1 2 /* 3 * Copyright 2013 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #include "GrRectanizer_skyline.h" 10 #include "SkPoint.h" 11 12 bool GrRectanizerSkyline::addRect(int width, int height, SkIPoint16* loc) { 13 if ((unsigned)width > (unsigned)this->width() || 14 (unsigned)height > (unsigned)this->height()) { 15 return false; 16 } 17 18 // find position for new rectangle 19 int bestWidth = this->width() + 1; 20 int bestX; 21 int bestY = this->height() + 1; 22 int bestIndex = -1; 23 for (int i = 0; i < fSkyline.count(); ++i) { 24 int y; 25 if (this->rectangleFits(i, width, height, &y)) { 26 // minimize y position first, then width of skyline 27 if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { 28 bestIndex = i; 29 bestWidth = fSkyline[i].fWidth; 30 bestX = fSkyline[i].fX; 31 bestY = y; 32 } 33 } 34 } 35 36 // add rectangle to skyline 37 if (-1 != bestIndex) { 38 this->addSkylineLevel(bestIndex, bestX, bestY, width, height); 39 loc->fX = bestX; 40 loc->fY = bestY; 41 42 fAreaSoFar += width*height; 43 return true; 44 } 45 46 loc->fX = 0; 47 loc->fY = 0; 48 return false; 49 } 50 51 bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { 52 int x = fSkyline[skylineIndex].fX; 53 if (x + width > this->width()) { 54 return false; 55 } 56 57 int widthLeft = width; 58 int i = skylineIndex; 59 int y = fSkyline[skylineIndex].fY; 60 while (widthLeft > 0) { 61 y = SkMax32(y, fSkyline[i].fY); 62 if (y + height > this->height()) { 63 return false; 64 } 65 widthLeft -= fSkyline[i].fWidth; 66 ++i; 67 SkASSERT(i < fSkyline.count() || widthLeft <= 0); 68 } 69 70 *ypos = y; 71 return true; 72 } 73 74 void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { 75 SkylineSegment newSegment; 76 newSegment.fX = x; 77 newSegment.fY = y + height; 78 newSegment.fWidth = width; 79 fSkyline.insert(skylineIndex, 1, &newSegment); 80 81 SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); 82 SkASSERT(newSegment.fY <= this->height()); 83 84 // delete width of the new skyline segment from following ones 85 for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { 86 // The new segment subsumes all or part of fSkyline[i] 87 SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); 88 89 if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) { 90 int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; 91 92 fSkyline[i].fX += shrink; 93 fSkyline[i].fWidth -= shrink; 94 95 if (fSkyline[i].fWidth <= 0) { 96 // fully consumed 97 fSkyline.remove(i); 98 --i; 99 } else { 100 // only partially consumed 101 break; 102 } 103 } else { 104 break; 105 } 106 } 107 108 // merge fSkylines 109 for (int i = 0; i < fSkyline.count()-1; ++i) { 110 if (fSkyline[i].fY == fSkyline[i+1].fY) { 111 fSkyline[i].fWidth += fSkyline[i+1].fWidth; 112 fSkyline.remove(i+1); 113 --i; 114 } 115 } 116 } 117 118 /////////////////////////////////////////////////////////////////////////////// 119 120 GrRectanizer* GrRectanizer::Factory(int width, int height) { 121 return new GrRectanizerSkyline(width, height); 122 } 123