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      1 /**
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.server.fingerprint;
     18 
     19 import android.content.Context;
     20 import android.hardware.fingerprint.Fingerprint;
     21 import android.os.Vibrator;
     22 import android.text.TextUtils;
     23 import android.util.SparseArray;
     24 
     25 import com.android.internal.annotations.GuardedBy;
     26 
     27 import java.util.List;
     28 
     29 /**
     30  * Utility class for dealing with fingerprints and fingerprint settings.
     31  */
     32 public class FingerprintUtils {
     33 
     34     private static final long[] FP_ERROR_VIBRATE_PATTERN = new long[] {0, 30, 100, 30};
     35     private static final long[] FP_SUCCESS_VIBRATE_PATTERN = new long[] {0, 30};
     36 
     37     private static final Object sInstanceLock = new Object();
     38     private static FingerprintUtils sInstance;
     39 
     40     @GuardedBy("this")
     41     private final SparseArray<FingerprintsUserState> mUsers = new SparseArray<>();
     42 
     43     public static FingerprintUtils getInstance() {
     44         synchronized (sInstanceLock) {
     45             if (sInstance == null) {
     46                 sInstance = new FingerprintUtils();
     47             }
     48         }
     49         return sInstance;
     50     }
     51 
     52     private FingerprintUtils() {
     53     }
     54 
     55     public List<Fingerprint> getFingerprintsForUser(Context ctx, int userId) {
     56         return getStateForUser(ctx, userId).getFingerprints();
     57     }
     58 
     59     public void addFingerprintForUser(Context ctx, int fingerId, int userId) {
     60         getStateForUser(ctx, userId).addFingerprint(fingerId, userId);
     61     }
     62 
     63     public void removeFingerprintIdForUser(Context ctx, int fingerId, int userId) {
     64         getStateForUser(ctx, userId).removeFingerprint(fingerId);
     65     }
     66 
     67     public void renameFingerprintForUser(Context ctx, int fingerId, int userId, CharSequence name) {
     68         if (TextUtils.isEmpty(name)) {
     69             // Don't do the rename if it's empty
     70             return;
     71         }
     72         getStateForUser(ctx, userId).renameFingerprint(fingerId, name);
     73     }
     74 
     75     public static void vibrateFingerprintError(Context context) {
     76         Vibrator vibrator = context.getSystemService(Vibrator.class);
     77         if (vibrator != null) {
     78             vibrator.vibrate(FP_ERROR_VIBRATE_PATTERN, -1);
     79         }
     80     }
     81 
     82     public static void vibrateFingerprintSuccess(Context context) {
     83         Vibrator vibrator = context.getSystemService(Vibrator.class);
     84         if (vibrator != null) {
     85             vibrator.vibrate(FP_SUCCESS_VIBRATE_PATTERN, -1);
     86         }
     87     }
     88 
     89     private FingerprintsUserState getStateForUser(Context ctx, int userId) {
     90         synchronized (this) {
     91             FingerprintsUserState state = mUsers.get(userId);
     92             if (state == null) {
     93                 state = new FingerprintsUserState(ctx, userId);
     94                 mUsers.put(userId, state);
     95             }
     96             return state;
     97         }
     98     }
     99 }
    100 
    101