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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
MainShaderProvider.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
Pass1Shader.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
31 defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.vertex.glsl")
40 defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.fragment.glsl")
Pass1ShaderProvider.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
RealisticShadowSystem.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
30 /** The Realistic shadow system creates real shadows. Indeed, with this system, a shadow is the absence of light. This system
MainShader.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
35 /** This shader is used by the realistic shadow system. This shader supports normal mapping and specular mapping
97 defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.vertex.glsl")
106 defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.fragment.glsl")

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