1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_FLINGER_H 18 #define ANDROID_SURFACE_FLINGER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <EGL/egl.h> 24 25 /* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29 #include <cutils/compiler.h> 30 31 #include <utils/Atomic.h> 32 #include <utils/Errors.h> 33 #include <utils/KeyedVector.h> 34 #include <utils/RefBase.h> 35 #include <utils/SortedVector.h> 36 #include <utils/threads.h> 37 38 #include <binder/IMemory.h> 39 40 #include <ui/PixelFormat.h> 41 #include <ui/mat4.h> 42 43 #include <gui/ISurfaceComposer.h> 44 #include <gui/ISurfaceComposerClient.h> 45 #include <gui/OccupancyTracker.h> 46 47 #include <hardware/hwcomposer_defs.h> 48 49 #include <system/graphics.h> 50 51 #include <private/gui/LayerState.h> 52 53 #include "Barrier.h" 54 #include "DisplayDevice.h" 55 #include "DispSync.h" 56 #include "FenceTracker.h" 57 #include "FrameTracker.h" 58 #include "MessageQueue.h" 59 60 #include "DisplayHardware/HWComposer.h" 61 #include "Effects/Daltonizer.h" 62 63 #include <map> 64 #include <string> 65 66 namespace android { 67 68 // --------------------------------------------------------------------------- 69 70 class Client; 71 class DisplayEventConnection; 72 class EventThread; 73 class IGraphicBufferAlloc; 74 class Layer; 75 class LayerDim; 76 class Surface; 77 class RenderEngine; 78 class EventControlThread; 79 80 // --------------------------------------------------------------------------- 81 82 enum { 83 eTransactionNeeded = 0x01, 84 eTraversalNeeded = 0x02, 85 eDisplayTransactionNeeded = 0x04, 86 eTransactionMask = 0x07 87 }; 88 89 class SurfaceFlinger : public BnSurfaceComposer, 90 private IBinder::DeathRecipient, 91 private HWComposer::EventHandler 92 { 93 public: 94 static char const* getServiceName() ANDROID_API { 95 return "SurfaceFlinger"; 96 } 97 98 SurfaceFlinger() ANDROID_API; 99 100 // must be called before clients can connect 101 void init() ANDROID_API; 102 103 // starts SurfaceFlinger main loop in the current thread 104 void run() ANDROID_API; 105 106 enum { 107 EVENT_VSYNC = HWC_EVENT_VSYNC 108 }; 109 110 // post an asynchronous message to the main thread 111 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 112 113 // post a synchronous message to the main thread 114 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 115 116 // force full composition on all displays 117 void repaintEverything(); 118 119 // returns the default Display 120 sp<const DisplayDevice> getDefaultDisplayDevice() const { 121 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 122 } 123 124 // utility function to delete a texture on the main thread 125 void deleteTextureAsync(uint32_t texture); 126 127 // enable/disable h/w composer event 128 // TODO: this should be made accessible only to EventThread 129 #ifdef USE_HWC2 130 void setVsyncEnabled(int disp, int enabled); 131 #else 132 void eventControl(int disp, int event, int enabled); 133 #endif 134 135 // called on the main thread by MessageQueue when an internal message 136 // is received 137 // TODO: this should be made accessible only to MessageQueue 138 void onMessageReceived(int32_t what); 139 140 // for debugging only 141 // TODO: this should be made accessible only to HWComposer 142 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 143 144 RenderEngine& getRenderEngine() const { 145 return *mRenderEngine; 146 } 147 148 private: 149 friend class Client; 150 friend class DisplayEventConnection; 151 friend class Layer; 152 friend class MonitoredProducer; 153 154 // This value is specified in number of frames. Log frame stats at most 155 // every half hour. 156 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 157 158 static const size_t MAX_LAYERS = 4096; 159 160 // We're reference counted, never destroy SurfaceFlinger directly 161 virtual ~SurfaceFlinger(); 162 163 /* ------------------------------------------------------------------------ 164 * Internal data structures 165 */ 166 167 class LayerVector : public SortedVector< sp<Layer> > { 168 public: 169 LayerVector(); 170 LayerVector(const LayerVector& rhs); 171 virtual int do_compare(const void* lhs, const void* rhs) const; 172 }; 173 174 struct DisplayDeviceState { 175 DisplayDeviceState(); 176 DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure); 177 bool isValid() const { return type >= 0; } 178 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 179 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 180 DisplayDevice::DisplayType type; 181 sp<IGraphicBufferProducer> surface; 182 uint32_t layerStack; 183 Rect viewport; 184 Rect frame; 185 uint8_t orientation; 186 uint32_t width, height; 187 String8 displayName; 188 bool isSecure; 189 }; 190 191 struct State { 192 LayerVector layersSortedByZ; 193 