1 /************************************************************************** 2 3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and 4 VA Linux Systems Inc., Fremont, California. 5 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 6 7 The Weather Channel (TM) funded Tungsten Graphics to develop the 8 initial release of the Radeon 8500 driver under the XFree86 license. 9 This notice must be preserved. 10 11 All Rights Reserved. 12 13 Permission is hereby granted, free of charge, to any person obtaining 14 a copy of this software and associated documentation files (the 15 "Software"), to deal in the Software without restriction, including 16 without limitation the rights to use, copy, modify, merge, publish, 17 distribute, sublicense, and/or sell copies of the Software, and to 18 permit persons to whom the Software is furnished to do so, subject to 19 the following conditions: 20 21 The above copyright notice and this permission notice (including the 22 next paragraph) shall be included in all copies or substantial 23 portions of the Software. 24 25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 26 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 27 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 28 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 29 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 30 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 31 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 32 33 **************************************************************************/ 34 35 /* 36 * Authors: 37 * Gareth Hughes <gareth (at) valinux.com> 38 * Keith Whitwell <keith (at) tungstengraphics.com> 39 * Kevin E. Martin <martin (at) valinux.com> 40 * Nicolai Haehnle <prefect_ (at) gmx.net> 41 */ 42 43 #ifndef __RADEON_CONTEXT_H__ 44 #define __RADEON_CONTEXT_H__ 45 46 #include "tnl/t_vertex.h" 47 #include "dri_util.h" 48 #include "drm.h" 49 #include "radeon_drm.h" 50 #include "main/macros.h" 51 #include "main/mtypes.h" 52 #include "main/colormac.h" 53 #include "radeon_screen.h" 54 55 #include "radeon_common.h" 56 57 58 struct r100_context; 59 typedef struct r100_context r100ContextRec; 60 typedef struct r100_context *r100ContextPtr; 61 62 63 64 #define R100_TEX_ALL 0x7 65 66 /* used for both tcl_vtx and vc_frmt tex bits (they are identical) */ 67 #define RADEON_ST_BIT(unit) \ 68 (unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit)) 69 70 #define RADEON_Q_BIT(unit) \ 71 (unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit)) 72 73 struct radeon_texture_env_state { 74 radeonTexObjPtr texobj; 75 GLenum format; 76 GLenum envMode; 77 }; 78 79 struct radeon_texture_state { 80 struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS]; 81 }; 82 83 /* Trying to keep these relatively short as the variables are becoming 84 * extravagently long. Drop the driver name prefix off the front of 85 * everything - I think we know which driver we're in by now, and keep the 86 * prefix to 3 letters unless absolutely impossible. 