/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_renderer.cpp | 43 GLfloat quadVertices[] = {
60 glBufferData(GL_ARRAY_BUFFER, sizeof(quadVertices), &quadVertices, GL_STATIC_DRAW);
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
demo.c | 417 static const GLfixed quadVertices[] = { 448 glVertexPointer(2, GL_FIXED, 0, quadVertices);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
demo.c | 560 static const GLfloat quadVertices[] = { 577 result->vertexArray[i] = quadVertices[i]; [all...] |
/external/skia/src/gpu/batches/ |
GrPLSPathRenderer.cpp | 136 PLSVertices& quadVertices, GrResourceProvider* resourceProvider, 157 add_quad(&quadPoints[i], quadVertices); 212 add_quad(&quadPoints[i], quadVertices); 256 return triVertexCount > 0 || quadVertices.count() > 0; [all...] |
/frameworks/native/opengl/tests/angeles/ |
demo.c | 417 static const GLfixed quadVertices[] = { 448 glVertexPointer(2, GL_FIXED, 0, quadVertices);
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/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 244 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; 248 for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++) 249 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 294 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; 298 for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++) 299 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); [all...] |
/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | [all...] |