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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * @file
     31  *
     32  * Abstract graphics pipe state objects.
     33  *
     34  * Basic notes:
     35  *   1. Want compact representations, so we use bitfields.
     36  *   2. Put bitfields before other (GLfloat) fields.
     37  */
     38 
     39 
     40 #ifndef PIPE_STATE_H
     41 #define PIPE_STATE_H
     42 
     43 #include "p_compiler.h"
     44 #include "p_defines.h"
     45 #include "p_format.h"
     46 
     47 
     48 #ifdef __cplusplus
     49 extern "C" {
     50 #endif
     51 
     52 
     53 /**
     54  * Implementation limits
     55  */
     56 #define PIPE_MAX_ATTRIBS          32
     57 #define PIPE_MAX_CLIP_PLANES       8
     58 #define PIPE_MAX_COLOR_BUFS        8
     59 #define PIPE_MAX_CONSTANT_BUFFERS 32
     60 #define PIPE_MAX_SAMPLERS         16
     61 #define PIPE_MAX_SHADER_INPUTS    32
     62 #define PIPE_MAX_SHADER_OUTPUTS   48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
     63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
     64 #define PIPE_MAX_SHADER_RESOURCES 32
     65 #define PIPE_MAX_TEXTURE_LEVELS   16
     66 #define PIPE_MAX_SO_BUFFERS        4
     67 
     68 
     69 struct pipe_reference
     70 {
     71    int32_t count; /* atomic */
     72 };
     73 
     74 
     75 
     76 /**
     77  * Primitive (point/line/tri) rasterization info
     78  */
     79 struct pipe_rasterizer_state
     80 {
     81    unsigned flatshade:1;
     82    unsigned light_twoside:1;
     83    unsigned clamp_vertex_color:1;
     84    unsigned clamp_fragment_color:1;
     85    unsigned front_ccw:1;
     86    unsigned cull_face:2;      /**< PIPE_FACE_x */
     87    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
     88    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
     89    unsigned offset_point:1;
     90    unsigned offset_line:1;
     91    unsigned offset_tri:1;
     92    unsigned scissor:1;
     93    unsigned poly_smooth:1;
     94    unsigned poly_stipple_enable:1;
     95    unsigned point_smooth:1;
     96    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
     97    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
     98    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
     99    unsigned multisample:1;         /* XXX maybe more ms state in future */
    100    unsigned line_smooth:1;
    101    unsigned line_stipple_enable:1;
    102    unsigned line_last_pixel:1;
    103 
    104    /**
    105     * Use the first vertex of a primitive as the provoking vertex for
    106     * flat shading.
    107     */
    108    unsigned flatshade_first:1;
    109 
    110    /**
    111     * When true, triangle rasterization uses (0.5, 0.5) pixel centers
    112     * for determining pixel ownership.
    113     *
    114     * When false, triangle rasterization uses (0,0) pixel centers for
    115     * determining pixel ownership.
    116     *
    117     * Triangle rasterization always uses a 'top,left' rule for pixel
    118     * ownership, this just alters which point we consider the pixel
    119     * center for that test.
    120     */
    121    unsigned gl_rasterization_rules:1;
    122 
    123    /**
    124     * When true, rasterization is disabled and no pixels are written.
    125     * This only makes sense with the Stream Out functionality.
    126     */
    127    unsigned rasterizer_discard:1;
    128 
    129    /**
    130     * When false, depth clipping is disabled and the depth value will be
    131     * clamped later at the per-pixel level before depth testing.
    132     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
    133     */
    134    unsigned depth_clip:1;
    135 
    136    /**
    137     * Enable bits for clipping half-spaces.
    138     * This applies to both user clip planes and shader clip distances.
    139     * Note that if the bound shader exports any clip distances, these
    140     * replace all user clip planes, and clip half-spaces enabled here
    141     * but not written by the shader count as disabled.