87 */ 88 89 #define CTX_CMD_0 0 90 #define CTX_PP_MISC 1 91 #define CTX_PP_FOG_COLOR 2 92 #define CTX_RE_SOLID_COLOR 3 93 #define CTX_RB3D_BLENDCNTL 4 94 #define CTX_RB3D_DEPTHOFFSET 5 95 #define CTX_RB3D_DEPTHPITCH 6 96 #define CTX_RB3D_ZSTENCILCNTL 7 97 #define CTX_CMD_1 8 98 #define CTX_PP_CNTL 9 99 #define CTX_RB3D_CNTL 10 100 #define CTX_RB3D_COLOROFFSET 11 101 #define CTX_CMD_2 12 102 #define CTX_RB3D_COLORPITCH 13 103 #define CTX_STATE_SIZE 14 104 105 #define SET_CMD_0 0 106 #define SET_SE_CNTL 1 107 #define SET_SE_COORDFMT 2 108 #define SET_CMD_1 3 109 #define SET_SE_CNTL_STATUS 4 110 #define SET_STATE_SIZE 5 111 112 #define LIN_CMD_0 0 113 #define LIN_RE_LINE_PATTERN 1 114 #define LIN_RE_LINE_STATE 2 115 #define LIN_CMD_1 3 116 #define LIN_SE_LINE_WIDTH 4 117 #define LIN_STATE_SIZE 5 118 119 #define MSK_CMD_0 0 120 #define MSK_RB3D_STENCILREFMASK 1 121 #define MSK_RB3D_ROPCNTL 2 122 #define MSK_RB3D_PLANEMASK 3 123 #define MSK_STATE_SIZE 4 124 125 #define VPT_CMD_0 0 126 #define VPT_SE_VPORT_XSCALE 1 127 #define VPT_SE_VPORT_XOFFSET 2 128 #define VPT_SE_VPORT_YSCALE 3 129 #define VPT_SE_VPORT_YOFFSET 4 130 #define VPT_SE_VPORT_ZSCALE 5 131 #define VPT_SE_VPORT_ZOFFSET 6 132 #define VPT_STATE_SIZE 7 133 134 #define MSC_CMD_0 0 135 #define MSC_RE_MISC 1 136 #define MSC_STATE_SIZE 2 137 138 #define TEX_CMD_0 0 139 #define TEX_PP_TXFILTER 1 140 #define TEX_PP_TXFORMAT 2 141 #define TEX_PP_TXOFFSET 3 142 #define TEX_PP_TXCBLEND 4 143 #define TEX_PP_TXABLEND 5 144 #define TEX_PP_TFACTOR 6 145 #define TEX_CMD_1 7 146 #define TEX_PP_BORDER_COLOR 8 147 #define TEX_STATE_SIZE 9 148 149 #define TXR_CMD_0 0 /* rectangle textures */ 150 #define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */ 151 #define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */ 152 #define TXR_STATE_SIZE 3 153 154 #define CUBE_CMD_0 0 155 #define CUBE_PP_CUBIC_FACES 1 156 #define CUBE_CMD_1 2 157 #define CUBE_PP_CUBIC_OFFSET_0 3 158 #define CUBE_PP_CUBIC_OFFSET_1 4 159 #define CUBE_PP_CUBIC_OFFSET_2 5 160 #define CUBE_PP_CUBIC_OFFSET_3 6 161 #define CUBE_PP_CUBIC_OFFSET_4 7 162 #define CUBE_STATE_SIZE 8 163 164 #define ZBS_CMD_0 0 165 #define ZBS_SE_ZBIAS_FACTOR 1 166 #define ZBS_SE_ZBIAS_CONSTANT 2 167 #define ZBS_STATE_SIZE 3 168 169 #define TCL_CMD_0 0 170 #define TCL_OUTPUT_VTXFMT 1 171 #define TCL_OUTPUT_VTXSEL 2 172 #define TCL_MATRIX_SELECT_0 3 173 #define TCL_MATRIX_SELECT_1 4 174 #define TCL_UCP_VERT_BLEND_CTL 5 175 #define TCL_TEXTURE_PROC_CTL 6 176 #define TCL_LIGHT_MODEL_CTL 7 177 #define TCL_PER_LIGHT_CTL_0 8 178 #define TCL_PER_LIGHT_CTL_1 9 179 #define TCL_PER_LIGHT_CTL_2 10 180 #define TCL_PER_LIGHT_CTL_3 11 181 #define TCL_STATE_SIZE 12 182 183 #define MTL_CMD_0 0 184 #define MTL_EMMISSIVE_RED 1 185 #define MTL_EMMISSIVE_GREEN 2 186 #define MTL_EMMISSIVE_BLUE 3 187 #define MTL_EMMISSIVE_ALPHA 4 188 #define MTL_AMBIENT_RED 5 189 #define MTL_AMBIENT_GREEN 6 190 #define MTL_AMBIENT_BLUE 7 191 #define MTL_AMBIENT_ALPHA 8 192 #define MTL_DIFFUSE_RED 9 193 #define MTL_DIFFUSE_GREEN 10 194 #define MTL_DIFFUSE_BLUE 11 195 #define MTL_DIFFUSE_ALPHA 12 196 #define MTL_SPECULAR_RED 13 197 #define MTL_SPECULAR_GREEN 14 198 #define MTL_SPECULAR_BLUE 15 199 #define MTL_SPECULAR_ALPHA 16 200 #define MTL_SHININESS 17 201 #define MTL_STATE_SIZE 18 202 203 #define VTX_CMD_0 0 204 #define VTX_SE_COORD_FMT 1 205 #define VTX_STATE_SIZE 2 206 207 #define