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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "AudioPort.h"
     20 #include "AudioSession.h"
     21 #include "AudioSessionInfoProvider.h"
     22 #include <utils/Errors.h>
     23 #include <system/audio.h>
     24 #include <utils/SortedVector.h>
     25 #include <utils/KeyedVector.h>
     26 
     27 namespace android {
     28 
     29 class IOProfile;
     30 class AudioMix;
     31 
     32 // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
     33 // and keep track of the usage of this input.
     34 class AudioInputDescriptor: public AudioPortConfig, public AudioSessionInfoProvider
     35 {
     36 public:
     37     AudioInputDescriptor(const sp<IOProfile>& profile);
     38     void setIoHandle(audio_io_handle_t ioHandle);
     39     audio_port_handle_t getId() const;
     40     audio_module_handle_t getModuleHandle() const;
     41     uint32_t getOpenRefCount() const;
     42 
     43     status_t    dump(int fd);
     44 
     45     audio_io_handle_t             mIoHandle;       // input handle
     46     audio_devices_t               mDevice;         // current device this input is routed to
     47     AudioMix                      *mPolicyMix;     // non NULL when used by a dynamic policy
     48     const sp<IOProfile>           mProfile;        // I/O profile this output derives from
     49 
     50     virtual void toAudioPortConfig(struct audio_port_config *dstConfig,
     51             const struct audio_port_config *srcConfig = NULL) const;
     52     virtual sp<AudioPort> getAudioPort() const { return mProfile; }
     53     void toAudioPort(struct audio_port *port) const;
     54     void setPreemptedSessions(const SortedVector<audio_session_t>& sessions);
     55     SortedVector<audio_session_t> getPreemptedSessions() const;
     56     bool hasPreemptedSession(audio_session_t session) const;
     57     void clearPreemptedSessions();
     58     bool isActive() const;
     59     bool isSourceActive(audio_source_t source) const;
     60     audio_source_t inputSource() const;
     61     bool isSoundTrigger() const;
     62     status_t addAudioSession(audio_session_t session,
     63                              const sp<AudioSession>& audioSession);
     64     status_t removeAudioSession(audio_session_t session);
     65     sp<AudioSession> getAudioSession(audio_session_t session) const;
     66     AudioSessionCollection getActiveAudioSessions() const;
     67 
     68     // implementation of AudioSessionInfoProvider
     69     virtual audio_config_base_t getConfig() const;
     70     virtual audio_patch_handle_t getPatchHandle() const;
     71 
     72     void setPatchHandle(audio_patch_handle_t handle);
     73 
     74 private:
     75     audio_patch_handle_t          mPatchHandle;
     76     audio_port_handle_t           mId;
     77     // audio sessions attached to this input
     78     AudioSessionCollection        mSessions;
     79     // Because a preemptible capture session can preempt another one, we end up in an endless loop
     80     // situation were each session is allowed to restart after being preempted,
     81     // thus preempting the other one which restarts and so on.
     82     // To avoid this situation, we store which audio session was preempted when
     83     // a particular input started and prevent preemption of this active input by this session.
     84     // We also inherit sessions from the preempted input to avoid a 3 way preemption loop etc...
     85     SortedVector<audio_session_t> mPreemptedSessions;
     86 };
     87 
     88 class AudioInputCollection :
     89         public DefaultKeyedVector< audio_io_handle_t, sp<AudioInputDescriptor> >
     90 {
     91 public:
     92     bool isSourceActive(audio_source_t source) const;
     93 
     94     sp<AudioInputDescriptor> getInputFromId(audio_port_handle_t id) const;
     95 
     96     uint32_t activeInputsCount() const;
     97 
     98     /**
     99      * return io handle of active input or 0 if no input is active
    100      * Only considers inputs from physical devices (e.g. main mic, headset mic) when
    101      * ignoreVirtualInputs is true.
    102      */
    103     audio_io_handle_t getActiveInput(bool ignoreVirtualInputs = true);
    104 
    105     audio_devices_t getSupportedDevices(audio_io_handle_t handle) const;
    106 
    107     status_t dump(int fd) const;
    108 };
    109 
    110 
    111 }; // namespace android
    112