/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
VertexData.java | 47 public void setVertices (float[] vertices, int offset, int count);
56 * bind. If you need immediate uploading use {@link #setVertices(float[], int, int)}; Any modifications made to the Buffer
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VertexArray.java | 83 public void setVertices (float[] vertices, int offset, int count) {
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ImmediateModeRenderer20.java | 150 mesh.setVertices(vertices, 0, vertexIdx);
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VertexBufferObject.java | 144 public void setVertices (float[] vertices, int offset, int count) {
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VertexBufferObjectSubData.java | 118 public void setVertices (float[] vertices, int offset, int count) {
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btTetrahedronShapeEx.java | 65 public void setVertices(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3) {
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btConvexPolyhedron.java | 65 public void setVertices(btVector3Array value) {
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btPrimitiveTriangle.java | 61 public void setVertices(btVector3 value) {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FloatTextureTest.java | 145 quad.setVertices(new float[] {-1, -1, 0, 1, 1, 1, 1, 0, 1, 1, -1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, -1, 1, 0, 159 screenQuad.setVertices(new float[] {vec0.x, vec0.y, 0, 1, 1, 1, 1, 0, 1, vec1.x, vec0.y, 0, 1, 1, 1, 1, 1, 1, vec1.x,
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FrameBufferTest.java | 126 mesh.setVertices(new float[] {-0.5f, -0.5f, 0, c1, 0, 0, 0.5f, -0.5f, 0, c2, 1, 0, 0, 0.5f, 0, c3, 0.5f, 1});
130 stencilMesh.setVertices(new float[] {-0.5f, 0.5f, 0, c1, 0, 0, 0.5f, 0.5f, 0, c2, 1, 0, 0, -0.5f, 0, c3, 0.5f, 1});
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IndexBufferObjectShaderTest.java | 80 vbo.setVertices(vertices, 0, vertices.length);
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MeshShaderTest.java | 54 mesh.setVertices(new float[] {-0.5f, -0.5f, 0, 1, 1, 1, 1, 0, 1, 0.5f, -0.5f, 0, 1, 1, 1, 1, 1, 1, 0.5f, 0.5f, 0, 1, 1, 1,
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MipMapTest.java | 67 mesh.setVertices(new float[] {-1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, -1, 1, 0, -1, 0, -1, 0, 0,});
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VertexBufferObjectShaderTest.java | 96 vbo.setVertices(vertices, 0, vertices.length);
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
Polygon.java | 116 public void setVertices (float[] vertices) {
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Polyline.java | 159 public void setVertices (float[] vertices) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Mesh.java | 184 public Mesh setVertices (float[] vertices) {
185 this.vertices.setVertices(vertices, 0, vertices.length);
196 public Mesh setVertices (float[] vertices, int offset, int count) {
197 this.vertices.setVertices(vertices, offset, count);
[all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
VertexBufferObject.java | 113 public void setVertices (float[] vertices, int offset, int count) {
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VertexBufferObjectWithVAO.java | 107 public void setVertices (float[] vertices, int offset, int count) {
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/ |
ConvexH.java | 141 public void setVertices(btVector3Array value) {
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btConvexHullComputer.java | 132 public void setVertices(btVector3Array value) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
DecalBatch.java | 186 mesh.setVertices(vertices, 0, verticesPosition);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
PointSpriteParticleBatch.java | 135 renderable.meshPart.mesh.setVertices(vertices, 0, bufferedParticlesCount*CPU_VERTEX_SIZE);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
VoxelWorld.java | 190 mesh.setVertices(vertices, 0, numVerts * VoxelChunk.VERTEX_SIZE);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/ |
GwtTest.java | 67 mesh.setVertices(new float[] {-0.5f, -0.5f, 0, 0, 1, 0.5f, -0.5f, 0, 1, 1, 0.5f, 0.5f, 0, 1, 0, 0.5f, 0.5f, 0, 1, 0, -0.5f,
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