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      1 /*
      2  * Copyright (c) 2015-2016 The Khronos Group Inc.
      3  * Copyright (c) 2015-2016 Valve Corporation
      4  * Copyright (c) 2015-2016 LunarG, Inc.
      5  * Copyright (c) 2015-2016 Google, Inc.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a copy
      8  * of this software and/or associated documentation files (the "Materials"), to
      9  * deal in the Materials without restriction, including without limitation the
     10  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
     11  * sell copies of the Materials, and to permit persons to whom the Materials are
     12  * furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice(s) and this permission notice shall be included in
     15  * all copies or substantial portions of the Materials.
     16  *
     17  * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  *
     21  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
     22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
     24  * USE OR OTHER DEALINGS IN THE MATERIALS.
     25  *
     26  * Author: Courtney Goeltzenleuchter <courtney (at) LunarG.com>
     27  * Author: Tony Barbour <tony (at) LunarG.com>
     28  */
     29 
     30 #include "vkrenderframework.h"
     31 
     32 #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
     33 #define GET_DEVICE_PROC_ADDR(dev, entrypoint)                                  \
     34     {                                                                          \
     35         fp##entrypoint =                                                       \
     36             (PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint);    \
     37         assert(fp##entrypoint != NULL);                                        \
     38     }
     39 
     40 VkRenderFramework::VkRenderFramework()
     41     : m_commandPool(), m_commandBuffer(), m_renderPass(VK_NULL_HANDLE),
     42       m_framebuffer(VK_NULL_HANDLE), m_width(256.0), // default window width
     43       m_height(256.0),                               // default window height
     44       m_render_target_fmt(VK_FORMAT_R8G8B8A8_UNORM),
     45       m_depth_stencil_fmt(VK_FORMAT_UNDEFINED), m_clear_via_load_op(true),
     46       m_depth_clear_color(1.0), m_stencil_clear_color(0), m_depthStencil(NULL),
     47       m_CreateDebugReportCallback(VK_NULL_HANDLE),
     48       m_DestroyDebugReportCallback(VK_NULL_HANDLE),
     49       m_globalMsgCallback(VK_NULL_HANDLE), m_devMsgCallback(VK_NULL_HANDLE) {
     50 
     51     memset(&m_renderPassBeginInfo, 0, sizeof(m_renderPassBeginInfo));
     52     m_renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
     53 
     54     // clear the back buffer to dark grey
     55     m_clear_color.float32[0] = 0.25f;
     56     m_clear_color.float32[1] = 0.25f;
     57     m_clear_color.float32[2] = 0.25f;
     58     m_clear_color.float32[3] = 0.0f;
     59 }
     60 
     61 VkRenderFramework::~VkRenderFramework() {}
     62 
     63 void VkRenderFramework::InitFramework() {
     64     std::vector<const char *> instance_layer_names;
     65     std::vector<const char *> device_layer_names;
     66     std::vector<const char *> instance_extension_names;
     67     std::vector<const char *> device_extension_names;
     68     instance_extension_names.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
     69     device_extension_names.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
     70     InitFramework(instance_layer_names, device_layer_names,
     71                   instance_extension_names, device_extension_names);
     72 }
     73 
     74 void VkRenderFramework::InitFramework(
     75     std::vector<const char *> instance_layer_names,
     76     std::vector<const char *> device_layer_names,
     77     std::vector<const char *> instance_extension_names,
     78     std::vector<const char *> device_extension_names,
     79     PFN_vkDebugReportCallbackEXT dbgFunction, void *userData) {
     80     VkInstanceCreateInfo instInfo = {};
     81     std::vector<VkExtensionProperties> instance_extensions;
     82     std::vector<VkExtensionProperties> device_extensions;
     83     VkResult U_ASSERT_ONLY err;
     84 
     85     /* TODO: Verify requested extensions are available */
     86 
     87     instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
     88     instInfo.pNext = NULL;
     89     instInfo.pApplicationInfo = &app_info;
     90     instInfo.enabledLayerCount = instance_layer_names.size();
     91     instInfo.ppEnabledLayerNames = instance_layer_names.data();
     92     instInfo.enabledExtensionCount = instance_extension_names.size();
     93     instInfo.ppEnabledExtensionNames = instance_extension_names.data();
     94     err = vkCreateInstance(&instInfo, NULL, &this->inst);
     95     ASSERT_VK_SUCCESS(err);
     96 
     97     err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, NULL);