    142     */
    143    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
    144 
    145    unsigned line_stipple_factor:8;  /**< [1..256] actually */
    146    unsigned line_stipple_pattern:16;
    147 
    148    unsigned sprite_coord_enable; /* bitfield referring to 32 GENERIC inputs */
    149 
    150    float line_width;
    151    float point_size;           /**< used when no per-vertex size */
    152    float offset_units;
    153    float offset_scale;
    154    float offset_clamp;
    155 };
    156 
    157 
    158 struct pipe_poly_stipple
    159 {
    160    unsigned stipple[32];
    161 };
    162 
    163 
    164 struct pipe_viewport_state
    165 {
    166    float scale[4];
    167    float translate[4];
    168 };
    169 
    170 
    171 struct pipe_scissor_state
    172 {
    173    unsigned minx:16;
    174    unsigned miny:16;
    175    unsigned maxx:16;
    176    unsigned maxy:16;
    177 };
    178 
    179 
    180 struct pipe_clip_state
    181 {
    182    float ucp[PIPE_MAX_CLIP_PLANES][4];
    183 };
    184 
    185 
    186 /**
    187  * Stream output for vertex transform feedback.
    188  */
    189 struct pipe_stream_output_info
    190 {
    191    unsigned num_outputs;
    192    /** stride for an entire vertex for each buffer in dwords */
    193    unsigned stride[PIPE_MAX_SO_BUFFERS];
    194 
    195    /**
    196     * Array of stream outputs, in the order they are to be written in.
    197     * Selected components are tightly packed into the output buffer.
    198     */
    199    struct {
    200       unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
    201       unsigned start_component:2; /** 0 to 3 */
    202       unsigned num_components:3;  /** 1 to 4 */
    203       unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
    204       unsigned dst_offset:16;     /**< offset into the buffer in dwords */
    205    } output[PIPE_MAX_SHADER_OUTPUTS];
    206 };
    207 
    208 
    209 struct pipe_shader_state
    210 {
    211    const struct tgsi_token *tokens;
    212    struct pipe_stream_output_info stream_output;
    213 };
    214 
    215 
    216 struct pipe_depth_state
    217 {
    218    unsigned enabled:1;         /**< depth test enabled? */
    219    unsigned writemask:1;       /**< allow depth buffer writes? */
    220    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
    221 };
    222 
    223 
    224 struct pipe_stencil_state
    225 {
    226    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
    227    unsigned func:3;     /**< PIPE_FUNC_x */
    228    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
    229    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
    230    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
    231    unsigned valuemask:8;
    232    unsigned writemask:8;
    233 };
    234 
    235 
    236 struct pipe_alpha_state
    237 {
    238    unsigned enabled:1;
    239    unsigned func:3;     /**< PIPE_FUNC_x */
    240    float ref_value;     /**< reference value */
    241 };
    242 
    243 
    244 struct pipe_depth_stencil_alpha_state
    245 {
    246    struct pipe_depth_state depth;
    247    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
    248    struct pipe_alpha_state alpha;
    249 };
    250 
    251 
    252 struct pipe_rt_blend_state
    253 {
    254    unsigned blend_enable:1;
    255 
    256    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
    257    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
    258    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
    259 
    260    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
    261    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
    262    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
    263 
    264    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
    265 };
    266 
    267 struct pipe_blend_state
    268 {
    269    unsigned independent_blend_enable:1;
    270    unsigned logicop_enable:1;
    271    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
    272    unsigned dither:1;
    273    unsigned alpha_to_coverage:1;
    274    unsigned alpha_to_one:1;
    275    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
    276 };
    277 
    278 
    279 struct pipe_blend_color
    280 {
    281    float color[4];
    282 };
    283 
    284 struct pipe_stencil_ref
    285 {
    286    ubyte ref_value[2];
    287 };
    288 
    289 struct pipe_framebuffer_state
    290 {
    291    unsigned width, height;
    292 
    293    /** multiple color buffers for multiple render targets */
    294    unsigned nr_cbufs;
    295    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
    296 
    297    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
    298 };
    299 
    300 
    301 /**
    302  * Texture sampler state.
    303  */
    304 struct pipe_sampler_state
    305 {
    306    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
    307    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
    308    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
    309    unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
    310    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
    311    unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
    312    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
    313    unsigned compare_func:3;      /**< PIPE_FUNC_x */
    314    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
    315    unsigned max_anisotropy:6;
    316    unsigned seamless_cube_map:1;
    317    float lod_bias;               /**< LOD/lambda bias */
    318    float min_lod, max_lod;       /**< LOD clamp range, after bias */
    319    union pipe_color_union border_color;
    320 };
    321 
    322 
    323 /**
    324  * A view into a texture that can be bound to a color render target /
    325  * depth stencil attachment point.
