIL_REF_SHIFT) |
    137                    (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
    138                    (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
    139                    (intel_translate_stencil_op(back_pass_z_fail) <<
    140                     BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
    141                    (intel_translate_stencil_op(back_pass_z_pass) <<
    142                     BFO_STENCIL_PASS_Z_PASS_SHIFT));
    143 
    144       set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS,
    145                    BFM_STENCIL_TEST_MASK_MASK |
    146                    BFM_STENCIL_WRITE_MASK_MASK,
    147                    BFM_STENCIL_TEST_MASK(back_mask) |
    148                    BFM_STENCIL_WRITE_MASK(back_writemask));
    149    } else {
    150       set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
    151                    BFO_STENCIL_TWO_SIDE, 0);
    152    }
    153 
    154 #undef set_ctx_bits
    155 
    156    if (dirty)
    157       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    158 }
    159 
    160 static void
    161 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
    162                         GLuint mask)
    163 {
    164 }
    165 
    166 static void
    167 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
    168 {
    169 }
    170 
    171 static void
    172 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
    173                       GLenum zpass)
    174 {
    175 }
    176 
    177 static void
    178 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
    179 {
    180    struct i915_context *i915 = I915_CONTEXT(ctx);
    181    int test = intel_translate_compare_func(func);
    182    GLubyte refByte;
    183    GLuint dw;
    184 
    185    UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
    186 
    187    dw = i915->state.Ctx[I915_CTXREG_LIS6];
    188    dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK);
    189    dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
    190 	  (((GLuint) refByte) << S6_ALPHA_REF_SHIFT));
    191    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
    192       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
    193       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    194    }
    195 }
    196 
    197 /* This function makes sure that the proper enables are
    198  * set for LogicOp, Independant Alpha Blend, and Blending.
    199  * It needs to be called from numerous places where we
    200  * could change the LogicOp or Independant Alpha Blend without subsequent
    201  * calls to glEnable.
    202  */
    203 static void
    204 i915EvalLogicOpBlendState(struct gl_context * ctx)
    205 {
    206    struct i915_context *i915 = I915_CONTEXT(ctx);
    207    GLuint dw0, dw1;
    208 
    209    dw0 = i915->state.Ctx[I915_CTXREG_LIS5];
    210    dw1 = i915->state.Ctx[I915_CTXREG_LIS6];
    211 
    212    if (ctx->Color.ColorLogicOpEnabled) {
    213       dw0 |= S5_LOGICOP_ENABLE;
    214       dw1 &= ~S6_CBUF_BLEND_ENABLE;
    215    }
    216    else {
    217       dw0 &= ~S5_LOGICOP_ENABLE;
    218 
    219       if (ctx->Color.BlendEnabled) {
    220          dw1 |= S6_CBUF_BLEND_ENABLE;
    221       }
    222       else {
    223          dw1 &= ~S6_CBUF_BLEND_ENABLE;
    224       }
    225    }
    226    if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] ||
    227        dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) {
    228       i915->state.Ctx[I915_CTXREG_LIS5] = dw0;
    229       i915->state.Ctx[I915_CTXREG_LIS6] = dw1;
    230 
    231       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    232    }
    233 }
    234 
    235 static void
    236 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
    237 {
    238    struct i915_context *i915 = I915_CONTEXT(ctx);
    239    GLubyte r, g, b, a;
    240    GLuint dw;
    241 
    242    DBG("%s\n", __FUNCTION__);
    243 
    244    UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
    245    UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
    246    UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
    247    UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
    248 
    249    dw = (a << 24) | (r << 16) | (g << 8) | b;
    250    if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) {
    251       i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw;
    252       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
    253    }
    254 }
    255 
    256 
    257 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
    258 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
    259 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
    260 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
    261 
    262 
    263 
    264 static GLuint
    265 translate_blend_equation(GLenum mode)
    266 {
    267    switch (mode) {
    268    case GL_FUNC_ADD:
    269       return BLENDFUNC_ADD;
    270    case GL_MIN:
    271       return BLENDFUNC_MIN;
    272    case GL_MAX:
    273       return BLENDFUNC_MAX;
    274    case GL_FUNC_SUBTRACT:
    275       return BLENDFUNC_SUBTRACT;
    276    case GL_FUNC_REVERSE_SUBTRACT:
    277       return BLENDFUNC_REVERSE_SUBTRACT;
    278    default:
    279       return 0;
    280    }
    281 }
    282 
    283 static void
    284 i915UpdateBlendState(struct gl_context * ctx)
    285 {
    286    struct i915_context *i915 = I915_CONTEXT(ctx);
    287    GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] &
