1 /* 2 * Copyright 2009 Corbin Simpson <MostAwesomeDude (at) gmail.com> 3 * Copyright 2009 Marek Olk <maraeo (at) gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24 #include "r300_vs.h" 25 26 #include "r300_context.h" 27 #include "r300_screen.h" 28 #include "r300_tgsi_to_rc.h" 29 #include "r300_reg.h" 30 31 #include "tgsi/tgsi_dump.h" 32 #include "tgsi/tgsi_parse.h" 33 #include "tgsi/tgsi_ureg.h" 34 35 #include "compiler/radeon_compiler.h" 36 37 /* Convert info about VS output semantics into r300_shader_semantics. */ 38 static void r300_shader_read_vs_outputs( 39 struct r300_context *r300, 40 struct tgsi_shader_info* info, 41 struct r300_shader_semantics* vs_outputs) 42 { 43 int i; 44 unsigned index; 45 46 r300_shader_semantics_reset(vs_outputs); 47 48 for (i = 0; i < info->num_outputs; i++) { 49 index = info->output_semantic_index[i]; 50 51 switch (info->output_semantic_name[i]) { 52 case TGSI_SEMANTIC_POSITION: 53 assert(index == 0); 54 vs_outputs->pos = i; 55 break; 56 57 case TGSI_SEMANTIC_PSIZE: 58 assert(index == 0); 59 vs_outputs->psize = i; 60 break; 61 62 case TGSI_SEMANTIC_COLOR: 63 assert(index < ATTR_COLOR_COUNT); 64 vs_outputs->color[index] = i; 65 break; 66 67 case TGSI_SEMANTIC_BCOLOR: 68 assert(index < ATTR_COLOR_COUNT); 69 vs_outputs->bcolor[index] = i; 70 break; 71 72 case TGSI_SEMANTIC_GENERIC: 73 assert(index < ATTR_GENERIC_COUNT); 74 vs_outputs->generic[index] = i; 75 break; 76 77 case TGSI_SEMANTIC_FOG: 78 assert(index == 0); 79 vs_outputs->fog = i; 80 break; 81 82 case TGSI_SEMANTIC_EDGEFLAG: 83 assert(index == 0); 84 fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n"); 85 break; 86 87 case TGSI_SEMANTIC_CLIPVERTEX: 88 assert(index == 0); 89 /* Draw does clip vertex for us. */ 90 if (r300->screen->caps.has_tcl) { 91 fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n"); 92 } 93 break; 94 95 default: 96 fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n", 97 info->output_semantic_name[i]); 98 } 99 } 100 101 /* WPOS is a straight copy of POSITION and it's always emitted. */ 102 vs_outputs->wpos = i; 103 } 104 105 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) 106 { 107 struct r300_vertex_shader * vs = c->UserData; 108 struct r300_shader_semantics* outputs = &vs->outputs; 109 struct tgsi_shader_info* info = &vs->info; 110 int i, reg = 0; 111 boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED || 112 outputs->bcolor[1] != ATTR_UNUSED; 113 114 /* Fill in the input mapping */ 115 for (i = 0; i < info->num_inputs; i++) 116 c->code->inputs[i] = i; 117 118 /* Position. */ 119 if (outputs->pos != ATTR_UNUSED) { 120 c->code->outputs[outputs->pos] = reg++; 121 } else { 122 assert(0); 123 } 124 125 /* Point size. */ 126 if (outputs->psize != ATTR_UNUSED) { 127 c->code->outputs[outputs->psize] = reg++; 128 } 129 130 /* If we're writing back facing colors we need to send 131 * four colors to make front/back face colors selection work. 132 * If the vertex program doesn't write all 4 colors, lets 133 * pretend it does by skipping output index reg so the colors 134 * get written into appropriate output vectors. 135 */ 136 137 /* Colors. */ 138 for (i = 0; i < ATTR_COLOR_COUNT; i++) { 139 if (outputs->color[i] != ATTR_UNUSED) { 140 c->code->outputs[outputs->color[i]] = reg++; 141 } else if (any_bcolor_used || 142 outputs->color[1] != ATTR_UNUSED) { 143 reg++; 144 } 145 } 146 147 /* Back-face colors. */ 148 for (i = 0; i < ATTR_COLOR_COUNT; i++) { 149 if (outputs->bcolor[i] != ATTR_UNUSED) { 150 c->code->outputs[outputs->bcolor[i]] = reg++; 151 } else if (any_bcolor_used) { 152 reg++; 153 } 154 } 155 156 /* Texture coordinates. */ 157 for (i = 0; i < ATTR_GENERIC_COUNT; i++) { 158 if (outputs->generic[i] != ATTR_UNUSED) { 159 c->code->outputs[outputs->generic[i]] = reg++; 160 } 161 } 162 163 /* Fog coordinates. */ 164 if (outputs->fog != ATTR_UNUSED) { 165 c->code->outputs[outputs->fog] = reg++; 166 } 167 168 /* WPOS. */ 169 c->code->outputs[outputs->wpos] = reg++; 170 } 171 172 void r300_init_vs_outputs(struct r300_context *r300, 173 struct r300_vertex_shader *vs) 174 { 175 tgsi_scan_shader(vs->state.tokens, &vs->info); 176 r300_shader_read_vs_outputs(r300, &vs->info, &vs->outputs); 177 } 178 179 static void r300_dummy_vertex_shader( 180 struct r300_context* r300, 181 struct r300_vertex_shader* shader) 182 { 183 struct ureg_program *ureg; 184 struct ureg_dst dst; 185 struct ureg_src imm; 186 187 /* Make a simple vertex shader which outputs (0, 0, 0, 1), 188 * effectively rendering nothing. */ 189 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); 190 dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); 191 imm = ureg_imm4f(ureg, 0, 0, 0, 1); 192 193 ureg_MOV(ureg, dst, imm); 194 ureg_END(ureg); 195 196 shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg)); 197 ureg_destroy(ureg); 198 199 shader->dummy = TRUE; 200 r300_init_vs_outputs(r300, shader); 201 r300_translate_vertex_shader(r300, shader); 202 } 203 204 void r300_translate_vertex_shader(struct r300_context *r300, 205 struct r300_vertex_shader *vs) 206 { 207 struct r300_vertex_program_compiler compiler; 208 struct tgsi_to_rc ttr; 209 unsigned i; 210 211 /* Setup the compiler */ 212 memset(&compiler, 0, sizeof(compiler)); 213 rc_init(&compiler.Base); 214 215 DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0; 216 DBG_ON(r300, DBG_P_STAT) ? compiler.Base.Debug |= RC_DBG_STATS : 0; 217 compiler.code = &vs->code; 218 compiler.UserData = vs; 219 compiler.Base.is_r500 = r300->screen->caps.is_r500; 220 compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT); 221 compiler.Base.has_half_swizzles = FALSE; 222 compiler.Base.has_presub = FALSE; 223 compiler.Base.has_omod = FALSE; 224 compiler.Base.max_temp_regs = 32; 225 compiler.Base.max_constants = 256; 226 compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256; 227 228 if (compiler.Base.Debug & RC_DBG_LOG) { 229 DBG(r300, DBG_VP, "r300: Initial vertex program\n"); 230 tgsi_dump(vs->state.tokens, 0); 231 } 232 233 /* Translate TGSI to our internal representation */ 234 ttr.compiler = &compiler.Base; 235 ttr.info = &vs->info; 236 ttr.use_half_swizzles = FALSE; 237 238 r300_tgsi_to_rc(&ttr, vs->state.tokens); 239 240 if (ttr.error) { 241 fprintf(stderr, "r300 VP: Cannot translate a shader. " 242 "Using a dummy shader instead.\n"); 243 r300_dummy_vertex_shader(r300, vs); 244 return; 245 } 246 247 if (compiler.Base.Program.Constants.Count > 200) { 248 compiler.Base.remove_unused_constants = TRUE; 249 } 250 251 compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1)); 252 compiler.SetHwInputOutput = &set_vertex_inputs_outputs; 253 254 /* Insert the WPOS output. */ 255 rc_copy_output(&compiler.Base, 0, vs->outputs.wpos); 256 257 /* Invoke the compiler */ 258 r3xx_compile_vertex_program(&compiler); 259 if (compiler.Base.Error) { 260 fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader" 261 " instead.\n", compiler.Base.ErrorMsg); 262 263 if (vs->dummy) { 264 fprintf(stderr, "r300 VP: Cannot compile the dummy shader! " 265 "Giving up...\n"); 266 abort(); 267 } 268 269 rc_destroy(&compiler.Base); 270 r300_dummy_vertex_shader(r300, vs); 271 return; 272 } 273 274 /* Initialize numbers of constants for each type. */ 275 vs->externals_count = 0; 276 for (i = 0; 277 i < vs->code.constants.Count && 278 vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) { 279 vs->externals_count = i+1; 280 } 281 for (; i < vs->code.constants.Count; i++) { 282 assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE); 283 } 284 vs->immediates_count = vs->code.constants.Count - vs->externals_count; 285 286 /* And, finally... */ 287 rc_destroy(&compiler.Base); 288 } 289