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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:  Keith Whitwell <keith (at) tungstengraphics.com>
     29  */
     30 
     31 #ifndef LP_CONTEXT_H
     32 #define LP_CONTEXT_H
     33 
     34 #include "pipe/p_context.h"
     35 
     36 #include "draw/draw_vertex.h"
     37 
     38 #include "lp_tex_sample.h"
     39 #include "lp_jit.h"
     40 #include "lp_setup.h"
     41 #include "lp_state_fs.h"
     42 #include "lp_state_setup.h"
     43 
     44 
     45 struct llvmpipe_vbuf_render;
     46 struct draw_context;
     47 struct draw_stage;
     48 struct lp_fragment_shader;
     49 struct lp_vertex_shader;
     50 struct lp_blend_state;
     51 struct lp_setup_context;
     52 struct lp_setup_variant;
     53 struct lp_velems_state;
     54 
     55 struct llvmpipe_context {
     56    struct pipe_context pipe;  /**< base class */
     57 
     58    /** Constant state objects */
     59    const struct pipe_blend_state *blend;
     60    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
     61 
     62    const struct pipe_depth_stencil_alpha_state *depth_stencil;
     63    const struct pipe_rasterizer_state *rasterizer;
     64    struct lp_fragment_shader *fs;
     65    const struct lp_vertex_shader *vs;
     66    const struct lp_geometry_shader *gs;
     67    const struct lp_velems_state *velems;
     68    const struct lp_so_state *so;
     69 
     70    /** Other rendering state */
     71    struct pipe_blend_color blend_color;
     72    struct pipe_stencil_ref stencil_ref;
     73    struct pipe_clip_state clip;
     74    struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
     75    struct pipe_framebuffer_state framebuffer;
     76    struct pipe_poly_stipple poly_stipple;
     77    struct pipe_scissor_state scissor;
     78    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
     79 
     80    struct pipe_viewport_state viewport;
     81    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
     82    struct pipe_index_buffer index_buffer;
     83    struct {
     84       struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
     85       int offset[PIPE_MAX_SO_BUFFERS];
     86       int so_count[PIPE_MAX_SO_BUFFERS];
     87       int num_buffers;
     88    } so_target;
     89    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
     90 
     91    unsigned num_samplers[PIPE_SHADER_TYPES];
     92    unsigned num_sampler_views[PIPE_SHADER_TYPES];
     93 
     94    unsigned num_vertex_buffers;
     95 
     96    unsigned dirty; /**< Mask of LP_NEW_x flags */
     97 
     98    int active_query_count;
     99 
    100    /** Mapped vertex buffers */
    101    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
    102 
    103    /** Vertex format */
    104    struct vertex_info vertex_info;
    105 
    106    /** Which vertex shader output slot contains color */
    107    int color_slot[2];
    108 
    109    /** Which vertex shader output slot contains bcolor */
    110    int bcolor_slot[2];
    111 
    112    /** Which vertex shader output slot contains point size */
    113    int psize_slot;
    114 
    115    /**< minimum resolvable depth value, for polygon offset */
    116    double mrd;
    117 
    118    /** The tiling engine */
    119    struct lp_setup_context *setup;
    120    struct lp_setup_variant setup_variant;
    121 
    122    /** The primitive drawing context */
    123    struct draw_context *draw;
    124 
    125    unsigned tex_timestamp;
    126    boolean no_rast;
    127 
    128    /** List of all fragment shader variants */
    129    struct lp_fs_variant_list_item fs_variants_list;
    130    unsigned nr_fs_variants;
    131    unsigned nr_fs_instrs;
    132 
    133    struct lp_setup_variant_list_item setup_variants_list;
    134    unsigned nr_setup_variants;
    135 
    136    /** Conditional query object and mode */
    137    struct pipe_query *render_cond_query;
    138    uint render_cond_mode;
    139 };
    140 
    141 
    142 /**
    143  * Fragment and setup variant count, used to trigger garbage collection.
    144  * This is global since all variants in all contexts will be free when
    145  * we do garbage collection.
    146  */
    147 extern unsigned llvmpipe_variant_count;
    148 
    149 
    150 struct pipe_context *
    151 llvmpipe_create_context( struct pipe_screen *screen, void *priv );
    152 
    153 struct pipe_resource *
    154 llvmpipe_user_buffer_create(struct pipe_screen *screen,
    155                             void *ptr,
    156                             unsigned bytes,
    157 			    unsigned bind_flags);
    158 
    159 
    160 static INLINE struct llvmpipe_context *
    161 llvmpipe_context( struct pipe_context *pipe )
    162 {
    163    return (struct llvmpipe_context *)pipe;
    164 }
    165 
    166 #endif /* LP_CONTEXT_H */
    167 
    168