     98     ASSERT_LE(this->gpu_count, ARRAY_SIZE(objs)) << "Too many gpus";
     99     ASSERT_VK_SUCCESS(err);
    100     err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, objs);
    101     ASSERT_VK_SUCCESS(err);
    102     ASSERT_GE(this->gpu_count, (uint32_t)1) << "No GPU available";
    103     if (dbgFunction) {
    104         m_CreateDebugReportCallback =
    105             (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(
    106                 this->inst, "vkCreateDebugReportCallbackEXT");
    107         ASSERT_NE(m_CreateDebugReportCallback,
    108                   (PFN_vkCreateDebugReportCallbackEXT)NULL)
    109             << "Did not get function pointer for CreateDebugReportCallback";
    110         if (m_CreateDebugReportCallback) {
    111             VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
    112             memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));
    113             dbgCreateInfo.sType =
    114                 VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
    115             dbgCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
    116                                   VK_DEBUG_REPORT_WARNING_BIT_EXT |
    117                                   VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
    118             dbgCreateInfo.pfnCallback = dbgFunction;
    119             dbgCreateInfo.pUserData = userData;
    120 
    121             err = m_CreateDebugReportCallback(this->inst, &dbgCreateInfo, NULL,
    122                                               &m_globalMsgCallback);
    123             ASSERT_VK_SUCCESS(err);
    124 
    125             m_DestroyDebugReportCallback =
    126                 (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(
    127                     this->inst, "vkDestroyDebugReportCallbackEXT");
    128             ASSERT_NE(m_DestroyDebugReportCallback,
    129                       (PFN_vkDestroyDebugReportCallbackEXT)NULL)
    130                 << "Did not get function pointer for "
    131                    "DestroyDebugReportCallback";
    132             m_DebugReportMessage =
    133                 (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(
    134                     this->inst, "vkDebugReportMessageEXT");
    135             ASSERT_NE(m_DebugReportMessage, (PFN_vkDebugReportMessageEXT)NULL)
    136                 << "Did not get function pointer for DebugReportMessage";
    137         }
    138     }
    139 
    140     /* TODO: Verify requested physical device extensions are available */
    141     m_device =
    142         new VkDeviceObj(0, objs[0], device_layer_names, device_extension_names);
    143 
    144     /* Now register callback on device */
    145     if (0) {
    146         if (m_CreateDebugReportCallback) {
    147             VkDebugReportCallbackCreateInfoEXT dbgInfo;
    148             memset(&dbgInfo, 0, sizeof(dbgInfo));
    149             dbgInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
    150             dbgInfo.pfnCallback = dbgFunction;
    151             dbgInfo.pUserData = userData;
    152             dbgInfo.flags =
    153                 VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
    154             err = m_CreateDebugReportCallback(this->inst, &dbgInfo, NULL,
    155                                               &m_devMsgCallback);
    156             ASSERT_VK_SUCCESS(err);
    157         }
    158     }
    159     m_device->get_device_queue();
    160 
    161     m_depthStencil = new VkDepthStencilObj();
    162 }
    163 
    164 void VkRenderFramework::ShutdownFramework() {
    165     delete m_commandBuffer;
    166     if (m_commandPool)
    167         vkDestroyCommandPool(device(), m_commandPool, NULL);
    168     if (m_framebuffer)
    169         vkDestroyFramebuffer(device(), m_framebuffer, NULL);
    170     if (m_renderPass)
    171         vkDestroyRenderPass(device(), m_renderPass, NULL);
    172 
    173     if (m_globalMsgCallback)
    174         m_DestroyDebugReportCallback(this->inst, m_globalMsgCallback, NULL);
    175     if (m_devMsgCallback)
    176         m_DestroyDebugReportCallback(this->inst, m_devMsgCallback, NULL);
    177 
    178     while (!m_renderTargets.empty()) {
    179         vkDestroyImageView(
    180             device(), m_renderTargets.back()->targetView(m_render_target_fmt),
    181             NULL);
    182         vkDestroyImage(device(), m_renderTargets.back()->image(), NULL);
    183         vkFreeMemory(device(), m_renderTargets.back()->memory(), NULL);
    184         m_renderTargets.pop_back();
    185     }
    186 
    187     delete m_depthStencil;
    188 
    189     // reset the driver
    190     delete m_device;
    191     if (this->inst)
    192         vkDestroyInstance(this->inst, NULL);
    193 }
    194 
    195 void VkRenderFramework::InitState() {
    196     VkResult U_ASSERT_ONLY err;
