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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
VertexData.java 47 public void setVertices (float[] vertices, int offset, int count);
56 * bind. If you need immediate uploading use {@link #setVertices(float[], int, int)}; Any modifications made to the Buffer
VertexArray.java 83 public void setVertices (float[] vertices, int offset, int count) {
ImmediateModeRenderer20.java 150 mesh.setVertices(vertices, 0, vertexIdx);
VertexBufferObject.java 144 public void setVertices (float[] vertices, int offset, int count) {
VertexBufferObjectSubData.java 118 public void setVertices (float[] vertices, int offset, int count) {
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTetrahedronShapeEx.java 65 public void setVertices(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3) {
btConvexPolyhedron.java 65 public void setVertices(btVector3Array value) {
btPrimitiveTriangle.java 61 public void setVertices(btVector3 value) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FloatTextureTest.java 145 quad.setVertices(new float[] {-1, -1, 0, 1, 1, 1, 1, 0, 1, 1, -1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, -1, 1, 0,
159 screenQuad.setVertices(new float[] {vec0.x, vec0.y, 0, 1, 1, 1, 1, 0, 1, vec1.x, vec0.y, 0, 1, 1, 1, 1, 1, 1, vec1.x,
FrameBufferTest.java 126 mesh.setVertices(new float[] {-0.5f, -0.5f, 0, c1, 0, 0, 0.5f, -0.5f, 0, c2, 1, 0, 0, 0.5f, 0, c3, 0.5f, 1});
130 stencilMesh.setVertices(new float[] {-0.5f, 0.5f, 0, c1, 0, 0, 0.5f, 0.5f, 0, c2, 1, 0, 0, -0.5f, 0, c3, 0.5f, 1});
IndexBufferObjectShaderTest.java 80 vbo.setVertices(vertices, 0, vertices.length);
MeshShaderTest.java 54 mesh.setVertices(new float[] {-0.5f, -0.5f, 0, 1, 1, 1, 1, 0, 1, 0.5f, -0.5f, 0, 1, 1, 1, 1, 1, 1, 0.5f, 0.5f, 0, 1, 1, 1,
MipMapTest.java 67 mesh.setVertices(new float[] {-1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, -1, 1, 0, -1, 0, -1, 0, 0,});
VertexBufferObjectShaderTest.java 96 vbo.setVertices(vertices, 0, vertices.length);
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Polygon.java 116 public void setVertices (float[] vertices) {
Polyline.java 159 public void setVertices (float[] vertices) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java 184 public Mesh setVertices (float[] vertices) {
185 this.vertices.setVertices(vertices, 0, vertices.length);
196 public Mesh setVertices (float[] vertices, int offset, int count) {
197 this.vertices.setVertices(vertices, offset, count);
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  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
VertexBufferObject.java 113 public void setVertices (float[] vertices, int offset, int count) {
VertexBufferObjectWithVAO.java 107 public void setVertices (float[] vertices, int offset, int count) {
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
ConvexH.java 141 public void setVertices(btVector3Array value) {
btConvexHullComputer.java 132 public void setVertices(btVector3Array value) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
DecalBatch.java 186 mesh.setVertices(vertices, 0, verticesPosition);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java 135 renderable.meshPart.mesh.setVertices(vertices, 0, bufferedParticlesCount*CPU_VERTEX_SIZE);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelWorld.java 190 mesh.setVertices(vertices, 0, numVerts * VoxelChunk.VERTEX_SIZE);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java 67 mesh.setVertices(new float[] {-0.5f, -0.5f, 0, 0, 1, 0.5f, -0.5f, 0, 1, 1, 0.5f, 0.5f, 0, 1, 0, 0.5f, 0.5f, 0, 1, 0, -0.5f,

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