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    Searched defs:setUniform (Results 1 - 4 of 4) sorted by null

  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 53 void setUniform(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform location in the passed context
223 J3DIMatrix4.prototype.setUniform = function(ctx, loc, transpose)
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  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 1171 #define MAKE_SET_VEC_UNIFORM(VECTYPE, SETUNIFORM) \
1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1175 SETUNIFORM(loc, 1, vec.getPtr()); \
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  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 1145 #define MAKE_SET_VEC_UNIFORM(VECTYPE, SETUNIFORM) \
1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1149 SETUNIFORM(loc, 1, vec.getPtr()); \
1152 struct SetUniform##VECTYPE##Dummy_s { int unused; }
1154 #define MAKE_SET_VEC_UNIFORM_PTR(VECTYPE, SETUNIFORM) \
1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1158 SETUNIFORM(loc, arraySize, vec->getPtr()); \
1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value)
1174 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value)
1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize
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  /frameworks/rs/driver/
rsdShader.cpp 357 void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
564 setUniform(rsc, f, fd, slot, arraySize);

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