    197 
    198     m_render_target_fmt = VkTestFramework::GetFormat(inst, m_device);
    199 
    200     m_lineWidth = 1.0f;
    201 
    202     m_depthBiasConstantFactor = 0.0f;
    203     m_depthBiasClamp = 0.0f;
    204     m_depthBiasSlopeFactor = 0.0f;
    205 
    206     m_blendConstants[0] = 1.0f;
    207     m_blendConstants[1] = 1.0f;
    208     m_blendConstants[2] = 1.0f;
    209     m_blendConstants[3] = 1.0f;
    210 
    211     m_minDepthBounds = 0.f;
    212     m_maxDepthBounds = 1.f;
    213 
    214     m_compareMask = 0xff;
    215     m_writeMask = 0xff;
    216     m_reference = 0;
    217 
    218     VkCommandPoolCreateInfo cmd_pool_info;
    219     cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
    220     cmd_pool_info.pNext = NULL,
    221     cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
    222     cmd_pool_info.flags = 0,
    223     err = vkCreateCommandPool(device(), &cmd_pool_info, NULL, &m_commandPool);
    224     assert(!err);
    225 
    226     m_commandBuffer = new VkCommandBufferObj(m_device, m_commandPool);
    227 }
    228 
    229 void VkRenderFramework::InitViewport(float width, float height) {
    230     VkViewport viewport;
    231     VkRect2D scissor;
    232     viewport.x = 0;
    233     viewport.y = 0;
    234     viewport.width = 1.f * width;
    235     viewport.height = 1.f * height;
    236     viewport.minDepth = 0.f;
    237     viewport.maxDepth = 1.f;
    238     m_viewports.push_back(viewport);
    239 
    240     scissor.extent.width = (int32_t)width;
    241     scissor.extent.height = (int32_t)height;
    242     scissor.offset.x = 0;
    243     scissor.offset.y = 0;
    244     m_scissors.push_back(scissor);
    245 
    246     m_width = width;
    247     m_height = height;
    248 }
    249 
    250 void VkRenderFramework::InitViewport() { InitViewport(m_width, m_height); }
    251 void VkRenderFramework::InitRenderTarget() { InitRenderTarget(1); }
    252 
    253 void VkRenderFramework::InitRenderTarget(uint32_t targets) {
    254     InitRenderTarget(targets, NULL);
    255 }
    256 
    257 void VkRenderFramework::InitRenderTarget(VkImageView *dsBinding) {
    258     InitRenderTarget(1, dsBinding);
    259 }
    260 
    261 void VkRenderFramework::InitRenderTarget(uint32_t targets,
    262                                          VkImageView *dsBinding) {
    263     std::vector<VkAttachmentDescription> attachments;
    264     std::vector<VkAttachmentReference> color_references;
    265     std::vector<VkImageView> bindings;
    266     attachments.reserve(targets + 1); // +1 for dsBinding
    267     color_references.reserve(targets);
    268     bindings.reserve(targets + 1); // +1 for dsBinding
    269 
    270     VkAttachmentDescription att = {};
    271     att.format = m_render_target_fmt;
    272     att.samples = VK_SAMPLE_COUNT_1_BIT;
    273     att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR
    274                                        : VK_ATTACHMENT_LOAD_OP_LOAD;
    275     att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
    276     att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
    277     att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
    278     att.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    279     att.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    280 
    281     VkAttachmentReference ref = {};
    282     ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    283 
    284     m_renderPassClearValues.clear();
    285     VkClearValue clear = {};
    286     clear.color = m_clear_color;
    287 
    288     VkImageView bind = {};
    289 
    290     for (uint32_t i = 0; i < targets; i++) {
    291         attachments.push_back(att);
    292 
    293         ref.attachment = i;
    294         color_references.push_back(ref);
    295 
    296         m_renderPassClearValues.push_back(clear);
    297 
    298         VkImageObj *img = new VkImageObj(m_device);
    299 
    300         VkFormatProperties props;
    301 
    302         vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(),
    303                                             m_render_target_fmt, &props);
    304 
    305         if (props.linearTilingFeatures &
    306             VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
    307             img->init((uint32_t)m_width, (uint32_t)m_height,
    308                       m_render_target_fmt, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
    309                                                VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
    310                       VK_IMAGE_TILING_LINEAR);
    311         } else if (props.optimalTilingFeatures &
    312                    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
    313             img->init((uint32_t)m_width, (uint32_t)m_height,
    314                       m_render_target_fmt, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
