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      1 /*
      2 Bullet Continuous Collision Detection and Physics Library
      3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
      4 
      5 This software is provided 'as-is', without any express or implied warranty.
      6 In no event will the authors be held liable for any damages arising from the use of this software.
      7 Permission is granted to anyone to use this software for any purpose,
      8 including commercial applications, and to alter it and redistribute it freely,
      9 subject to the following restrictions:
     10 
     11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
     12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
     13 3. This notice may not be removed or altered from any source distribution.
     14 */
     15 
     16 
     17 #ifndef BT_CONVEX_CAST_H
     18 #define BT_CONVEX_CAST_H
     19 
     20 #include "LinearMath/btTransform.h"
     21 #include "LinearMath/btVector3.h"
     22 #include "LinearMath/btScalar.h"
     23 class btMinkowskiSumShape;
     24 #include "LinearMath/btIDebugDraw.h"
     25 
     26 /// btConvexCast is an interface for Casting
     27 class btConvexCast
     28 {
     29 public:
     30 
     31 
     32 	virtual ~btConvexCast();
     33 
     34 	///RayResult stores the closest result
     35 	/// alternatively, add a callback method to decide about closest/all results
     36 	struct	CastResult
     37 	{
     38 		//virtual bool	addRayResult(const btVector3& normal,btScalar	fraction) = 0;
     39 
     40 		virtual void	DebugDraw(btScalar	fraction) {(void)fraction;}
     41 		virtual void	drawCoordSystem(const btTransform& trans) {(void)trans;}
     42 		virtual void	reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
     43 		CastResult()
     44 			:m_fraction(btScalar(BT_LARGE_FLOAT)),
     45 			m_debugDrawer(0),
     46 			m_allowedPenetration(btScalar(0))
     47 		{
     48 		}
     49 
     50 
     51 		virtual ~CastResult() {};
     52 
     53 		btTransform	m_hitTransformA;
     54 		btTransform	m_hitTransformB;
     55 		btVector3	m_normal;
     56 		btVector3   m_hitPoint;
     57 		btScalar	m_fraction; //input and output
     58 		btIDebugDraw* m_debugDrawer;
     59 		btScalar	m_allowedPenetration;
     60 
     61 	};
     62 
     63 
     64 	/// cast a convex against another convex object
     65 	virtual bool	calcTimeOfImpact(
     66 					const btTransform& fromA,
     67 					const btTransform& toA,
     68 					const btTransform& fromB,
     69 					const btTransform& toB,
     70 					CastResult& result) = 0;
     71 };
     72 
     73 #endif //BT_CONVEX_CAST_H
     74