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Searched
defs:planePoint
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
WorldManifold.java
105
final Vec2
planePoint
= pool3;
108
Transform.mulToOut(xfA, manifold.localPoint,
planePoint
);
114
// b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint -
planePoint
,
120
// cA.set(clipPoint).subLocal(
planePoint
);
128
- ((clipPoint.x -
planePoint
.x) * normal.x + (clipPoint.y -
planePoint
.y)
144
final Vec2
planePoint
= pool3;
146
Transform.mulToOut(xfB, manifold.localPoint,
planePoint
);
152
//
planePoint
.x = xfB.p.x + xfB.q.ex.x * v.x + xfB.q.ey.x * v.y;
153
//
planePoint
.y = xfB.p.y + xfB.q.ex.y * v.x + xfB.q.ey.y * v.y
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.cpp
54
b2Vec2
planePoint
= b2Mul(xfA, manifold->localPoint);
59
b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint -
planePoint
, normal)) * normal;
70
b2Vec2
planePoint
= b2Mul(xfB, manifold->localPoint);
75
b2Vec2 cB = clipPoint + (radiusB - b2Dot(clipPoint -
planePoint
, normal)) * normal;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp
641
b2Vec2
planePoint
= b2Mul(xfA, pc->localPoint);
644
separation = b2Dot(clipPoint -
planePoint
, normal) - pc->radiusA - pc->radiusB;
652
b2Vec2
planePoint
= b2Mul(xfB, pc->localPoint);
655
separation = b2Dot(clipPoint -
planePoint
, normal) - pc->radiusA - pc->radiusB;
Completed in 174 milliseconds