    315                                                VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
    316                       VK_IMAGE_TILING_OPTIMAL);
    317         } else {
    318             FAIL() << "Neither Linear nor Optimal allowed for render target";
    319         }
    320 
    321         m_renderTargets.push_back(img);
    322         bind = img->targetView(m_render_target_fmt);
    323         bindings.push_back(bind);
    324     }
    325 
    326     VkSubpassDescription subpass = {};
    327     subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
    328     subpass.flags = 0;
    329     subpass.inputAttachmentCount = 0;
    330     subpass.pInputAttachments = NULL;
    331     subpass.colorAttachmentCount = targets;
    332     subpass.pColorAttachments = color_references.data();
    333     subpass.pResolveAttachments = NULL;
    334 
    335     VkAttachmentReference ds_reference;
    336     if (dsBinding) {
    337         att.format = m_depth_stencil_fmt;
    338         att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR
    339                                            : VK_ATTACHMENT_LOAD_OP_LOAD;
    340         ;
    341         att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
    342         att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
    343         att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
    344         att.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
    345         att.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
    346         attachments.push_back(att);
    347 
    348         clear.depthStencil.depth = m_depth_clear_color;
    349         clear.depthStencil.stencil = m_stencil_clear_color;
    350         m_renderPassClearValues.push_back(clear);
    351 
    352         bindings.push_back(*dsBinding);
    353 
    354         ds_reference.attachment = targets;
    355         ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
    356         subpass.pDepthStencilAttachment = &ds_reference;
    357     } else {
    358         subpass.pDepthStencilAttachment = NULL;
    359     }
    360 
    361     subpass.preserveAttachmentCount = 0;
    362     subpass.pPreserveAttachments = NULL;
    363 
    364     VkRenderPassCreateInfo rp_info = {};
    365     rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
    366     rp_info.attachmentCount = attachments.size();
    367     rp_info.pAttachments = attachments.data();
    368     rp_info.subpassCount = 1;
    369     rp_info.pSubpasses = &subpass;
    370 
    371     vkCreateRenderPass(device(), &rp_info, NULL, &m_renderPass);
    372 
    373     // Create Framebuffer and RenderPass with color attachments and any
    374     // depth/stencil attachment
    375     VkFramebufferCreateInfo fb_info = {};
    376     fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
    377     fb_info.pNext = NULL;
    378     fb_info.renderPass = m_renderPass;
    379     fb_info.attachmentCount = bindings.size();
    380     fb_info.pAttachments = bindings.data();
    381     fb_info.width = (uint32_t)m_width;
    382     fb_info.height = (uint32_t)m_height;
    383     fb_info.layers = 1;
    384 
    385     vkCreateFramebuffer(device(), &fb_info, NULL, &m_framebuffer);
    386 
    387     m_renderPassBeginInfo.renderPass = m_renderPass;
    388     m_renderPassBeginInfo.framebuffer = m_framebuffer;
    389     m_renderPassBeginInfo.renderArea.extent.width = (int32_t)m_width;
    390     m_renderPassBeginInfo.renderArea.extent.height = (int32_t)m_height;
    391     m_renderPassBeginInfo.clearValueCount = m_renderPassClearValues.size();
    392     m_renderPassBeginInfo.pClearValues = m_renderPassClearValues.data();
    393 }
    394 
    395 VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj)
    396     : vk_testing::Device(obj), id(id) {
    397     init();
    398 
    399     props = phy().properties();
    400     queue_props = phy().queue_properties().data();
    401 }
    402 
    403 VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj,
    404                          std::vector<const char *> &layer_names,
    405                          std::vector<const char *> &extension_names)
    406     : vk_testing::Device(obj), id(id) {
    407     init(layer_names, extension_names);
    408 
    409     props = phy().properties();
    410     queue_props = phy().queue_properties().data();
    411 }
    412 
    413 void VkDeviceObj::get_device_queue() {
    414     ASSERT_NE(true, graphics_queues().empty());
    415     m_queue = graphics_queues()[0]->handle();
    416 }
    417 
    418 VkDescriptorSetObj::VkDescriptorSetObj(VkDeviceObj *device)
    419     : m_device(device), m_nextSlot(0) {}
    420 
    421 VkDescriptorSetObj::~VkDescriptorSetObj() {
    422     if (m_set) {
    423         delete m_set;
    424     }
    425 }
    426 
    427 int VkDescriptorSetObj::AppendDummy() {