    288                  ~(IAB_SRC_FACTOR_MASK |
    289                    IAB_DST_FACTOR_MASK |
    290                    (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
    291 
    292    GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
    293                   ~(S6_CBUF_SRC_BLEND_FACT_MASK |
    294                     S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
    295 
    296    GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
    297    GLuint eqA = ctx->Color.Blend[0].EquationA;
    298    GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
    299    GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
    300    GLuint srcA = ctx->Color.Blend[0].SrcA;
    301    GLuint dstA = ctx->Color.Blend[0].DstA;
    302 
    303    if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
    304       srcRGB = dstRGB = GL_ONE;
    305    }
    306 
    307    if (eqA == GL_MIN || eqA == GL_MAX) {
    308       srcA = dstA = GL_ONE;
    309    }
    310 
    311    lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
    312    lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
    313    lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
    314 
    315    iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
    316    iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
    317    iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
    318 
    319    if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
    320       iab |= IAB_ENABLE;
    321 
    322    if (iab != i915->state.Blend[I915_BLENDREG_IAB]) {
    323       i915->state.Blend[I915_BLENDREG_IAB] = iab;
    324       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
    325    }
    326    if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
    327       i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
    328       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    329    }
    330 
    331    /* This will catch a logicop blend equation */
    332    i915EvalLogicOpBlendState(ctx);
    333 }
    334 
    335 
    336 static void
    337 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
    338                       GLenum dstRGB, GLenum srcA, GLenum dstA)
    339 {
    340    i915UpdateBlendState(ctx);
    341 }
    342 
    343 
    344 static void
    345 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
    346 {
    347    i915UpdateBlendState(ctx);
    348 }
    349 
    350 
    351 static void
    352 i915DepthFunc(struct gl_context * ctx, GLenum func)
    353 {
    354    struct i915_context *i915 = I915_CONTEXT(ctx);
    355    int test = intel_translate_compare_func(func);
    356    GLuint dw;
    357 
    358    DBG("%s\n", __FUNCTION__);
    359 
    360    dw = i915->state.Ctx[I915_CTXREG_LIS6];
    361    dw &= ~S6_DEPTH_TEST_FUNC_MASK;
    362    dw |= test << S6_DEPTH_TEST_FUNC_SHIFT;
    363    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
    364       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    365       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
    366    }
    367 }
    368 
    369 static void
    370 i915DepthMask(struct gl_context * ctx, GLboolean flag)
    371 {
    372    struct i915_context *i915 = I915_CONTEXT(ctx);
    373    GLuint dw;
    374 
    375    DBG("%s flag (%d)\n", __FUNCTION__, flag);
    376 
    377    if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
    378       flag = false;
    379 
    380    dw = i915->state.Ctx[I915_CTXREG_LIS6];
    381    if (flag && ctx->Depth.Test)
    382       dw |= S6_DEPTH_WRITE_ENABLE;
    383    else
    384       dw &= ~S6_DEPTH_WRITE_ENABLE;
    385    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
    386       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    387       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
    388    }
    389 }
    390 
    391 
    392 
    393 /**
    394  * Update the viewport transformation matrix.  Depends on:
    395  *  - viewport pos/size
    396  *  - depthrange
    397  *  - window pos/size or FBO size
    398  */
    399 void
    400 intelCalcViewport(struct gl_context * ctx)
    401 {
    402    struct intel_context *intel = intel_context(ctx);
    403 
    404    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
    405       _math_matrix_viewport(&intel->ViewportMatrix,
    406 			    ctx->Viewport.X,
    407 			    ctx->DrawBuffer->Height - ctx->Viewport.Y,
    408 			    ctx->Viewport.Width,
    409 			    -ctx->Viewport.Height,
    410 			    ctx->Viewport.Near,
    411 			    ctx->Viewport.Far,
    412 			    1.0);
    413    } else {
    414       _math_matrix_viewport(&intel->ViewportMatrix,
    415 			    ctx->Viewport.X,
    416 			    ctx->Viewport.Y,
    417 			    ctx->Viewport.Width,
    418 			    ctx->Viewport.Height,
    419 			    ctx->Viewport.Near,
    420 			    ctx->Viewport.Far,
    421 			    1.0);
    422    }
    423 }
    424 
    425 
    426 /** Called from ctx->Driver.Viewport() */
    427 static void
    428 i915Viewport(struct gl_context * ctx,
    429               GLint x, GLint y, GLsizei width, GLsizei height)
    430 {
    431    intelCalcViewport(ctx);
    432 }
    433 
    434 
    435 /** Called from ctx->Driver.DepthRange() */
    436 static void
    437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
    438 {
    439    intelCalcViewport(ctx);
    440 }
    441 
    442 
    443 /* =============================================================
    444  * Polygon stipple
    445  *
    446  * The i915 supports a 4x4 stipple natively, GL wants 32x32.