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 194 }; 195 196 /* ------------------------------------------------------------------------ 197 * IBinder interface 198 */ 199 virtual status_t onTransact(uint32_t code, const Parcel& data, 200 Parcel* reply, uint32_t flags); 201 virtual status_t dump(int fd, const Vector<String16>& args); 202 203 /* ------------------------------------------------------------------------ 204 * ISurfaceComposer interface 205 */ 206 virtual sp<ISurfaceComposerClient> createConnection(); 207 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 208 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 209 virtual void destroyDisplay(const sp<IBinder>& display); 210 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 211 virtual void setTransactionState(const Vector<ComposerState>& state, 212 const Vector<DisplayState>& displays, uint32_t flags); 213 virtual void bootFinished(); 214 virtual bool authenticateSurfaceTexture( 215 const sp<IGraphicBufferProducer>& bufferProducer) const; 216 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 217 virtual status_t captureScreen(const sp<IBinder>& display, 218 const sp<IGraphicBufferProducer>& producer, 219 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 220 uint32_t minLayerZ, uint32_t maxLayerZ, 221 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 222 virtual status_t getDisplayStats(const sp<IBinder>& display, 223 DisplayStatInfo* stats); 224 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 225 Vector<DisplayInfo>* configs); 226 virtual int getActiveConfig(const sp<IBinder>& display); 227 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 228 Vector<android_color_mode_t>* configs); 229 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 230 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 231 virtual void setPowerMode(const sp<IBinder>& display, int mode); 232 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 233 virtual status_t clearAnimationFrameStats(); 234 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 235 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 236 HdrCapabilities* outCapabilities) const; 237 238 /* ------------------------------------------------------------------------ 239 * DeathRecipient interface 240 */ 241 virtual void binderDied(const wp<IBinder>& who); 242 243 /* ------------------------------------------------------------------------ 244 * RefBase interface 245 */ 246 virtual void onFirstRef(); 247 248 /* ------------------------------------------------------------------------ 249 * HWComposer::EventHandler interface 250 */ 251 virtual void onVSyncReceived(int type, nsecs_t timestamp); 252 virtual void onHotplugReceived(int disp, bool connected); 253 254 /* ------------------------------------------------------------------------ 255 * Message handling 256 */ 257 void waitForEvent(); 258 void signalTransaction(); 259 void signalLayerUpdate(); 260 void signalRefresh(); 261 262 // called on the main thread in response to initializeDisplays() 263 void onInitializeDisplays(); 264 // called on the main thread in response to setActiveConfig() 265 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 266 // called on the main thread in response to setPowerMode() 267 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 268 269 // Called on the main thread in response to setActiveColorMode() 270 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 271 272 // Returns whether the transaction actually modified any state 273 bool handleMessageTransaction(); 274 275 // Returns whether a new buffer has been latched (see handlePageFlip()) 276 bool handleMessageInvalidate(); 277 278 void handleMessageRefresh(); 279 280 void handleTransaction(uint32_t transactionFlags); 281 void handleTransactionLocked(uint32_t transactionFlags); 282 283 void updateCursorAsync(); 284 285 /* handlePageFlip - latch a new buffer if available and compute the dirty 286 * region. Returns whether a new buffer has been latched, i.e., whether it 287 * is necessary to perform a refresh during this vsync. 288 */ 289 bool handlePageFlip(); 290 291 /* ------------------------------------------------------------------------ 292 * Transactions 293 */ 294 uint32_t getTransactionFlags(uint32_t flags); 295 uint32_t peekTransactionFlags(uint32_t flags); 296 uint32_t setTransactionFlags(uint32_t flags); 297 void commitTransaction(); 298 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 299 uint32_t setDisplayStateLocked(const DisplayState& s); 300 301 /* ------------------------------------------------------------------------ 302 * Layer management 303 */ 304 status_t createLayer(const String8& name, const sp<Client>& client, 305 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 306 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 