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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2Contact.cpp 183 const b2Shape* shapeA = m_fixtureA->GetShape();
185 touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
b2Contact.h 236 const b2Shape* shapeA = m_fixtureA->GetShape();
239 worldManifold->Initialize(&m_manifold, bodyA->GetTransform(), shapeA->m_radius, bodyB->GetTransform(), shapeB->m_radius);
b2ContactSolver.cpp 64 b2Shape* shapeA = fixtureA->GetShape();
66 float32 radiusA = shapeA->m_radius;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
Contact.java 144 final Shape shapeA = m_fixtureA.getShape();
147 worldManifold.initialize(m_manifold, bodyA.getTransform(), shapeA.m_radius,
284 Shape shapeA = m_fixtureA.getShape();
286 touching = pool.getCollision().testOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
ContactSolver.java 109 final Shape shapeA = fixtureA.getShape();
111 final float radiusA = shapeA.m_radius;
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