1 /* 2 ** 3 ** Copyright 2012, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H 19 #error This header file should only be included from AudioFlinger.h 20 #endif 21 22 //--- Audio Effect Management 23 24 // EffectModule and EffectChain classes both have their own mutex to protect 25 // state changes or resource modifications. Always respect the following order 26 // if multiple mutexes must be acquired to avoid cross deadlock: 27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 28 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(), 29 // startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked 30 // to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn 31 // call AudioFlinger thus locking the same mutexes in the reverse order. 32 33 // The EffectModule class is a wrapper object controlling the effect engine implementation 34 // in the effect library. It prevents concurrent calls to process() and command() functions 35 // from different client threads. It keeps a list of EffectHandle objects corresponding 36 // to all client applications using this effect and notifies applications of effect state, 37 // control or parameter changes. It manages the activation state machine to send appropriate 38 // reset, enable, disable commands to effect engine and provide volume 39 // ramping when effects are activated/deactivated. 40 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 41 // the attached track(s) to accumulate their auxiliary channel. 42 class EffectModule : public RefBase { 43 public: 44 EffectModule(ThreadBase *thread, 45 const wp<AudioFlinger::EffectChain>& chain, 46 effect_descriptor_t *desc, 47 int id, 48 audio_session_t sessionId); 49 virtual ~EffectModule(); 50 51 enum effect_state { 52 IDLE, 53 RESTART, 54 STARTING, 55 ACTIVE, 56 STOPPING, 57 STOPPED, 58 DESTROYED 59 }; 60 61 int id() const { return mId; } 62 void process(); 63 bool updateState(); 64 status_t command(uint32_t cmdCode, 65 uint32_t cmdSize, 66 void *pCmdData, 67 uint32_t *replySize, 68 void *pReplyData); 69 70 void reset_l(); 71 status_t configure(); 72 status_t init(); 73 effect_state state() const { 74 return mState; 75 } 76 uint32_t status() { 77 return mStatus; 78 } 79 audio_session_t sessionId() const { 80 return mSessionId; 81 } 82 status_t setEnabled(bool enabled); 83 status_t setEnabled_l(bool enabled); 84 bool isEnabled() const; 85 bool isProcessEnabled() const; 86 87 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 88 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 89 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 90 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 91 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 92 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 93 const wp<ThreadBase>& thread() { return mThread; } 94 95 status_t addHandle(EffectHandle *handle); 96 size_t disconnect(EffectHandle *handle, bool unpinIfLast); 97 size_t removeHandle(EffectHandle *handle); 98 99 const effect_descriptor_t& desc() const { return mDescriptor; } 100 wp<EffectChain>& chain() { return mChain; } 101 102 status_t setDevice(audio_devices_t device); 103 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 104 status_t setMode(audio_mode_t mode); 105 status_t setAudioSource(audio_source_t source); 106 status_t start(); 107 status_t stop(); 108 void setSuspended(bool suspended); 109 bool suspended() const; 110 111 EffectHandle* controlHandle_l(); 112 113 bool isPinned() const { return mPinned; } 114 void unPin() { mPinned = false; } 115 bool purgeHandles(); 116 void lock() { mLock.lock(); } 117 void unlock() { mLock.unlock(); } 118 bool isOffloadable() const 119 { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; } 120 bool isImplementationSoftware() const 121 { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; } 122 status_t setOffloaded(bool offloaded, audio_io_handle_t io); 123 bool isOffloaded() const; 124 void addEffectToHal_l(); 125 126 void dump(int fd, const Vector<String16>& args); 127 128 protected: 129 friend class AudioFlinger; // for mHandles 130 bool mPinned; 131 132 // Maximum time allocated to effect engines to complete the turn off sequence 133 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 134 135 EffectModule(const EffectModule&); 136 EffectModule& operator = (const EffectModule&); 137 138 status_t start_l(); 139 status_t stop_l(); 140 status_t remove_effect_from_hal_l(); 141 142 mutable Mutex mLock; // mutex for process, commands and handles list protection 143 wp<ThreadBase> mThread; // parent thread 144 wp<EffectChain> mChain; // parent effect chain 145 const int mId; // this instance unique ID 146 const audio_session_t mSessionId; // audio session ID 147 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 148 effect_config_t mConfig; // input and output audio configuration 149 effect_handle_t mEffectInterface; // Effect module C API 150 status_t mStatus; // initialization status 151 effect_state mState; // current activation state 152 Vector<EffectHandle *> mHandles; // list of client handles 153 // First handle in mHandles has highest priority and controls the effect module 154 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 155 // sending disable command. 