MAT_CMD_0 0 208 #define MAT_ELT_0 1 209 #define MAT_STATE_SIZE 17 210 211 #define GRD_CMD_0 0 212 #define GRD_VERT_GUARD_CLIP_ADJ 1 213 #define GRD_VERT_GUARD_DISCARD_ADJ 2 214 #define GRD_HORZ_GUARD_CLIP_ADJ 3 215 #define GRD_HORZ_GUARD_DISCARD_ADJ 4 216 #define GRD_STATE_SIZE 5 217 218 /* position changes frequently when lighting in modelpos - separate 219 * out to new state item? 220 */ 221 #define LIT_CMD_0 0 222 #define LIT_AMBIENT_RED 1 223 #define LIT_AMBIENT_GREEN 2 224 #define LIT_AMBIENT_BLUE 3 225 #define LIT_AMBIENT_ALPHA 4 226 #define LIT_DIFFUSE_RED 5 227 #define LIT_DIFFUSE_GREEN 6 228 #define LIT_DIFFUSE_BLUE 7 229 #define LIT_DIFFUSE_ALPHA 8 230 #define LIT_SPECULAR_RED 9 231 #define LIT_SPECULAR_GREEN 10 232 #define LIT_SPECULAR_BLUE 11 233 #define LIT_SPECULAR_ALPHA 12 234 #define LIT_POSITION_X 13 235 #define LIT_POSITION_Y 14 236 #define LIT_POSITION_Z 15 237 #define LIT_POSITION_W 16 238 #define LIT_DIRECTION_X 17 239 #define LIT_DIRECTION_Y 18 240 #define LIT_DIRECTION_Z 19 241 #define LIT_DIRECTION_W 20 242 #define LIT_ATTEN_QUADRATIC 21 243 #define LIT_ATTEN_LINEAR 22 244 #define LIT_ATTEN_CONST 23 245 #define LIT_ATTEN_XXX 24 246 #define LIT_CMD_1 25 247 #define LIT_SPOT_DCD 26 248 #define LIT_SPOT_EXPONENT 27 249 #define LIT_SPOT_CUTOFF 28 250 #define LIT_SPECULAR_THRESH 29 251 #define LIT_RANGE_CUTOFF 30 /* ? */ 252 #define LIT_ATTEN_CONST_INV 31 253 #define LIT_STATE_SIZE 32 254 255 /* Fog 256 */ 257 #define FOG_CMD_0 0 258 #define FOG_R 1 259 #define FOG_C 2 260 #define FOG_D 3 261 #define FOG_PAD 4 262 #define FOG_STATE_SIZE 5 263 264 /* UCP 265 */ 266 #define UCP_CMD_0 0 267 #define UCP_X 1 268 #define UCP_Y 2 269 #define UCP_Z 3 270 #define UCP_W 4 271 #define UCP_STATE_SIZE 5 272 273 /* GLT - Global ambient 274 */ 275 #define GLT_CMD_0 0 276 #define GLT_RED 1 277 #define GLT_GREEN 2 278 #define GLT_BLUE 3 279 #define GLT_ALPHA 4 280 #define GLT_STATE_SIZE 5 281 282 /* EYE 283 */ 284 #define EYE_CMD_0 0 285 #define EYE_X 1 286 #define EYE_Y 2 287 #define EYE_Z 3 288 #define EYE_RESCALE_FACTOR 4 289 #define EYE_STATE_SIZE 5 290 291 #define SHN_CMD_0 0 292 #define SHN_SHININESS 1 293 #define SHN_STATE_SIZE 2 294 295 #define R100_QUERYOBJ_CMD_0 0 296 #define R100_QUERYOBJ_DATA_0 1 297 #define R100_QUERYOBJ_CMDSIZE 2 298 299 #define STP_CMD_0 0 300 #define STP_DATA_0 1 301 #define STP_CMD_1 2 302 #define STP_STATE_SIZE 35 303 304 struct r100_hw_state { 305 /* Hardware state, stored as cmdbuf commands: 306 * -- Need to doublebuffer for 307 * - eliding noop statechange loops? (except line stipple count) 308 */ 309 struct radeon_state_atom ctx; 310 struct radeon_state_atom set; 311 struct radeon_state_atom lin; 312 struct radeon_state_atom msk; 313 struct radeon_state_atom vpt; 314 struct radeon_state_atom tcl; 315 struct radeon_state_atom msc; 316 struct radeon_state_atom tex[3]; 317 struct radeon_state_atom cube[3]; 318 struct radeon_state_atom zbs; 319 struct radeon_state_atom mtl; 320 struct radeon_state_atom mat[6]; 321 struct radeon_state_atom lit[8]; /* includes vec, scl commands */ 322 struct radeon_state_atom ucp[6]; 323 struct radeon_state_atom eye; /* eye pos */ 324 struct radeon_state_atom grd; /* guard band