    428     /* request a descriptor but do not update it */
    429     VkDescriptorPoolSize tc = {};
    430     tc.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
    431     tc.descriptorCount = 1;
    432     m_type_counts.push_back(tc);
    433 
    434     return m_nextSlot++;
    435 }
    436 
    437 int VkDescriptorSetObj::AppendBuffer(VkDescriptorType type,
    438                                      VkConstantBufferObj &constantBuffer) {
    439     assert(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ||
    440            type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||
    441            type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER ||
    442            type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC);
    443     VkDescriptorPoolSize tc = {};
    444     tc.type = type;
    445     tc.descriptorCount = 1;
    446     m_type_counts.push_back(tc);
    447 
    448     m_writes.push_back(vk_testing::Device::write_descriptor_set(
    449         vk_testing::DescriptorSet(), m_nextSlot, 0, type, 1,
    450         &constantBuffer.m_descriptorBufferInfo));
    451 
    452     return m_nextSlot++;
    453 }
    454 
    455 int VkDescriptorSetObj::AppendSamplerTexture(VkSamplerObj *sampler,
    456                                              VkTextureObj *texture) {
    457     VkDescriptorPoolSize tc = {};
    458     tc.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    459     tc.descriptorCount = 1;
    460     m_type_counts.push_back(tc);
    461 
    462     VkDescriptorImageInfo tmp = texture->m_imageInfo;
    463     tmp.sampler = sampler->handle();
    464     m_imageSamplerDescriptors.push_back(tmp);
    465 
    466     m_writes.push_back(vk_testing::Device::write_descriptor_set(
    467         vk_testing::DescriptorSet(), m_nextSlot, 0,
    468         VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &tmp));
    469 
    470     return m_nextSlot++;
    471 }
    472 
    473 VkPipelineLayout VkDescriptorSetObj::GetPipelineLayout() const {
    474     return m_pipeline_layout.handle();
    475 }
    476 
    477 VkDescriptorSet VkDescriptorSetObj::GetDescriptorSetHandle() const {
    478     return m_set->handle();
    479 }
    480 
    481 void VkDescriptorSetObj::CreateVKDescriptorSet(
    482     VkCommandBufferObj *commandBuffer) {
    483 
    484     if ( m_type_counts.size()) {
    485         // create VkDescriptorPool
    486         VkDescriptorPoolCreateInfo pool = {};
    487         pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    488         pool.poolSizeCount = m_type_counts.size();
    489         pool.maxSets = 1;
    490         pool.pPoolSizes = m_type_counts.data();
    491         init(*m_device, pool);
    492     }
    493 
    494     // create VkDescriptorSetLayout
    495     vector<VkDescriptorSetLayoutBinding> bindings;
    496     bindings.resize(m_type_counts.size());
    497     for (size_t i = 0; i < m_type_counts.size(); i++) {
    498         bindings[i].binding = i;
    499         bindings[i].descriptorType = m_type_counts[i].type;
    500         bindings[i].descriptorCount = m_type_counts[i].descriptorCount;
    501         bindings[i].stageFlags = VK_SHADER_STAGE_ALL;
    502         bindings[i].pImmutableSamplers = NULL;
    503     }
    504 
    505     // create VkDescriptorSetLayout
    506     VkDescriptorSetLayoutCreateInfo layout = {};
    507     layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    508     layout.bindingCount = bindings.size();
    509     layout.pBindings = bindings.data();
    510 
    511     m_layout.init(*m_device, layout);
    512     vector<const vk_testing::DescriptorSetLayout *> layouts;
    513     layouts.push_back(&m_layout);
    514 
    515     // create VkPipelineLayout
    516     VkPipelineLayoutCreateInfo pipeline_layout = {};
    517     pipeline_layout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    518     pipeline_layout.setLayoutCount = layouts.size();
    519     pipeline_layout.pSetLayouts = NULL;
    520 
    521     m_pipeline_layout.init(*m_device, pipeline_layout, layouts);
    522 
    523     if (m_type_counts.size()) {
    524         // create VkDescriptorSet
    525         m_set = alloc_sets(*m_device, m_layout);
    526 
    527         // build the update array
    528         size_t imageSamplerCount = 0;
    529         for (std::vector<VkWriteDescriptorSet>::iterator it = m_writes.begin();
    530              it != m_writes.end(); it++) {
    531             it->dstSet = m_set->handle();
    532             if (it->descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
    533                 it->pImageInfo = &m_imageSamplerDescriptors[imageSamplerCount++];
    534         }
    535 
    536         // do the updates
    537         m_device->update_descriptor_sets(m_writes);
    538     }
    539 }
    540 
    541 VkImageObj::VkImageObj(VkDeviceObj *dev) {