307 308 status_t createNormalLayer(const sp<Client>& client, const String8& name, 309 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 310 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 311 sp<Layer>* outLayer); 312 313 status_t createDimLayer(const sp<Client>& client, const String8& name, 314 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 315 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 316 317 // called in response to the window-manager calling 318 // ISurfaceComposerClient::destroySurface() 319 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 320 321 // called when all clients have released all their references to 322 // this layer meaning it is entirely safe to destroy all 323 // resources associated to this layer. 324 status_t onLayerDestroyed(const wp<Layer>& layer); 325 326 // remove a layer from SurfaceFlinger immediately 327 status_t removeLayer(const wp<Layer>& layer); 328 329 // add a layer to SurfaceFlinger 330 status_t addClientLayer(const sp<Client>& client, 331 const sp<IBinder>& handle, 332 const sp<IGraphicBufferProducer>& gbc, 333 const sp<Layer>& lbc); 334 335 /* ------------------------------------------------------------------------ 336 * Boot animation, on/off animations and screen capture 337 */ 338 339 void startBootAnim(); 340 341 void renderScreenImplLocked( 342 const sp<const DisplayDevice>& hw, 343 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 344 uint32_t minLayerZ, uint32_t maxLayerZ, 345 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 346 347 status_t captureScreenImplLocked( 348 const sp<const DisplayDevice>& hw, 349 const sp<IGraphicBufferProducer>& producer, 350 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 351 uint32_t minLayerZ, uint32_t maxLayerZ, 352 bool useIdentityTransform, Transform::orientation_flags rotation, 353 bool isLocalScreenshot); 354 355 /* ------------------------------------------------------------------------ 356 * EGL 357 */ 358 size_t getMaxTextureSize() const; 359 size_t getMaxViewportDims() const; 360 361 /* ------------------------------------------------------------------------ 362 * Display and layer stack management 363 */ 364 // called when starting, or restarting after system_server death 365 void initializeDisplays(); 366 367 // Create an IBinder for a builtin display and add it to current state 368 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 369 370 // NOTE: can only be called from the main thread or with mStateLock held 371 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 372 return mDisplays.valueFor(dpy); 373 } 374 375 // NOTE: can only be called from the main thread or with mStateLock held 376 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 377 return mDisplays.valueFor(dpy); 378 } 379 380 int32_t getDisplayType(const sp<IBinder>& display) { 381 if (!display.get()) return NAME_NOT_FOUND; 382 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 383 if (display == mBuiltinDisplays[i]) { 384 return i; 385 } 386 } 387 return NAME_NOT_FOUND; 388 } 389 390 // mark a region of a layer stack dirty. this updates the dirty 391 // region of all screens presenting this layer stack. 392 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 393 394 #ifndef USE_HWC2 395 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 396 #endif 397 398 /* ------------------------------------------------------------------------ 399 * H/W composer 400 */ 401 402 HWComposer& getHwComposer() const { return *mHwc; } 403 404 /* ------------------------------------------------------------------------ 405 * Compositing 406 */ 407 void invalidateHwcGeometry(); 408 static void computeVisibleRegions( 409 const LayerVector& currentLayers, uint32_t layerStack, 410 Region& dirtyRegion, Region& opaqueRegion); 411 412 void preComposition(); 413 void postComposition(nsecs_t refreshStartTime); 414 void rebuildLayerStacks(); 415 void setUpHWComposer(); 416 void doComposition(); 417 void doDebugFlashRegions(); 418 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 419 420 // compose surfaces for display hw. this fails if using GL and the surface 421 // has been destroyed and is no longer valid. 