156 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 157 bool mSuspended; // effect is suspended: temporarily disabled by framework 158 bool mOffloaded; // effect is currently offloaded to the audio DSP 159 wp<AudioFlinger> mAudioFlinger; 160 }; 161 162 // The EffectHandle class implements the IEffect interface. It provides resources 163 // to receive parameter updates, keeps track of effect control 164 // ownership and state and has a pointer to the EffectModule object it is controlling. 165 // There is one EffectHandle object for each application controlling (or using) 166 // an effect module. 167 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 168 class EffectHandle: public android::BnEffect { 169 public: 170 171 EffectHandle(const sp<EffectModule>& effect, 172 const sp<AudioFlinger::Client>& client, 173 const sp<IEffectClient>& effectClient, 174 int32_t priority); 175 virtual ~EffectHandle(); 176 virtual status_t initCheck(); 177 178 // IEffect 179 virtual status_t enable(); 180 virtual status_t disable(); 181 virtual status_t command(uint32_t cmdCode, 182 uint32_t cmdSize, 183 void *pCmdData, 184 uint32_t *replySize, 185 void *pReplyData); 186 virtual void disconnect(); 187 private: 188 void disconnect(bool unpinIfLast); 189 public: 190 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 191 virtual status_t onTransact(uint32_t code, const Parcel& data, 192 Parcel* reply, uint32_t flags); 193 194 195 // Give or take control of effect module 196 // - hasControl: true if control is given, false if removed 197 // - signal: true client app should be signaled of change, false otherwise 198 // - enabled: state of the effect when control is passed 199 void setControl(bool hasControl, bool signal, bool enabled); 200 void commandExecuted(uint32_t cmdCode, 201 uint32_t cmdSize, 202 void *pCmdData, 203 uint32_t replySize, 204 void *pReplyData); 205 void setEnabled(bool enabled); 206 bool enabled() const { return mEnabled; } 207 208 // Getters 209 int id() const { return mEffect->id(); } 210 int priority() const { return mPriority; } 211 bool hasControl() const { return mHasControl; } 212 sp<EffectModule> effect() const { return mEffect; } 213 // destroyed_l() must be called with the associated EffectModule mLock held 214 bool destroyed_l() const { return mDestroyed; } 215 216 void dumpToBuffer(char* buffer, size_t size); 217 218 protected: 219 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled 220 EffectHandle(const EffectHandle&); 221 EffectHandle& operator =(const EffectHandle&); 222 223 sp<EffectModule> mEffect; // pointer to controlled EffectModule 224 sp<IEffectClient> mEffectClient; // callback interface for client notifications 225 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 226 sp<IMemory> mCblkMemory; // shared memory for control block 227 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via 228 // shared memory 229 uint8_t* mBuffer; // pointer to parameter area in shared memory 230 int mPriority; // client application priority to control the effect 231 bool mHasControl; // true if this handle is controlling the effect 232 bool mEnabled; // cached enable state: needed when the effect is 233 // restored after being suspended 234 bool mDestroyed; // Set to true by destructor. Access with EffectModule 235 // mLock held 236 }; 237 238 // the EffectChain class represents a group of effects associated to one audio session. 239 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 240 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied 241 // to the output mix. 242 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to 243 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the 244 // order corresponding in the effect process order. When attached to a track (session ID != 245 // AUDIO_SESSION_OUTPUT_MIX), 246 // it also provide it's own input buffer used by the track as accumulation buffer. 247 class EffectChain : public RefBase { 248 public: 249 EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId); 250 EffectChain(ThreadBase *thread, audio_session_t sessionId); 251 virtual ~EffectChain(); 252 253 // special key used for an entry in mSuspendedEffects keyed vector 254 // corresponding to a suspend all request. 