clipping */ 325 struct radeon_state_atom fog; 326 struct radeon_state_atom glt; 327 struct radeon_state_atom txr[3]; /* for NPOT */ 328 struct radeon_state_atom stp; 329 }; 330 331 struct radeon_stipple_state { 332 GLuint mask[32]; 333 }; 334 335 struct r100_state { 336 struct radeon_stipple_state stipple; 337 struct radeon_texture_state texture; 338 }; 339 340 #define RADEON_CMD_BUF_SZ (8*1024) 341 #define R200_ELT_BUF_SZ (8*1024) 342 /* radeon_tcl.c 343 */ 344 struct r100_tcl_info { 345 GLuint vertex_format; 346 GLuint hw_primitive; 347 348 /* Temporary for cases where incoming vertex data is incompatible 349 * with maos code. 350 */ 351 GLvector4f ObjClean; 352 353 GLuint *Elts; 354 355 int elt_cmd_offset; 356 int elt_cmd_start; 357 int elt_used; 358 }; 359 360 /* radeon_swtcl.c 361 */ 362 struct r100_swtcl_info { 363 GLuint vertex_format; 364 365 GLubyte *verts; 366 367 /* Fallback rasterization functions 368 */ 369 radeon_point_func draw_point; 370 radeon_line_func draw_line; 371 radeon_tri_func draw_tri; 372 373 /** 374 * Offset of the 4UB color data within a hardware (swtcl) vertex. 375 */ 376 GLuint coloroffset; 377 378 /** 379 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 380 */ 381 GLuint specoffset; 382 383 GLboolean needproj; 384 }; 385 386 387 388 /* A maximum total of 20 elements per vertex: 3 floats for position, 3 389 * floats for normal, 4 floats for color, 4 bytes for secondary color, 390 * 3 floats for each texture unit (9 floats total). 391 * 392 * The position data is never actually stored here, so 3 elements could be 393 * trimmed out of the buffer. This number is only valid for vtxfmt! 394 */ 395 #define RADEON_MAX_VERTEX_SIZE 20 396 397 struct r100_context { 398 struct radeon_context radeon; 399 400 /* Driver and hardware state management 401 */ 402 struct r100_hw_state hw; 403 struct r100_state state; 404 405 /* Vertex buffers 406 */ 407 struct radeon_ioctl ioctl; 408 struct radeon_store store; 409 410 /* TCL stuff 411 */ 412 GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS]; 413 GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS]; 414 GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS]; 415 GLuint TexGenEnabled; 416 GLuint NeedTexMatrix; 417 GLuint TexMatColSwap; 418 GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS]; 419 GLuint last_ReallyEnabled; 420 421 /* radeon_tcl.c 422 */ 423 struct r100_tcl_info tcl; 424 425 /* radeon_swtcl.c 426 */ 427 struct r100_swtcl_info swtcl; 428 429 GLboolean using_hyperz; 430 GLboolean texmicrotile; 431 432 /* Performance counters 433 */ 434 GLuint boxes; /* Draw performance boxes */ 435 GLuint hardwareWentIdle; 436 GLuint c_clears; 437 GLuint c_drawWaits; 438 GLuint c_textureSwaps; 439 GLuint c_textureBytes; 440 GLuint c_vertexBuffers; 441 442 }; 443 444 445 #define R100_CONTEXT(ctx) ((r100ContextPtr)(ctx->DriverCtx)) 446 447 448 #define RADEON_OLD_PACKETS 1 449 450 extern GLboolean r100CreateContext( gl_api api, 451 const struct gl_config *glVisual, 452 __DRIcontext *driContextPriv, 453 unsigned major_version, 454 unsigned minor_version, 455 uint32_t flags, 456 unsigned *error, 457 void *sharedContextPrivate); 458 459 460 #endif /* __RADEON_CONTEXT_H__ */ 461