    447  * Fortunately stipple is usually a repeating pattern.
    448  */
    449 static void
    450 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
    451 {
    452    struct i915_context *i915 = I915_CONTEXT(ctx);
    453    const GLubyte *m;
    454    GLubyte p[4];
    455    int i, j, k;
    456    int active = (ctx->Polygon.StippleFlag &&
    457                  i915->intel.reduced_primitive == GL_TRIANGLES);
    458    GLuint newMask;
    459 
    460    if (active) {
    461       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
    462       i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
    463    }
    464 
    465    /* Use the already unpacked stipple data from the context rather than the
    466     * uninterpreted mask passed in.
    467     */
    468    mask = (const GLubyte *)ctx->PolygonStipple;
    469    m = mask;
    470 
    471    p[0] = mask[12] & 0xf;
    472    p[0] |= p[0] << 4;
    473    p[1] = mask[8] & 0xf;
    474    p[1] |= p[1] << 4;
    475    p[2] = mask[4] & 0xf;
    476    p[2] |= p[2] << 4;
    477    p[3] = mask[0] & 0xf;
    478    p[3] |= p[3] << 4;
    479 
    480    for (k = 0; k < 8; k++)
    481       for (j = 3; j >= 0; j--)
    482          for (i = 0; i < 4; i++, m++)
    483             if (*m != p[j]) {
    484                i915->intel.hw_stipple = 0;
    485                return;
    486             }
    487 
    488    newMask = (((p[0] & 0xf) << 0) |
    489               ((p[1] & 0xf) << 4) |
    490               ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
    491 
    492 
    493    if (newMask == 0xffff || newMask == 0x0) {
    494       /* this is needed to make conform pass */
    495       i915->intel.hw_stipple = 0;
    496       return;
    497    }
    498 
    499    i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
    500    i915->state.Stipple[I915_STPREG_ST1] |= newMask;
    501    i915->intel.hw_stipple = 1;
    502 
    503    if (active)
    504       i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
    505 }
    506 
    507 
    508 /* =============================================================
    509  * Hardware clipping
    510  */
    511 static void
    512 i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
    513 {
    514    struct i915_context *i915 = I915_CONTEXT(ctx);
    515    int x1, y1, x2, y2;
    516 
    517    if (!ctx->DrawBuffer)
    518       return;
    519 
    520    DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
    521 
    522    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
    523       x1 = x;
    524       y1 = ctx->DrawBuffer->Height - (y + h);
    525       x2 = x + w - 1;
    526       y2 = y1 + h - 1;
    527       DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
    528    }
    529    else {
    530       /* FBO - not inverted
    531        */
    532       x1 = x;
    533       y1 = y;
    534       x2 = x + w - 1;
    535       y2 = y + h - 1;
    536       DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
    537    }
    538 
    539    x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
    540    y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
    541    x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
    542    y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
    543 
    544    DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
    545 
    546    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
    547    i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
    548    i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
    549 }
    550 
    551 static void
    552 i915LogicOp(struct gl_context * ctx, GLenum opcode)
    553 {
    554    struct i915_context *i915 = I915_CONTEXT(ctx);
    555    int tmp = intel_translate_logic_op(opcode);
    556 
    557    DBG("%s\n", __FUNCTION__);
    558 
    559    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    560    i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
    561    i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
    562 }
    563 
    564 
    565 
    566 static void
    567 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
    568 {
    569    struct i915_context *i915 = I915_CONTEXT(ctx);
    570    GLuint mode, dw;
    571 
    572    DBG("%s %d\n", __FUNCTION__,
    573        ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
    574 
    575    if (!ctx->Polygon.CullFlag) {
    576       mode = S4_CULLMODE_NONE;
    577    }
