1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrTextureStripAtlas.h" 9 #include "GrContext.h" 10 #include "GrTexture.h" 11 #include "SkGr.h" 12 #include "SkPixelRef.h" 13 #include "SkTSearch.h" 14 15 #ifdef SK_DEBUG 16 #define VALIDATE this->validate() 17 #else 18 #define VALIDATE 19 #endif 20 21 class GrTextureStripAtlas::Hash : public SkTDynamicHash<GrTextureStripAtlas::AtlasEntry, 22 GrTextureStripAtlas::Desc> {}; 23 24 int32_t GrTextureStripAtlas::gCacheCount = 0; 25 26 GrTextureStripAtlas::Hash* GrTextureStripAtlas::gAtlasCache = nullptr; 27 28 GrTextureStripAtlas::Hash* GrTextureStripAtlas::GetCache() { 29 30 if (nullptr == gAtlasCache) { 31 gAtlasCache = new Hash; 32 } 33 34 return gAtlasCache; 35 } 36 37 // Remove the specified atlas from the cache 38 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) { 39 SkASSERT(info); 40 41 AtlasEntry* entry = static_cast<AtlasEntry*>(info); 42 43 // remove the cache entry 44 GetCache()->remove(entry->fDesc); 45 46 // remove the actual entry 47 delete entry; 48 49 if (0 == GetCache()->count()) { 50 delete gAtlasCache; 51 gAtlasCache = nullptr; 52 } 53 } 54 55 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) { 56 AtlasEntry* entry = GetCache()->find(desc); 57 if (nullptr == entry) { 58 entry = new AtlasEntry; 59 60 entry->fAtlas = new GrTextureStripAtlas(desc); 61 entry->fDesc = desc; 62 63 desc.fContext->addCleanUp(CleanUp, entry); 64 65 GetCache()->add(entry); 66 } 67 68 return entry->fAtlas; 69 } 70 71 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc) 72 : fCacheKey(sk_atomic_inc(&gCacheCount)) 73 , fLockedRows(0) 74 , fDesc(desc) 75 , fNumRows(desc.fHeight / desc.fRowHeight) 76 , fTexture(nullptr) 77 , fRows(new AtlasRow[fNumRows]) 78 , fLRUFront(nullptr) 79 , fLRUBack(nullptr) { 80 SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight); 81 this->initLRU(); 82 fNormalizedYHeight = SK_Scalar1 / fDesc.fHeight; 83 VALIDATE; 84 } 85 86 GrTextureStripAtlas::~GrTextureStripAtlas() { delete[] fRows; } 87 88 int GrTextureStripAtlas::lockRow(const SkBitmap& data) { 89 VALIDATE; 90 if (0 == fLockedRows) { 91 this->lockTexture(); 92 if (!fTexture) { 93 return -1; 94 } 95 } 96 97 int key = data.getGenerationID(); 98 int rowNumber = -1; 99 int index = this->searchByKey(key); 100 101 if (index >= 0) { 102 // We already have the data in a row, so we can just return that row 103 AtlasRow* row = fKeyTable[index]; 104 if (0 == row->fLocks) { 105 this->removeFromLRU(row); 106 } 107 ++row->fLocks; 108 ++fLockedRows; 109 110 // Since all the rows are always stored in a contiguous array, we can save the memory 111 // required for storing row numbers and just compute it with some pointer arithmetic 112 rowNumber = static_cast<int>(row - fRows); 113 } else { 114 // ~index is the index where we will insert the new key to keep things sorted 115 index = ~index; 116 117 // We don't have this data cached, so pick the least recently used row to copy into 118 AtlasRow* row = this->getLRU(); 119 120 ++fLockedRows; 121 122 if (nullptr == row) { 123 // force a flush, which should unlock all the rows; then try again 124 fDesc.fContext->flush(); 125 row = this->getLRU(); 126 if (nullptr == row) { 127 --fLockedRows; 128 return -1; 129 } 130 } 131 132 this->removeFromLRU(row); 133 134 uint32_t oldKey = row->fKey; 135 136 // If we are writing into a row that already held bitmap data, we need to remove the 137 // reference to that genID which is stored in our sorted table of key values. 138 if (oldKey != kEmptyAtlasRowKey) { 139 140 // Find the entry in the list; if it's before the index where we plan on adding the new 141 // entry, we decrement since it will shift elements ahead of it back by one. 142 int oldIndex = this->searchByKey(oldKey); 143 if (oldIndex < index) { 144 --index; 145 } 146 147 fKeyTable.remove(oldIndex); 148 } 149 150 row->fKey = key; 151 row->fLocks = 1; 152 fKeyTable.insert(index, 1, &row); 153 rowNumber = static_cast<int>(row - fRows); 154 155 SkAutoLockPixels lock(data); 156 157 // Pass in the kDontFlush flag, since we know we're writing to a part of this texture 158 // that is not currently in use 159 fTexture->writePixels(0, rowNumber * fDesc.fRowHeight, 160 fDesc.fWidth, fDesc.fRowHeight, 161 SkImageInfo2GrPixelConfig(data.info()), 162 data.getPixels(), 163 data.rowBytes(), 164 GrContext::kDontFlush_PixelOpsFlag); 165 } 166 167 SkASSERT(rowNumber >= 0); 168 VALIDATE; 169 return rowNumber; 170 } 171 172 void GrTextureStripAtlas::unlockRow(int row) { 173 VALIDATE; 174 --fRows[row].fLocks; 175 --fLockedRows; 176 SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0); 177 if (0 == fRows[row].fLocks) { 178 this->appendLRU(fRows + row); 179 } 180 if (0 == fLockedRows) { 181 this->unlockTexture(); 182 } 183 VALIDATE; 184 } 185 186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() { 