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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef __ANDROID_GENERICPLAYER_H__
     18 #define __ANDROID_GENERICPLAYER_H__
     19 
     20 #include <media/stagefright/foundation/AHandler.h>
     21 #include <media/stagefright/foundation/ALooper.h>
     22 #include <media/stagefright/foundation/AMessage.h>
     23 
     24 //--------------------------------------------------------------------------------------------------
     25 /**
     26  * Message parameters for AHandler messages, see list in GenericPlayer::kWhatxxx
     27  */
     28 #define WHATPARAM_SEEK_SEEKTIME_MS                  "seekTimeMs"
     29 #define WHATPARAM_LOOP_LOOPING                      "looping"
     30 #define WHATPARAM_BUFFERING_UPDATE                  "bufferingUpdate"
     31 #define WHATPARAM_BUFFERING_UPDATETHRESHOLD_PERCENT "buffUpdateThreshold"
     32 #define WHATPARAM_ATTACHAUXEFFECT                   "attachAuxEffect"
     33 #define WHATPARAM_SETAUXEFFECTSENDLEVEL             "setAuxEffectSendLevel"
     34 // Parameters for kWhatSetPlayEvents
     35 #define WHATPARAM_SETPLAYEVENTS_FLAGS               "setPlayEventsFlags"
     36 #define WHATPARAM_SETPLAYEVENTS_MARKER              "setPlayEventsMarker"
     37 #define WHATPARAM_SETPLAYEVENTS_UPDATE              "setPlayEventsUpdate"
     38 // Parameters for kWhatOneShot (see explanation at definition of kWhatOneShot below)
     39 #define WHATPARAM_ONESHOT_GENERATION                "oneShotGeneration"
     40 
     41 namespace android {
     42 
     43 // abstract base class
     44 class GenericPlayer : public AHandler
     45 {
     46 public:
     47 
     48     enum {
     49         kEventPrepared                = 0,
     50         kEventHasVideoSize            = 1,
     51         kEventPrefetchStatusChange    = 2,
     52         kEventPrefetchFillLevelUpdate = 3,
     53         kEventEndOfStream             = 4,
     54         kEventChannelCount            = 5,
     55         kEventPlay                    = 6, // SL_PLAYEVENT_*
     56         kEventErrorAfterPrepare       = 7, // error after successful prepare
     57     };
     58 
     59 
     60     GenericPlayer(const AudioPlayback_Parameters* params);
     61     virtual ~GenericPlayer();
     62 
     63     void init(const notif_cbf_t cbf, void* notifUser);
     64     virtual void preDestroy();
     65 
     66     void setDataSource(const char *uri);
     67     void setDataSource(int fd, int64_t offset, int64_t length, bool closeAfterUse = false);
     68 
     69     void prepare();
     70     virtual void play();
     71     void pause();
     72     void stop();
     73     // timeMsec must be >= 0 or == ANDROID_UNKNOWN_TIME (used by StreamPlayer after discontinuity)
     74     void seek(int64_t timeMsec);
     75     void loop(bool loop);
     76     void setBufferingUpdateThreshold(int16_t thresholdPercent);
     77 
     78     void getDurationMsec(int* msec); //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
     79     virtual void getPositionMsec(int* msec) = 0; //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
     80 
     81     virtual void setVideoSurfaceTexture(const sp<IGraphicBufferProducer> &bufferProducer __unused)
     82             { }
     83 
     84     void setVolume(float leftVol, float rightVol);
     85     void attachAuxEffect(int32_t effectId);
     86     void setAuxEffectSendLevel(float level);
     87 
     88     virtual void setPlaybackRate(int32_t ratePermille);
     89 
     90     // Call after changing any of the IPlay settings related to SL_PLAYEVENT_*
     91     void setPlayEvents(int32_t eventFlags, int32_t markerPosition, int32_t positionUpdatePeriod);
     92 
     93 protected:
     94     // mutex used for set vs use of volume, duration, and cache (fill, threshold) settings
     95     Mutex mSettingsLock;
     96 
     97     void resetDataLocator();
     98     DataLocator2 mDataLocator;
     99     int          mDataLocatorType;
    100 
    101     // Constants used to identify the messages in this player's AHandler message loop
    102     //   in onMessageReceived()
    103     enum {
    104         kWhatPrepare         = 0,  // start preparation
    105         kWhatNotif           = 1,  // send a notification to client
    106         kWhatPlay            = 2,  // start player
    107         kWhatPause           = 3,  // pause or stop player
    108         kWhatSeek            = 4,  // request a seek to specified position
    109         kWhatSeekComplete    = 5,  // seek request has completed
    110         kWhatLoop            = 6,  // set the player's looping status
    111         kWhatVolumeUpdate    = 7,  // set the channel gains to specified values
    112         kWhatBufferingUpdate = 8,
    113         kWhatBuffUpdateThres = 9,
    114         kWhatAttachAuxEffect = 10,
    115         kWhatSetAuxEffectSendLevel = 11,
    116         kWhatSetPlayEvents   = 12,  // process new IPlay settings related to SL_PLAYEVENT_*
    117         kWhatOneShot         = 13,  // deferred (non-0 timeout) handler for SL_PLAYEVENT_*
    118         // As used here, "one-shot" is the software equivalent of a "retriggerable monostable
    119         // multivibrator" from electronics.  Briefly, a one-shot is a timer that can be triggered
    120         // to fire at some point in the future.  It is "retriggerable" because while the timer
    121         // is active, it is possible to replace the current timeout value by a new value.