    578    else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
    579       mode = S4_CULLMODE_CW;
    580 
    581       if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
    582          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
    583       if (ctx->Polygon.CullFaceMode == GL_FRONT)
    584          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
    585       if (ctx->Polygon.FrontFace != GL_CCW)
    586          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
    587    }
    588    else {
    589       mode = S4_CULLMODE_BOTH;
    590    }
    591 
    592    dw = i915->state.Ctx[I915_CTXREG_LIS4];
    593    dw &= ~S4_CULLMODE_MASK;
    594    dw |= mode;
    595    if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
    596       i915->state.Ctx[I915_CTXREG_LIS4] = dw;
    597       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    598    }
    599 }
    600 
    601 static void
    602 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
    603 {
    604    struct i915_context *i915 = I915_CONTEXT(ctx);
    605    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
    606    int width;
    607 
    608    DBG("%s\n", __FUNCTION__);
    609 
    610    width = (int) (widthf * 2);
    611    width = CLAMP(width, 1, 0xf);
    612    lis4 |= width << S4_LINE_WIDTH_SHIFT;
    613 
    614    if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
    615       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    616       i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
    617    }
    618 }
    619 
    620 static void
    621 i915PointSize(struct gl_context * ctx, GLfloat size)
    622 {
    623    struct i915_context *i915 = I915_CONTEXT(ctx);
    624    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
    625    GLint point_size = (int) round(size);
    626 
    627    DBG("%s\n", __FUNCTION__);
    628 
    629    point_size = CLAMP(point_size, 1, 255);
    630    lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
    631 
    632    if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
    633       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    634       i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
    635    }
    636 }
    637 
    638 
    639 static void
    640 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
    641 {
    642    struct i915_context *i915 = I915_CONTEXT(ctx);
    643 
    644    switch (pname) {
    645    case GL_POINT_SPRITE_COORD_ORIGIN:
    646       /* This could be supported, but it would require modifying the fragment
    647        * program to invert the y component of the texture coordinate by
    648        * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
    649        */
    650       FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
    651 	       (params[0] != GL_UPPER_LEFT));
    652       break;
    653    }
    654 }
    655 
    656 void
    657 i915_update_sprite_point_enable(struct gl_context *ctx)
    658 {
    659    struct intel_context *intel = intel_context(ctx);
    660    /* _NEW_PROGRAM */
    661    struct i915_fragment_program *p =
    662       (struct i915_fragment_program *) ctx->FragmentProgram._Current;
    663    const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead;
    664    struct i915_context *i915 = i915_context(ctx);
    665    GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
    666    int i;
    667    GLuint coord_replace_bits = 0x0;
    668    GLuint tex_coord_unit_bits = 0x0;
    669 
    670    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
    671       /* _NEW_POINT */
    672       if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite)
    673          coord_replace_bits |= (1 << i);
    674       if (inputsRead & FRAG_BIT_TEX(i))
    675          tex_coord_unit_bits |= (1 << i);
    676    }
    677 
    678    /*
    679     * Here we can't enable the SPRITE_POINT_ENABLE bit when the mis-match
    680     * of tex_coord_unit_bits and coord_replace_bits, or this will make all
    681     * the other non-point-sprite coords(like varying inputs, as we now use
    682     * tex coord to implement varying inputs) be replaced to value (0, 0)-(1, 1).
    683     *
    684     * Thus, do fallback when needed.
    685     */
    686    FALLBACK(intel, I915_FALLBACK_COORD_REPLACE,
    687             coord_replace_bits && coord_replace_bits != tex_coord_unit_bits);
    688 
    689    s4 &= ~S4_SPRITE_POINT_ENABLE;
    690    s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ?