187 // Front is least-recently-used 188 AtlasRow* row = fLRUFront; 189 return row; 190 } 191 192 void GrTextureStripAtlas::lockTexture() { 193 GrSurfaceDesc texDesc; 194 texDesc.fWidth = fDesc.fWidth; 195 texDesc.fHeight = fDesc.fHeight; 196 texDesc.fConfig = fDesc.fConfig; 197 198 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); 199 GrUniqueKey key; 200 GrUniqueKey::Builder builder(&key, kDomain, 1); 201 builder[0] = static_cast<uint32_t>(fCacheKey); 202 builder.finish(); 203 204 fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(key); 205 if (nullptr == fTexture) { 206 fTexture = fDesc.fContext->textureProvider()->createTexture(texDesc, SkBudgeted::kYes, 207 nullptr, 0); 208 if (!fTexture) { 209 return; 210 } 211 fDesc.fContext->textureProvider()->assignUniqueKeyToTexture(key, fTexture); 212 // This is a new texture, so all of our cache info is now invalid 213 this->initLRU(); 214 fKeyTable.rewind(); 215 } 216 SkASSERT(fTexture); 217 } 218 219 void GrTextureStripAtlas::unlockTexture() { 220 SkASSERT(fTexture && 0 == fLockedRows); 221 fTexture->unref(); 222 fTexture = nullptr; 223 } 224 225 void GrTextureStripAtlas::initLRU() { 226 fLRUFront = nullptr; 227 fLRUBack = nullptr; 228 // Initially all the rows are in the LRU list 229 for (int i = 0; i < fNumRows; ++i) { 230 fRows[i].fKey = kEmptyAtlasRowKey; 231 fRows[i].fNext = nullptr; 232 fRows[i].fPrev = nullptr; 233 this->appendLRU(fRows + i); 234 } 235 SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev); 236 SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext); 237 } 238 239 void GrTextureStripAtlas::appendLRU(AtlasRow* row) { 240 SkASSERT(nullptr == row->fPrev && nullptr == row->fNext); 241 if (nullptr == fLRUFront && nullptr == fLRUBack) { 242 fLRUFront = row; 243 fLRUBack = row; 244 } else { 245 row->fPrev = fLRUBack; 246 fLRUBack->fNext = row; 247 fLRUBack = row; 248 } 249 } 250 251 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) { 252 SkASSERT(row); 253 if (row->fNext && row->fPrev) { 254 row->fPrev->fNext = row->fNext; 255 row->fNext->fPrev = row->fPrev; 256 } else { 257 if (nullptr == row->fNext) { 258 SkASSERT(row == fLRUBack); 259 fLRUBack = row->fPrev; 260 if (fLRUBack) { 261 fLRUBack->fNext = nullptr; 262 } 263 } 264 if (nullptr == row->fPrev) { 265 SkASSERT(row == fLRUFront); 266 fLRUFront = row->fNext; 267 if (fLRUFront) { 268 fLRUFront->fPrev = nullptr; 269 } 270 } 271 } 272 row->fNext = nullptr; 273 row->fPrev = nullptr; 274 } 275 276 int GrTextureStripAtlas::searchByKey(uint32_t key) { 277 AtlasRow target; 278 target.fKey = key; 279 return SkTSearch<const AtlasRow, 280 GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(), 281 fKeyTable.count(), 282 &target, 283 sizeof(AtlasRow*)); 284 } 285 286 #ifdef SK_DEBUG 287 void GrTextureStripAtlas::validate() { 288 289 // Our key table should be sorted 290 uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey; 291 for (int i = 1; i < fKeyTable.count(); ++i) { 292 SkASSERT(prev < fKeyTable[i]->fKey); 293 SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey); 294 prev = fKeyTable[i]->fKey; 295 } 296 297 int lruCount = 0; 298 // Validate LRU pointers, and count LRU entries 299 SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev); 300 SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext); 301 for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) { 302 if (nullptr == r->fNext) { 303 SkASSERT(r == fLRUBack); 304 } else { 305 SkASSERT(r->fNext->fPrev == r); 306 } 307 ++lruCount; 308 } 309 310 int rowLocks = 0; 311 int freeRows = 0; 312 313 for (int i = 0; i < fNumRows; ++i) { 314 rowLocks += fRows[i].fLocks; 315 if (0 == fRows[i].fLocks) { 316 ++freeRows; 317 bool inLRU = false; 318 // Step through the LRU and make sure it's present 319 for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) { 320 if (r == &fRows[i]) { 321 inLRU = true; 322 break; 323 } 324 } 325 SkASSERT(inLRU); 326 } else { 327 // If we are locked, we should have a key 328 SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey); 329 } 330 331 // If we have a key != kEmptyAtlasRowKey, it should be in the key table 332 SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0); 333 } 334 335 // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed, 336 // in which case we'll have one more lock than recorded in the rows (to represent the pending 337 // lock of a row; which ensures we don't unlock the texture prematurely). 338 SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows); 339 340 // We should have one lru entry for each free row 341 SkASSERT(freeRows == lruCount); 342 343 // If we have locked rows, we should have a locked texture, otherwise 344 // it should be unlocked 345 if (fLockedRows == 0) { 346 SkASSERT(nullptr == fTexture); 347 } else { 348 SkASSERT(fTexture); 349 } 350 } 351 #endif 352