    122         // This is done by cancelling the current timer (using a generation count),
    123         // and then posting another timer with the new desired value.
    124     };
    125 
    126     // Send a notification to one of the event listeners
    127     virtual void notify(const char* event, int data1, bool async);
    128     virtual void notify(const char* event, int data1, int data2, bool async);
    129 
    130     // AHandler implementation
    131     virtual void onMessageReceived(const sp<AMessage> &msg);
    132 
    133     // Async event handlers (called from GenericPlayer's event loop)
    134     virtual void onPrepare();
    135     virtual void onNotify(const sp<AMessage> &msg);
    136     virtual void onPlay();
    137     virtual void onPause();
    138     virtual void onSeek(const sp<AMessage> &msg);
    139     virtual void onLoop(const sp<AMessage> &msg);
    140     virtual void onVolumeUpdate();
    141     virtual void onSeekComplete();
    142     virtual void onBufferingUpdate(const sp<AMessage> &msg);
    143     virtual void onSetBufferingUpdateThreshold(const sp<AMessage> &msg);
    144     virtual void onAttachAuxEffect(const sp<AMessage> &msg);
    145     virtual void onSetAuxEffectSendLevel(const sp<AMessage> &msg);
    146     void onSetPlayEvents(const sp<AMessage> &msg);
    147     void onOneShot(const sp<AMessage> &msg);
    148 
    149     // Convenience methods
    150     //   for async notifications of prefetch status and cache fill level, needs to be called
    151     //     with mSettingsLock locked
    152     void notifyStatus();
    153     void notifyCacheFill();
    154     //   for internal async notification to update state that the player is no longer seeking
    155     void seekComplete();
    156     void bufferingUpdate(int16_t fillLevelPerMille);
    157 
    158     // Event notification from GenericPlayer to OpenSL ES / OpenMAX AL framework
    159     notif_cbf_t mNotifyClient;
    160     void*       mNotifyUser;
    161     // lock to protect mNotifyClient and mNotifyUser updates
    162     Mutex       mNotifyClientLock;
    163 
    164     // Bits for mStateFlags
    165     enum {
    166         kFlagPrepared               = 1 << 0,   // use only for successful preparation
    167         kFlagPreparing              = 1 << 1,
    168         kFlagPlaying                = 1 << 2,
    169         kFlagBuffering              = 1 << 3,
    170         kFlagSeeking                = 1 << 4,   // set if we (not Stagefright) initiated a seek
    171         kFlagLooping                = 1 << 5,   // set if looping is enabled
    172         kFlagPreparedUnsuccessfully = 1 << 6,
    173     };
    174 
    175     // Only accessed from event loop, does not need a mutex
    176     uint32_t mStateFlags;
    177 
    178     sp<ALooper> mLooper;
    179 
    180     const AudioPlayback_Parameters mPlaybackParams;
    181 
    182     // protected by mSettingsLock after construction
    183     AndroidAudioLevels mAndroidAudioLevels;
    184 
    185     // protected by mSettingsLock
    186     int32_t mDurationMsec;
    187     int16_t mPlaybackRatePermille;
    188 
    189     CacheStatus_t mCacheStatus;
    190     int16_t mCacheFill; // cache fill level + played back level in permille
    191     int16_t mLastNotifiedCacheFill; // last cache fill level communicated to the listener
    192     int16_t mCacheFillNotifThreshold; // threshold in cache fill level for cache fill to be reported
    193 
    194     // Call any time any of the IPlay copies, current position, or play state changes, and
    195     // supply the latest known position or ANDROID_UNKNOWN_TIME if position is unknown to caller.
    196     void updateOneShot(int positionMs = ANDROID_UNKNOWN_TIME);
    197 
    198     // players that "render" data to present it to the user (a music player, a video player),
    199     // should return true, while players that only decode (hopefully faster than "real time")
    200     // should return false.
    201     virtual bool advancesPositionInRealTime() const { return true; }
    202 
    203 private:
    204 
    205     // Our copy of some important IPlay member variables, except in Android units
    206     int32_t mEventFlags;
    207     int32_t mMarkerPositionMs;
    208     int32_t mPositionUpdatePeriodMs;
    209 
    210     // We need to be able to cancel any pending one-shot event(s) prior to posting
    211     // a new one-shot.  As AMessage does not currently support cancellation by
    212     // "what" category, we simulate this by keeping a generation counter for
    213     // one-shots.  When a one-shot event is delivered, it checks to see if it is
    214     // still the current one-shot.  If not, it returns immediately, thus
    215     // effectively cancelling itself.  Note that counter wrap-around is possible
    216     // but unlikely and benign.
    217     int32_t mOneShotGeneration;
    218 
    219     // Play position at time of the most recently delivered SL_PLAYEVENT_HEADATNEWPOS,
    220     // or ANDROID_UNKNOWN_TIME if a SL_PLAYEVENT_HEADATNEWPOS has never been delivered.
    221     int32_t mDeliveredNewPosMs;
    222 
    223     // Play position most recently observed by updateOneShot, or ANDROID_UNKNOWN_TIME
    224     // if the play position has never been observed.
    225     int32_t mObservedPositionMs;
    226 
    227     DISALLOW_EVIL_CONSTRUCTORS(GenericPlayer);
    228 };
    229 
    230 } // namespace android
    231 
    232 extern void android_player_volumeUpdate(float *pVolumes /*[2]*/, const IVolume *volumeItf,
    233         unsigned channelCount, float amplFromDirectLevel, const bool *audibilityFactors /*[2]*/);
    234 
    235 #endif /* __ANDROID_GENERICPLAYER_H__ */
    236