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Searched
defs:setUniform
(Results
1 - 4
of
4
) sorted by null
/external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js
53
void
setUniform
(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform location in the passed context
223
J3DIMatrix4.prototype.
setUniform
= function(ctx, loc, transpose)
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all
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/external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp
1171
#define MAKE_SET_VEC_UNIFORM(VECTYPE,
SETUNIFORM
) \
1172
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1175
SETUNIFORM
(loc, 1, vec.getPtr()); \
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...]
/external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp
1145
#define MAKE_SET_VEC_UNIFORM(VECTYPE,
SETUNIFORM
) \
1146
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1149
SETUNIFORM
(loc, 1, vec.getPtr()); \
1152
struct
SetUniform
##VECTYPE##Dummy_s { int unused; }
1154
#define MAKE_SET_VEC_UNIFORM_PTR(VECTYPE,
SETUNIFORM
) \
1155
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1158
SETUNIFORM
(loc, arraySize, vec->getPtr()); \
1167
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, float value)
1174
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, int value)
1181
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize
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...]
/frameworks/rs/driver/
rsdShader.cpp
357
void RsdShader::
setUniform
(const Context *rsc, const Element *field, const float *fd,
564
setUniform
(rsc, f, fd, slot, arraySize);
Completed in 115 milliseconds