/bionic/libm/upstream-freebsd/lib/msun/src/ |
e_sqrt.c | 99 int32_t ix0,s0,q,m,t,i; local 102 EXTRACT_WORDS(ix0,ix1,x); 105 if((ix0&0x7ff00000)==0x7ff00000) { 110 if(ix0<=0) { 111 if(((ix0&(~sign))|ix1)==0) return x;/* sqrt(+-0) = +-0 */ 112 else if(ix0<0) 116 m = (ix0>>20); 118 while(ix0==0) { 120 ix0 |= (ix1>>11); ix1 <<= 21; 122 for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1 [all...] |
/external/fdlibm/ |
e_sqrt.c | 101 int ix0,s0,q,m,t,i; local 103 ix0 = __HI(x); /* high word of x */ 107 if((ix0&0x7ff00000)==0x7ff00000) { 112 if(ix0<=0) { 113 if(((ix0&(~sign))|ix1)==0) return x;/* ieee_sqrt(+-0) = +-0 */ 114 else if(ix0<0) 118 m = (ix0>>20); 120 while(ix0==0) { 122 ix0 |= (ix1>>11); ix1 <<= 21; 124 for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1 [all...] |
/ndk/tests/device/fenv/jni/ |
test_fenv.c | 45 int32_t ix0, iy0, ix, iy; local 50 ix = ix0 = *(int32_t *)&x; 59 if (!(ix0 < 0))
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 590 int ix0 = bbox->x0 / TILE_SIZE; local 596 ix0 == bbox->x1 / TILE_SIZE); 605 return lp_scene_bin_cmd_with_state( scene, ix0, iy0, 627 return lp_scene_bin_cmd_with_state( scene, ix0, iy0, 641 return lp_scene_bin_cmd_with_state(scene, ix0, iy0, 650 return lp_scene_bin_cmd_with_state( scene, ix0, iy0, setup->fs.stored, 665 int ix0 = trimmed_box.x0 / TILE_SIZE; local 673 plane[i].dcdx * ix0 * TILE_SIZE); 699 for (x = ix0; x <= ix1; x++)
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 681 int ix0 = deCeilFloatToInt32(sx0 - 0.5f); local 695 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1); 698 for (int ix = ix0; ix < ix1; ix++)
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 1785 const int ix0 = deCeilFloatToInt32(sx0 - 0.5f); local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 340 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); local 346 for (int ix = ix0; ix < ix1; ix++) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 436 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); local 442 for (int ix = ix0; ix < ix1; ix++) [all...] |