    691          S4_SPRITE_POINT_ENABLE : 0;
    692    if (s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
    693       i915->state.Ctx[I915_CTXREG_LIS4] = s4;
    694       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    695    }
    696 }
    697 
    698 
    699 /* =============================================================
    700  * Color masks
    701  */
    702 
    703 static void
    704 i915ColorMask(struct gl_context * ctx,
    705               GLboolean r, GLboolean g, GLboolean b, GLboolean a)
    706 {
    707    struct i915_context *i915 = I915_CONTEXT(ctx);
    708    GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
    709 
    710    DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
    711        a);
    712 
    713    if (!r)
    714       tmp |= S5_WRITEDISABLE_RED;
    715    if (!g)
    716       tmp |= S5_WRITEDISABLE_GREEN;
    717    if (!b)
    718       tmp |= S5_WRITEDISABLE_BLUE;
    719    if (!a)
    720       tmp |= S5_WRITEDISABLE_ALPHA;
    721 
    722    if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
    723       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    724       i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
    725    }
    726 }
    727 
    728 static void
    729 update_specular(struct gl_context * ctx)
    730 {
    731    /* A hack to trigger the rebuild of the fragment program.
    732     */
    733    intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
    734 }
    735 
    736 static void
    737 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
    738 {
    739    DBG("%s\n", __FUNCTION__);
    740 
    741    if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
    742       update_specular(ctx);
    743    }
    744 }
    745 
    746 static void
    747 i915ShadeModel(struct gl_context * ctx, GLenum mode)
    748 {
    749    struct i915_context *i915 = I915_CONTEXT(ctx);
    750    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    751 
    752    if (mode == GL_SMOOTH) {
    753       i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
    754                                              S4_FLATSHADE_COLOR |
    755                                              S4_FLATSHADE_SPECULAR);
    756    }
    757    else {
    758       i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
    759                                             S4_FLATSHADE_COLOR |
    760                                             S4_FLATSHADE_SPECULAR);
    761    }
    762 }
    763 
    764 /* =============================================================
    765  * Fog
    766  *
    767  * This empty function remains because _mesa_init_driver_state calls
    768  * dd_function_table::Fogfv unconditionally.  We have to have some function
    769  * there so that it doesn't try to call a NULL pointer.
    770  */
    771 static void
    772 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
    773 {
    774    (void) ctx;
    775    (void) pname;
    776    (void) param;
    777 }
    778 
    779 /* =============================================================
    780  */
    781 
    782 static void
    783 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
    784 {
    785    struct i915_context *i915 = I915_CONTEXT(ctx);
    786    GLuint dw;
    787 
    788    switch (cap) {
    789    case GL_TEXTURE_2D:
    790       break;
    791 
    792    case GL_LIGHTING:
    793    case GL_COLOR_SUM:
    794       update_specular(ctx);
    795       break;
    796 
    797    case GL_ALPHA_TEST:
    798       dw = i915->state.Ctx[I915_CTXREG_LIS6];
    799       if (state)
    800          dw |= S6_ALPHA_TEST_ENABLE;
    801       else
    802          dw &= ~S6_ALPHA_TEST_ENABLE;
    803       if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
    804 	 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
    805 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    806       }
    807       break;
    808 
    809    case GL_BLEND:
    810       i915EvalLogicOpBlendState(ctx);
    811       break;
    812 
    813    case GL_COLOR_LOGIC_OP:
    814       i915EvalLogicOpBlendState(ctx);
    815 
    816       /* Logicop doesn't seem to work at 16bpp:
    817        */
    818       if (ctx->Visual.rgbBits == 16)
    819          FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
    820       break;
    821 
    822    case GL_FRAGMENT_PROGRAM_ARB:
    823       break;
    824 
    825    case GL_DITHER:
    826       dw = i915->state.Ctx[I915_CTXREG_LIS5];
    827       if (state)
    828          dw |= S5_COLOR_DITHER_ENABLE;
    829       else
    830          dw &= ~S5_COLOR_DITHER_ENABLE;
    831       if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
    832 	 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
    833 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    834       }
    835       break;
    836 
    837    case GL_DEPTH_TEST:
    838       dw = i915->state.Ctx[I915_CTXREG_LIS6];
    839 
    840       if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
    841 	 state = false;
    842 
    843       if (state)
    844          dw |= S6_DEPTH_TEST_ENABLE;
    845       else
    846          dw &= ~S6_DEPTH_TEST_ENABLE;
    847       if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
    848 	 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
    849 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    850       }
    851 
    852       i915DepthMask(ctx, ctx->Depth.Mask);
    853       break;
    854 
    855    case GL_SCISSOR_TEST:
    856       I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
    857       if (state)
    858          i915->state.Buffer[I915_DESTREG_SENABLE] =
    859             (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
    860       else
    861          i915->state.Buffer[I915_DESTREG_SENABLE] =
    862             (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
    863       break;
    864 
    865    case GL_LINE_SMOOTH:
    866       dw = i915->state.Ctx[I915_CTXREG_LIS4];
    867       if (state)
    868          dw |= S4_LINE_ANTIALIAS_ENABLE;
    869       else
    870          dw &= ~S4_LINE_ANTIALIAS_ENABLE;
    871       if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
    872 	 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
    873 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    874       }
    875       break;
    876 
    877    case GL_CULL_FACE:
    878       i915CullFaceFrontFace(ctx, 0);
    879       break;
    880 
    881    case GL_STENCIL_TEST:
    882       if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits)
    883 	 state = false;
    884 
    885       dw = i915->state.Ctx[I915_CTXREG_LIS5];
    886       if (state)
    887 	 dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
    888       else
    889 	 dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
    890       if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
    891 	 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
    892 	 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    893       }
    894       break;
    895 
    896    case GL_POLYGON_STIPPLE:
    897       /* The stipple command worked on my 855GM box, but not my 845G.
