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Searched
defs:shapeA
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2Contact.cpp
183
const b2Shape*
shapeA
= m_fixtureA->GetShape();
185
touching = b2TestOverlap(
shapeA
, m_indexA, shapeB, m_indexB, xfA, xfB);
b2Contact.h
236
const b2Shape*
shapeA
= m_fixtureA->GetShape();
239
worldManifold->Initialize(&m_manifold, bodyA->GetTransform(),
shapeA
->m_radius, bodyB->GetTransform(), shapeB->m_radius);
b2ContactSolver.cpp
64
b2Shape*
shapeA
= fixtureA->GetShape();
66
float32 radiusA =
shapeA
->m_radius;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
Contact.java
144
final Shape
shapeA
= m_fixtureA.getShape();
147
worldManifold.initialize(m_manifold, bodyA.getTransform(),
shapeA
.m_radius,
284
Shape
shapeA
= m_fixtureA.getShape();
286
touching = pool.getCollision().testOverlap(
shapeA
, m_indexA, shapeB, m_indexB, xfA, xfB);
ContactSolver.java
109
final Shape
shapeA
= fixtureA.getShape();
111
final float radiusA =
shapeA
.m_radius;
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