    326  */
    327 struct pipe_surface
    328 {
    329    struct pipe_reference reference;
    330    struct pipe_resource *texture; /**< resource into which this is a view  */
    331    struct pipe_context *context; /**< context this surface belongs to */
    332    enum pipe_format format;
    333 
    334    /* XXX width/height should be removed */
    335    unsigned width;               /**< logical width in pixels */
    336    unsigned height;              /**< logical height in pixels */
    337 
    338    unsigned usage;               /**< bitmask of PIPE_BIND_x */
    339    unsigned writable:1;          /**< writable shader resource */
    340 
    341    union {
    342       struct {
    343          unsigned level;
    344          unsigned first_layer:16;
    345          unsigned last_layer:16;
    346       } tex;
    347       struct {
    348          unsigned first_element;
    349          unsigned last_element;
    350       } buf;
    351    } u;
    352 };
    353 
    354 
    355 /**
    356  * A view into a texture that can be bound to a shader stage.
    357  */
    358 struct pipe_sampler_view
    359 {
    360    struct pipe_reference reference;
    361    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
    362    struct pipe_resource *texture; /**< texture into which this is a view  */
    363    struct pipe_context *context; /**< context this view belongs to */
    364    union {
    365       struct {
    366          unsigned first_layer:16;     /**< first layer to use for array textures */
    367          unsigned last_layer:16;      /**< last layer to use for array textures */
    368          unsigned first_level:8;      /**< first mipmap level to use */
    369          unsigned last_level:8;       /**< last mipmap level to use */
    370       } tex;
    371       struct {
    372          unsigned first_element;
    373          unsigned last_element;
    374       } buf;
    375    } u;
    376    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
    377    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
    378    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
    379    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
    380 };
    381 
    382 
    383 /**
    384  * Subregion of 1D/2D/3D image resource.
    385  */
    386 struct pipe_box
    387 {
    388    int x;
    389    int y;
    390    int z;
    391    int width;
    392    int height;
    393    int depth;
    394 };
    395 
    396 
    397 /**
    398  * A memory object/resource such as a vertex buffer or texture.
    399  */
    400 struct pipe_resource
    401 {
    402    struct pipe_reference reference;
    403    struct pipe_screen *screen; /**< screen that this texture belongs to */
    404    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
    405    enum pipe_format format;         /**< PIPE_FORMAT_x */
    406 
    407    unsigned width0;
    408    unsigned height0;
    409    unsigned depth0;
    410    unsigned array_size;
    411 
    412    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
    413    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
    414    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
    415 
    416    unsigned bind;            /**< bitmask of PIPE_BIND_x */
    417    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
    418 };
    419 
    420 
    421 /**
    422  * Transfer object.  For data transfer to/from a resource.
    423  */
    424 struct pipe_transfer
    425 {
    426    struct pipe_resource *resource; /**< resource to transfer to/from  */
    427    unsigned level;                 /**< texture mipmap level */
    428    enum pipe_transfer_usage usage;
    429    struct pipe_box box;            /**< region of the resource to access */
    430    unsigned stride;                /**< row stride in bytes */
    431    unsigned layer_stride;          /**< image/layer stride in bytes */
    432    void *data;
    433 };
    434 
    435 
    436 
    437 /**
    438  * A vertex buffer.  Typically, all the vertex data/attributes for
    439  * drawing something will be in one buffer.  But it's also possible, for
    440  * example, to put colors in one buffer and texcoords in another.
    441  */
    442 struct pipe_vertex_buffer
    443 {
    444    unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
    445    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
    446    struct pipe_resource *buffer;  /**< the actual buffer */
    447    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    448 };
    449 
    450 
    451 /**
    452  * A constant buffer.  A subrange of an existing buffer can be set
    453  * as a constant buffer.
    454  */
    455 struct pipe_constant_buffer {
    456    struct pipe_resource *buffer; /**< the actual buffer */
    457    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
    458    unsigned buffer_size;   /**< how much data can be read in shader */
    459    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    460 };
    461 
    462 
    463 /**
    464  * A stream output target. The structure specifies the range vertices can
    465  * be written to.
    466  *
    467  * In addition to that, the structure should internally maintain the offset
    468  * into the buffer, which should be incremented everytime something is written
    469  * (appended) to it. The internal offset is buffer_offset + how many bytes
    470  * have been written. The internal offset can be stored on the device
    471  * and the CPU actually doesn't have to query it.