    898        * I'll do more testing later to find out exactly which hardware
    899        * supports it.  Disabled for now.
    900        */
    901       if (i915->intel.hw_stipple &&
    902           i915->intel.reduced_primitive == GL_TRIANGLES) {
    903          I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
    904          if (state)
    905             i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
    906          else
    907             i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
    908       }
    909       break;
    910 
    911    case GL_POLYGON_SMOOTH:
    912       break;
    913 
    914    case GL_POINT_SPRITE:
    915       /* Handle it at i915_update_sprite_point_enable () */
    916       break;
    917 
    918    case GL_POINT_SMOOTH:
    919       break;
    920 
    921    default:
    922       ;
    923    }
    924 }
    925 
    926 
    927 static void
    928 i915_init_packets(struct i915_context *i915)
    929 {
    930    /* Zero all state */
    931    memset(&i915->state, 0, sizeof(i915->state));
    932 
    933 
    934    {
    935       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    936       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
    937       /* Probably don't want to upload all this stuff every time one
    938        * piece changes.
    939        */
    940       i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
    941                                          I1_LOAD_S(2) |
    942                                          I1_LOAD_S(4) |
    943                                          I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
    944       i915->state.Ctx[I915_CTXREG_LIS2] = 0;
    945       i915->state.Ctx[I915_CTXREG_LIS4] = 0;
    946       i915->state.Ctx[I915_CTXREG_LIS5] = 0;
    947 
    948       if (i915->intel.ctx.Visual.rgbBits == 16)
    949          i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
    950 
    951 
    952       i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
    953                                            (2 << S6_TRISTRIP_PV_SHIFT));
    954 
    955       i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
    956                                              ENABLE_LOGIC_OP_FUNC |
    957                                              LOGIC_OP_FUNC(LOGICOP_COPY) |
    958                                              ENABLE_STENCIL_TEST_MASK |
    959                                              STENCIL_TEST_MASK(0xff) |
    960                                              ENABLE_STENCIL_WRITE_MASK |
    961                                              STENCIL_WRITE_MASK(0xff));
    962 
    963       i915->state.Blend[I915_BLENDREG_IAB] =
    964          (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
    965           IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
    966 
    967       i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] =
    968          _3DSTATE_CONST_BLEND_COLOR_CMD;
    969       i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0;
    970 
    971       i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
    972 	 _3DSTATE_BACKFACE_STENCIL_MASKS |
    973 	 BFM_ENABLE_STENCIL_TEST_MASK |
    974 	 BFM_ENABLE_STENCIL_WRITE_MASK |
    975 	 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
    976 	 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
    977       i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
    978 	 _3DSTATE_BACKFACE_STENCIL_OPS |
    979 	 BFO_ENABLE_STENCIL_REF |
    980 	 BFO_ENABLE_STENCIL_FUNCS |
    981 	 BFO_ENABLE_STENCIL_TWO_SIDE;
    982    }
    983 
    984    {
    985       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
    986       i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
    987    }
    988 
    989    {
    990       i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
    991 
    992       /* scissor */
    993       i915->state.Buffer[I915_DESTREG_SENABLE] =
    994          (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
    995       i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
    996       i915->state.Buffer[I915_DESTREG_SR1] = 0;
    997       i915->state.Buffer[I915_DESTREG_SR2] = 0;
    998    }
    999 
   1000    i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
   1001       ENABLE_POINT_RASTER_RULE |
   1002       OGL_POINT_RASTER_RULE |
   1003       ENABLE_LINE_STRIP_PROVOKE_VRTX |
   1004       ENABLE_TRI_FAN_PROVOKE_VRTX |
   1005       LINE_STRIP_PROVOKE_VRTX(1) |
   1006       TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
   1007 
   1008 #if 0
   1009    {
   1010       I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
   1011       i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
   1012       i915->state.Default[I915_DEFREG_C1] = 0;
   1013       i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
   1014       i915->state.Default[I915_DEFREG_S1] = 0;
   1015       i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
   1016       i915->state.Default[I915_DEFREG_Z1] = 0;
   1017    }
   1018 #endif
   1019 
   1020 
   1021    /* These will be emitted every at the head of every buffer, unless
   1022     * we get hardware contexts working.