422 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 423 424 void postFramebuffer(); 425 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 426 427 /* ------------------------------------------------------------------------ 428 * Display management 429 */ 430 431 /* ------------------------------------------------------------------------ 432 * VSync 433 */ 434 void enableHardwareVsync(); 435 void resyncToHardwareVsync(bool makeAvailable); 436 void disableHardwareVsync(bool makeUnavailable); 437 public: 438 void resyncWithRateLimit(); 439 private: 440 441 /* ------------------------------------------------------------------------ 442 * Debugging & dumpsys 443 */ 444 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 445 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 446 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 447 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 448 bool startDdmConnection(); 449 static void appendSfConfigString(String8& result); 450 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 451 const sp<const DisplayDevice>& hw, 452 uint32_t minLayerZ, uint32_t maxLayerZ); 453 454 void logFrameStats(); 455 456 void dumpStaticScreenStats(String8& result) const; 457 458 void recordBufferingStats(const char* layerName, 459 std::vector<OccupancyTracker::Segment>&& history); 460 void dumpBufferingStats(String8& result) const; 461 462 bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber, 463 FrameTimestamps* outTimestamps); 464 465 /* ------------------------------------------------------------------------ 466 * Attributes 467 */ 468 469 // access must be protected by mStateLock 470 mutable Mutex mStateLock; 471 State mCurrentState; 472 volatile int32_t mTransactionFlags; 473 Condition mTransactionCV; 474 bool mTransactionPending; 475 bool mAnimTransactionPending; 476 Vector< sp<Layer> > mLayersPendingRemoval; 477 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 478 479 // protected by mStateLock (but we could use another lock) 480 bool mLayersRemoved; 481 482 // access must be protected by mInvalidateLock 483 volatile int32_t mRepaintEverything; 484 485 // constant members (no synchronization needed for access) 486 HWComposer* mHwc; 487 RenderEngine* mRenderEngine; 488 nsecs_t mBootTime; 489 bool mGpuToCpuSupported; 490 sp<EventThread> mEventThread; 491 sp<EventThread> mSFEventThread; 492 sp<EventControlThread> mEventControlThread; 493 EGLContext mEGLContext; 494 EGLDisplay mEGLDisplay; 495 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 496 497 // Can only accessed from the main thread, these members 498 // don't need synchronization 499 State mDrawingState; 500 bool mVisibleRegionsDirty; 501 #ifndef USE_HWC2 502 bool mHwWorkListDirty; 503 #else 504 bool mGeometryInvalid; 505 #endif 506 bool mAnimCompositionPending; 507 #ifdef USE_HWC2 508 std::vector<sp<Layer>> mLayersWithQueuedFrames; 509 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 510 bool mHadClientComposition = false; 511 #endif 512 513 // this may only be written from the main thread with mStateLock held 514 // it may be read from other threads with mStateLock held 515 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 516 517 // don't use a lock for these, we don't care 518 int mDebugRegion; 519 int mDebugDDMS; 520 int mDebugDisableHWC; 521 int mDebugDisableTransformHint; 522 volatile nsecs_t mDebugInSwapBuffers; 523 nsecs_t mLastSwapBufferTime; 524 volatile nsecs_t mDebugInTransaction; 525 nsecs_t mLastTransactionTime; 526 bool mBootFinished; 527 bool mForceFullDamage; 528 FenceTracker mFenceTracker; 529 #ifdef USE_HWC2 530 bool mPropagateBackpressure = true; 531 #endif 532 bool mUseHwcVirtualDisplays = true; 533 534 // these are thread safe 535 mutable MessageQueue mEventQueue; 536 FrameTracker mAnimFrameTracker; 537 DispSync mPrimaryDispSync; 538 539 // protected by mDestroyedLayerLock; 540 mutable Mutex mDestroyedLayerLock; 541 Vector<Layer const *> mDestroyedLayers; 542 543 // protected by mHWVsyncLock 544 Mutex mHWVsyncLock; 545 bool mPrimaryHWVsyncEnabled; 546 bool mHWVsyncAvailable; 547 548 /* ------------------------------------------------------------------------ 549 * Feature prototyping 550 */ 551 552 Daltonizer mDaltonizer; 553 #ifndef USE_HWC2 554 bool mDaltonize; 555 #endif 556 557 mat4 mPreviousColorMatrix; 558 mat4 mColorMatrix; 559 bool mHasColorMatrix; 560 561 // Static screen stats 562 bool mHasPoweredOff; 563 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 564 nsecs_t mFrameBuckets[NUM_BUCKETS]; 565 nsecs_t mTotalTime; 566 std::atomic<nsecs_t> mLastSwapTime; 567 568 // Double- vs. triple-buffering stats 569 struct BufferingStats { 570 BufferingStats() 571 : numSegments(0), 572 totalTime(0), 573 twoBufferTime(0), 574 doubleBufferedTime(0), 575 tripleBufferedTime(0) {} 576 577 size_t numSegments; 578 nsecs_t totalTime; 579 580 // "Two buffer" means that a third buffer was never used, whereas 581 // "double-buffered" means that on average the segment only used two 582 // buffers (though it may have used a third for some part of the 583 // segment) 584 nsecs_t twoBufferTime; 585 nsecs_t doubleBufferedTime; 586 nsecs_t tripleBufferedTime; 587 }; 588 mutable Mutex mBufferingStatsMutex; 589 std::unordered_map<std::string, BufferingStats> mBufferingStats; 590 }; 591 592 }; // namespace android 593 594 #endif // ANDROID_SURFACE_FLINGER_H 595