    472  *
    473  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
    474  * actually been written.
    475  */
    476 struct pipe_stream_output_target
    477 {
    478    struct pipe_reference reference;
    479    struct pipe_resource *buffer; /**< the output buffer */
    480    struct pipe_context *context; /**< context this SO target belongs to */
    481 
    482    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
    483    unsigned buffer_size;    /**< how much data is allowed to be written */
    484 };
    485 
    486 
    487 /**
    488  * Information to describe a vertex attribute (position, color, etc)
    489  */
    490 struct pipe_vertex_element
    491 {
    492    /** Offset of this attribute, in bytes, from the start of the vertex */
    493    unsigned src_offset;
    494 
    495    /** Instance data rate divisor. 0 means this is per-vertex data,
    496     *  n means per-instance data used for n consecutive instances (n > 0).
    497     */
    498    unsigned instance_divisor;
    499 
    500    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
    501     * this attribute live in?
    502     */
    503    unsigned vertex_buffer_index;
    504 
    505    enum pipe_format src_format;
    506 };
    507 
    508 
    509 /**
    510  * An index buffer.  When an index buffer is bound, all indices to vertices
    511  * will be looked up in the buffer.
    512  */
    513 struct pipe_index_buffer
    514 {
    515    unsigned index_size;  /**< size of an index, in bytes */
    516    unsigned offset;  /**< offset to start of data in buffer, in bytes */
    517    struct pipe_resource *buffer; /**< the actual buffer */
    518    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
    519 };
    520 
    521 
    522 /**
    523  * Information to describe a draw_vbo call.
    524  */
    525 struct pipe_draw_info
    526 {
    527    boolean indexed;  /**< use index buffer */
    528 
    529    unsigned mode;  /**< the mode of the primitive */
    530    unsigned start;  /**< the index of the first vertex */
    531    unsigned count;  /**< number of vertices */
    532 
    533    unsigned start_instance; /**< first instance id */
    534    unsigned instance_count; /**< number of instances */
    535 
    536    /**
    537     * For indexed drawing, these fields apply after index lookup.
    538     */
    539    int index_bias; /**< a bias to be added to each index */
    540    unsigned min_index; /**< the min index */
    541    unsigned max_index; /**< the max index */
    542 
    543    /**
    544     * Primitive restart enable/index (only applies to indexed drawing)
    545     */
    546    boolean primitive_restart;
    547    unsigned restart_index;
    548 
    549    /**
    550     * Stream output target. If not NULL, it's used to provide the 'count'
    551     * parameter based on the number vertices captured by the stream output
    552     * stage. (or generally, based on the number of bytes captured)
    553     *
    554     * Only 'mode', 'start_instance', and 'instance_count' are taken into
    555     * account, all the other variables from pipe_draw_info are ignored.
    556     *
    557     * 'start' is implicitly 0 and 'count' is set as discussed above.
    558     * The draw command is non-indexed.
    559     *
    560     * Note that this only provides the count. The vertex buffers must
    561     * be set via set_vertex_buffers manually.
    562     */
    563    struct pipe_stream_output_target *count_from_stream_output;
    564 };
    565 
    566 
    567 /**
    568  * Information to describe a resource_resolve call.
    569  */
    570 struct pipe_resolve_info
    571 {
    572    struct {
    573       struct pipe_resource *res;
    574       unsigned level;
    575       unsigned layer;
    576       int x0; /**< always left */
    577       int y0; /**< always top */
    578       int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
    579       int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
    580    } dst;
    581 
    582    struct {
    583       struct pipe_resource *res;
    584       unsigned layer;
    585       int x0;
    586       int y0;
    587       int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
    588       int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
    589    } src;
    590 
    591    unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
    592 };
    593 
    594 /**
    595  * Structure used as a header for serialized LLVM programs.
    596  */
    597 struct pipe_llvm_program_header
    598 {
    599    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
    600 };
    601 
    602 struct pipe_compute_state
    603 {
    604    const void *prog; /**< Compute program to be executed. */
    605    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
    606    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
    607    unsigned req_input_mem; /**< Required size of the INPUT resource. */
    608 };
    609 
    610 #ifdef __cplusplus
    611 }
    612 #endif
    613 
    614 #endif
    615