/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
Rotation2D.h | 87 inline Rotation2D slerp(Scalar t, const Rotation2D& other) const function in class:Eigen::Rotation2D
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Quaternion.h | 176 Quaternion slerp(Scalar t, const Quaternion& other) const; 416 Quaternion<Scalar> Quaternion<Scalar>::slerp(Scalar t, const Quaternion& other) const function in class:Eigen::Quaternion
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/external/eigen/Eigen/src/Geometry/ |
Rotation2D.h | 95 inline Rotation2D slerp(const Scalar& t, const Rotation2D& other) const function in class:Eigen::Rotation2D
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Quaternion.h | 153 template<class OtherDerived> Quaternion<Scalar> slerp(const Scalar& t, const QuaternionBase<OtherDerived>& other) const; 682 * see also http://en.wikipedia.org/wiki/Slerp. 687 QuaternionBase<Derived>::slerp(const Scalar& t, const QuaternionBase<OtherDerived>& other) const function in class:Eigen::QuaternionBase
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
quat.js | 355 quat.slerp = function (out, a, b, t) { 357 // http://jsperf.com/quaternion-slerp-implementations 376 // standard case (slerp) 412 quat.slerp(temp1, a, d, t); 413 quat.slerp(temp2, b, c, t); 414 quat.slerp(out, temp1, temp2, 2 * t * (1 - t));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
BaseAnimationController.java | 72 rotation.slerp(targetR, alpha);
198 out.slerp(secondKeyframe.value, t);
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/external/vulkan-validation-layers/libs/glm/gtx/ |
compatibility.hpp | 73 template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions. function in namespace:glm
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/ |
btQuaternion.java | 140 public Quaternion slerp(Quaternion q, float t) { method in class:btQuaternion
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LinearMath.java | 268 public static Quaternion slerp(Quaternion q1, Quaternion q2, float t) { method in class:LinearMath 269 return LinearMathJNI.slerp(q1, q2, t);
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LinearMathJNI.java | 209 public final static native Quaternion slerp(Quaternion jarg1, Quaternion jarg2, float jarg3); method in class:LinearMathJNI [all...] |
/external/opencv3/3rdparty/openexr/Imath/ |
ImathQuat.h | 160 Quat<T> slerp (const Quat<T> &q1, const Quat<T> &q2, T t); 494 slerp (const Quat<T> &q1, const Quat<T> &q2, T t) function in namespace:Imath 506 // The implementation of squad() depends on a slerp() 536 return slerp (q1, q2, t); 538 return slerp (q1, -q2, t); 593 Quat<T> r1 = slerp (q1, q2, t); 594 Quat<T> r2 = slerp (qa, qb, t); 595 Quat<T> result = slerp (r1, r2, 2 * t * (1 - t));
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
btQuaternion.h | 415 if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp 533 * Slerp interpolates assuming constant velocity. */ 534 btQuaternion slerp(const btQuaternion& q, const btScalar& t) const function in class:btQuaternion 542 // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp 876 * Slerp assumes constant velocity between positions. */ 878 slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) function 880 return q1.slerp(q2, t);
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
Quaternion.java | 578 public Quaternion slerp (Quaternion end, float alpha) {
method in class:Quaternion 618 public Quaternion slerp (Quaternion[] q) {
method in class:Quaternion 637 public Quaternion slerp (Quaternion[] q, float[] w) {
method in class:Quaternion [all...] |
Vector3.java | 572 public Vector3 slerp (final Vector3 target, float alpha) {
method in class:Vector3
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Matrix4.java | [all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/ |
Matrix4.java | [all...] |