   1023     */
   1024    i915->state.active = (I915_UPLOAD_PROGRAM |
   1025                          I915_UPLOAD_STIPPLE |
   1026                          I915_UPLOAD_CTX |
   1027                          I915_UPLOAD_BLEND |
   1028                          I915_UPLOAD_BUFFERS |
   1029 			 I915_UPLOAD_INVARIENT |
   1030 			 I915_UPLOAD_RASTER_RULES);
   1031 }
   1032 
   1033 void
   1034 i915_update_provoking_vertex(struct gl_context * ctx)
   1035 {
   1036    struct i915_context *i915 = I915_CONTEXT(ctx);
   1037 
   1038    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
   1039    i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
   1040 
   1041    I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
   1042    i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
   1043 						   TRI_FAN_PROVOKE_VRTX_MASK);
   1044 
   1045    /* _NEW_LIGHT */
   1046    if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
   1047       i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
   1048 						     TRI_FAN_PROVOKE_VRTX(2));
   1049       i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
   1050    } else {
   1051       i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
   1052 						     TRI_FAN_PROVOKE_VRTX(1));
   1053       i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
   1054     }
   1055 }
   1056 
   1057 /* Fallback to swrast for select and feedback.
   1058  */
   1059 static void
   1060 i915RenderMode(struct gl_context *ctx, GLenum mode)
   1061 {
   1062    struct intel_context *intel = intel_context(ctx);
   1063    FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
   1064 }
   1065 
   1066 void
   1067 i915InitStateFunctions(struct dd_function_table *functions)
   1068 {
   1069    functions->AlphaFunc = i915AlphaFunc;
   1070    functions->BlendColor = i915BlendColor;
   1071    functions->BlendEquationSeparate = i915BlendEquationSeparate;
   1072    functions->BlendFuncSeparate = i915BlendFuncSeparate;
   1073    functions->ColorMask = i915ColorMask;
   1074    functions->CullFace = i915CullFaceFrontFace;
   1075    functions->DepthFunc = i915DepthFunc;
   1076    functions->DepthMask = i915DepthMask;
   1077    functions->Enable = i915Enable;
   1078    functions->Fogfv = i915Fogfv;
   1079    functions->FrontFace = i915CullFaceFrontFace;
   1080    functions->LightModelfv = i915LightModelfv;
   1081    functions->LineWidth = i915LineWidth;
   1082    functions->LogicOpcode = i915LogicOp;
   1083    functions->PointSize = i915PointSize;
   1084    functions->PointParameterfv = i915PointParameterfv;
   1085    functions->PolygonStipple = i915PolygonStipple;
   1086    functions->RenderMode = i915RenderMode;
   1087    functions->Scissor = i915Scissor;
   1088    functions->ShadeModel = i915ShadeModel;
   1089    functions->StencilFuncSeparate = i915StencilFuncSeparate;
   1090    functions->StencilMaskSeparate = i915StencilMaskSeparate;
   1091    functions->StencilOpSeparate = i915StencilOpSeparate;
   1092    functions->DepthRange = i915DepthRange;
   1093    functions->Viewport = i915Viewport;
   1094 }
   1095 
   1096 
   1097 void
   1098 i915InitState(struct i915_context *i915)
   1099 {
   1100    struct gl_context *ctx = &i915->intel.ctx;
   1101 
   1102    i915_init_packets(i915);
   1103 
   1104    _mesa_init_driver_state(ctx);
   1105 }
   1106