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    Searched defs:planePoint (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
WorldManifold.java 105 final Vec2 planePoint = pool3;
108 Transform.mulToOut(xfA, manifold.localPoint, planePoint);
114 // b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint - planePoint,
120 // cA.set(clipPoint).subLocal(planePoint);
128 - ((clipPoint.x - planePoint.x) * normal.x + (clipPoint.y - planePoint.y)
144 final Vec2 planePoint = pool3;
146 Transform.mulToOut(xfB, manifold.localPoint, planePoint);
152 // planePoint.x = xfB.p.x + xfB.q.ex.x * v.x + xfB.q.ey.x * v.y;
153 // planePoint.y = xfB.p.y + xfB.q.ex.y * v.x + xfB.q.ey.y * v.y
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.cpp 54 b2Vec2 planePoint = b2Mul(xfA, manifold->localPoint);
59 b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint - planePoint, normal)) * normal;
70 b2Vec2 planePoint = b2Mul(xfB, manifold->localPoint);
75 b2Vec2 cB = clipPoint + (radiusB - b2Dot(clipPoint - planePoint, normal)) * normal;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 641 b2Vec2 planePoint = b2Mul(xfA, pc->localPoint);
644 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
652 b2Vec2 planePoint = b2Mul(xfB, pc->localPoint);
655 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;

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