255 static const int kKeyForSuspendAll = 0; 256 257 // minimum duration during which we force calling effect process when last track on 258 // a session is stopped or removed to allow effect tail to be rendered 259 static const int kProcessTailDurationMs = 1000; 260 261 void process_l(); 262 263 void lock() { 264 mLock.lock(); 265 } 266 void unlock() { 267 mLock.unlock(); 268 } 269 270 status_t addEffect_l(const sp<EffectModule>& handle); 271 size_t removeEffect_l(const sp<EffectModule>& handle); 272 273 audio_session_t sessionId() const { return mSessionId; } 274 void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; } 275 276 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 277 sp<EffectModule> getEffectFromId_l(int id); 278 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 279 // FIXME use float to improve the dynamic range 280 bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false); 281 void resetVolume_l(); 282 void setDevice_l(audio_devices_t device); 283 void setMode_l(audio_mode_t mode); 284 void setAudioSource_l(audio_source_t source); 285 286 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 287 mInBuffer = buffer; 288 mOwnInBuffer = ownsBuffer; 289 } 290 int16_t *inBuffer() const { 291 return mInBuffer; 292 } 293 void setOutBuffer(int16_t *buffer) { 294 mOutBuffer = buffer; 295 } 296 int16_t *outBuffer() const { 297 return mOutBuffer; 298 } 299 300 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 301 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 302 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); } 303 304 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 305 mTailBufferCount = mMaxTailBuffers; } 306 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 307 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); } 308 309 uint32_t strategy() const { return mStrategy; } 310 void setStrategy(uint32_t strategy) 311 { mStrategy = strategy; } 312 313 // suspend effect of the given type 314 void setEffectSuspended_l(const effect_uuid_t *type, 315 bool suspend); 316 // suspend all eligible effects 317 void setEffectSuspendedAll_l(bool suspend); 318 // check if effects should be suspend or restored when a given effect is enable or disabled 319 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 320 bool enabled); 321 322 void clearInputBuffer(); 323 324 // At least one non offloadable effect in the chain is enabled 325 bool isNonOffloadableEnabled(); 326 327 void syncHalEffectsState(); 328 329 bool hasSoftwareEffect() const; 330 331 // isCompatibleWithThread_l() must be called with thread->mLock held 332 bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const; 333 334 void dump(int fd, const Vector<String16>& args); 335 336 protected: 337 friend class AudioFlinger; // for mThread, mEffects 338 EffectChain(const EffectChain&); 339 EffectChain& operator =(const EffectChain&); 340 341 class SuspendedEffectDesc : public RefBase { 342 public: 343 SuspendedEffectDesc() : mRefCount(0) {} 344 345 int mRefCount; 346 effect_uuid_t mType; 347 wp<EffectModule> mEffect; 348 }; 349 350 // get a list of effect modules to suspend when an effect of the type 351 // passed is enabled. 352 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 353 354 // get an effect module if it is currently enable 355 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 356 // true if the effect whose descriptor is passed can be suspended 357 // OEMs can modify the rules implemented in this method to exclude specific effect 358 // types or implementations from the suspend/restore mechanism. 359 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 360 361 void clearInputBuffer_l(sp<ThreadBase> thread); 362 363 void setThread(const sp<ThreadBase>& thread); 364 365 wp<ThreadBase> mThread; // parent mixer thread 366 mutable Mutex mLock; // mutex protecting effect list 367 Vector< sp<EffectModule> > mEffects; // list of effect modules 368 audio_session_t mSessionId; // audio session ID 369 int16_t *mInBuffer; // chain input buffer 370 int16_t *mOutBuffer; // chain output buffer 371 372 // 'volatile' here means these are accessed with atomic operations instead of mutex 373 volatile int32_t mActiveTrackCnt; // number of active tracks connected 374 volatile int32_t mTrackCnt; // number of tracks connected 375 376 int32_t mTailBufferCount; // current effect tail buffer count 377 int32_t mMaxTailBuffers; // maximum effect tail buffers 378 bool mOwnInBuffer; // true if the chain owns its input buffer 379 int mVolumeCtrlIdx; // index of insert effect having control over volume 380 uint32_t mLeftVolume; // previous volume on left channel 381 uint32_t mRightVolume; // previous volume on right channel 382 uint32_t mNewLeftVolume; // new volume on left channel 383 uint32_t mNewRightVolume; // new volume on right channel 384 uint32_t mStrategy; // strategy for this effect chain 385 // mSuspendedEffects lists all effects currently suspended in the chain. 386 // Use effect type UUID timelow field as key. There is no real risk of identical 387 // timeLow fields among effect type UUIDs. 388 // Updated by updateSuspendedSessions_l() only. 389 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 390 }; 391