1 /* 2 * Copyright (C) 2016 Google, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 * DEALINGS IN THE SOFTWARE. 21 */ 22 23 #ifndef SHELL_H 24 #define SHELL_H 25 26 #include <queue> 27 #include <vector> 28 #include <stdexcept> 29 #include <vulkan/vulkan.h> 30 31 #include "Game.h" 32 33 class Game; 34 35 class Shell { 36 public: 37 Shell(const Shell &sh) = delete; 38 Shell &operator=(const Shell &sh) = delete; 39 virtual ~Shell() {} 40 41 struct BackBuffer { 42 uint32_t image_index; 43 44 VkSemaphore acquire_semaphore; 45 VkSemaphore render_semaphore; 46 47 // signaled when this struct is ready for reuse 48 VkFence present_fence; 49 }; 50 51 struct Context { 52 VkInstance instance; 53 VkDebugReportCallbackEXT debug_report; 54 55 VkPhysicalDevice physical_dev; 56 uint32_t game_queue_family; 57 uint32_t present_queue_family; 58 59 VkDevice dev; 60 VkQueue game_queue; 61 VkQueue present_queue; 62 63 std::queue<BackBuffer> back_buffers; 64 65 VkSurfaceKHR surface; 66 VkSurfaceFormatKHR format; 67 68 VkSwapchainKHR swapchain; 69 VkExtent2D extent; 70 71 BackBuffer acquired_back_buffer; 72 }; 73 const Context &context() const { return ctx_; } 74 75 enum LogPriority { 76 LOG_DEBUG, 77 LOG_INFO, 78 LOG_WARN, 79 LOG_ERR, 80 }; 81 virtual void log(LogPriority priority, const char *msg); 82 83 virtual void run() = 0; 84 virtual void quit() = 0; 85 86 protected: 87 Shell(Game &game); 88 89 void init_vk(); 90 void cleanup_vk(); 91 92 void create_context(); 93 void destroy_context(); 94 95 void resize_swapchain(uint32_t width_hint, uint32_t height_hint); 96 97 void add_game_time(float time); 98 99 void acquire_back_buffer(); 100 void present_back_buffer(); 101 102 Game &game_; 103 const Game::Settings &settings_; 104 105 std::vector<const char *> instance_layers_; 106 std::vector<const char *> instance_extensions_; 107 108 std::vector<const char *> device_layers_; 109 std::vector<const char *> device_extensions_; 110 111 private: 112 bool debug_report_callback(VkDebugReportFlagsEXT flags, 113 VkDebugReportObjectTypeEXT obj_type, 114 uint64_t object, 115 size_t location, 116 int32_t msg_code, 117 const char *layer_prefix, 118 const char *msg); 119 static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report_callback( 120 VkDebugReportFlagsEXT flags, 121 VkDebugReportObjectTypeEXT obj_type, 122 uint64_t object, 123 size_t location, 124 int32_t msg_code, 125 const char *layer_prefix, 126 const char *msg, 127 void *user_data) 128 { 129 Shell *shell = reinterpret_cast<Shell *>(user_data); 130 return shell->debug_report_callback(flags, obj_type, object, location, msg_code, layer_prefix, msg); 131 } 132 133 void assert_all_instance_layers() const; 134 void assert_all_instance_extensions() const; 135 136 bool has_all_device_layers(VkPhysicalDevice phy) const; 137 bool has_all_device_extensions(VkPhysicalDevice phy) const; 138 139 // called by init_vk 140 virtual PFN_vkGetInstanceProcAddr load_vk() = 0; 141 virtual bool can_present(VkPhysicalDevice phy, uint32_t queue_family) = 0; 142 void init_instance(); 143 void init_debug_report(); 144 void init_physical_dev(); 145 146 // called by create_context 147 void create_dev(); 148 void create_back_buffers(); 149 void destroy_back_buffers(); 150 virtual VkSurfaceKHR create_surface(VkInstance instance) = 0; 151 void create_swapchain(); 152 void destroy_swapchain(); 153 154 void fake_present(); 155 156 Context ctx_; 157 158 const float game_tick_; 159 float game_time_; 160 }; 161 162 #endif // SHELL_H 163