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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2Contact.cpp 184 const b2Shape* shapeB = m_fixtureB->GetShape();
185 touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
b2Contact.h 237 const b2Shape* shapeB = m_fixtureB->GetShape();
239 worldManifold->Initialize(&m_manifold, bodyA->GetTransform(), shapeA->m_radius, bodyB->GetTransform(), shapeB->m_radius);
b2ContactSolver.cpp 65 b2Shape* shapeB = fixtureB->GetShape();
67 float32 radiusB = shapeB->m_radius;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btContinuousConvexCollision.java 61 public btContinuousConvexCollision(btConvexShape shapeA, btConvexShape shapeB, btVoronoiSimplexSolver simplexSolver, btConvexPenetrationDepthSolver penetrationDepthSolver) {
62 this(CollisionJNI.new_btContinuousConvexCollision__SWIG_0(btConvexShape.getCPtr(shapeA), shapeA, btConvexShape.getCPtr(shapeB), shapeB, btVoronoiSimplexSolver.getCPtr(simplexSolver), simplexSolver, btConvexPenetrationDepthSolver.getCPtr(penetrationDepthSolver), penetrationDepthSolver), true);
btMinkowskiSumShape.java 61 public btMinkowskiSumShape(btConvexShape shapeA, btConvexShape shapeB) {
62 this(CollisionJNI.new_btMinkowskiSumShape(btConvexShape.getCPtr(shapeA), shapeA, btConvexShape.getCPtr(shapeB), shapeB), true);
btSubsimplexConvexCast.java 61 public btSubsimplexConvexCast(btConvexShape shapeA, btConvexShape shapeB, btVoronoiSimplexSolver simplexSolver) {
62 this(CollisionJNI.new_btSubsimplexConvexCast(btConvexShape.getCPtr(shapeA), shapeA, btConvexShape.getCPtr(shapeB), shapeB, btVoronoiSimplexSolver.getCPtr(simplexSolver), simplexSolver), true);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
Contact.java 145 final Shape shapeB = m_fixtureB.getShape();
148 bodyB.getTransform(), shapeB.m_radius);
285 Shape shapeB = m_fixtureB.getShape();
286 touching = pool.getCollision().testOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
ContactSolver.java 110 final Shape shapeB = fixtureB.getShape();
112 final float radiusB = shapeB.m_radius;
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