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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/utils/
PerspectiveCamController.java 36 Vector3 lookAt = new Vector3();
77 point.set(cam.position).sub(lookAt);
88 cam.position.set(point.add(lookAt));
89 cam.lookAt(lookAt.x, lookAt.y, lookAt.z);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SimpleDecalTest.java 95 decal.lookAt(camera.position, camera.up);
  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
Transform.java 118 public void lookAt(TriData tri, int w, int h) {
119 mViewMatrix.lookAt(tri, mVoxelDim, w, h);
ViewMatrix.java 292 public void lookAt(TriData tri, float[] voxelDim, int w, int h) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Camera.java 76 public void lookAt (float x, float y, float z) {
94 public void lookAt (Vector3 target) {
95 lookAt(target.x, target.y, target.z);
  /frameworks/native/include/ui/
mat4.h 139 static tmat44 lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up);
263 tmat44<T> tmat44<T>::lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up) {
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
mat4.js 1181 mat4.lookAt = function (out, eye, center, up) {
    [all...]
  /external/v8/benchmarks/
raytrace.js 547 lookAt: null,
552 initialize : function(pos, lookAt, up) {
554 this.lookAt = lookAt;
556 this.equator = lookAt.normalize().cross(this.up);
557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
Decal.java 583 public void lookAt (Vector3 position, Vector3 up) {

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