/external/deqp/modules/gles3/functional/ |
es3fBuiltinPrecisionTests.cpp | 43 std::vector<glu::ShaderType> shaderTypes; 46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); 47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); 52 shaderTypes,
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es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; 672 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx) 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); 675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fBuiltinPrecisionTests.cpp | 43 std::vector<glu::ShaderType> shaderTypes; 47 shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); 52 shaderTypes, 55 shaderTypes.clear(); 56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX); 57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); 58 shaderTypes.push_back(glu::SHADERTYPE_COMPUTE); 63 shaderTypes,
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es31fProgramStateQueryTests.cpp | [all...] |
es31fShaderStateQueryTests.cpp | 471 } shaderTypes[] = 481 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx) 482 addChild(new ShaderLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
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es31fNegativeShaderApiTests.cpp | [all...] |
es31fOpaqueTypeIndexingTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; 504 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx) 506 const GLuint shader = glCreateShader(shaderTypes[ndx]); 507 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | [all...] |
vktShaderBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | [all...] |