    542     m_device = dev;
    543     m_descriptorImageInfo.imageView = VK_NULL_HANDLE;
    544     m_descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
    545 }
    546 
    547 void VkImageObj::ImageMemoryBarrier(VkCommandBufferObj *cmd_buf,
    548                                     VkImageAspectFlags aspect,
    549                                     VkFlags output_mask /*=
    550             VK_ACCESS_HOST_WRITE_BIT |
    551             VK_ACCESS_SHADER_WRITE_BIT |
    552             VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
    553             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
    554             VK_MEMORY_OUTPUT_COPY_BIT*/,
    555                                     VkFlags input_mask /*=
    556             VK_ACCESS_HOST_READ_BIT |
    557             VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
    558             VK_ACCESS_INDEX_READ_BIT |
    559             VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
    560             VK_ACCESS_UNIFORM_READ_BIT |
    561             VK_ACCESS_SHADER_READ_BIT |
    562             VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
    563             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
    564             VK_MEMORY_INPUT_COPY_BIT*/,
    565                                     VkImageLayout image_layout) {
    566     const VkImageSubresourceRange subresourceRange =
    567         subresource_range(aspect, 0, 1, 0, 1);
    568     VkImageMemoryBarrier barrier;
    569     barrier = image_memory_barrier(output_mask, input_mask, layout(),
    570                                    image_layout, subresourceRange);
    571 
    572     VkImageMemoryBarrier *pmemory_barrier = &barrier;
    573 
    574     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
    575     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
    576 
    577     // write barrier to the command buffer
    578     vkCmdPipelineBarrier(cmd_buf->handle(), src_stages, dest_stages, 0, 0, NULL,
    579                          0, NULL, 1, pmemory_barrier);
    580 }
    581 
    582 void VkImageObj::SetLayout(VkCommandBufferObj *cmd_buf,
    583                            VkImageAspectFlagBits aspect,
    584                            VkImageLayout image_layout) {
    585     VkFlags src_mask, dst_mask;
    586     const VkFlags all_cache_outputs =
    587         VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT |
    588         VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
    589         VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
    590         VK_ACCESS_TRANSFER_WRITE_BIT;
    591     const VkFlags all_cache_inputs =
    592         VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
    593         VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
    594         VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
    595         VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
    596         VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;
    597 
    598     if (image_layout == m_descriptorImageInfo.imageLayout) {
    599         return;
    600     }
    601 
    602     switch (image_layout) {
    603     case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
    604         if (m_descriptorImageInfo.imageLayout ==
    605             VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
    606             src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
    607         else
    608             src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
    609         dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;
    610         break;
    611 
    612     case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
    613         if (m_descriptorImageInfo.imageLayout ==
    614             VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
    615             src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
    616         else if (m_descriptorImageInfo.imageLayout ==
    617              VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
    618             src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
    619         else
    620             src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
    621         dst_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
    622         break;
    623 
    624     case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
    625         if (m_descriptorImageInfo.imageLayout ==
    626             VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
    627             src_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
    628         else
    629             src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
    630         dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;
    631         break;
    632 
    633     case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
    634         if (m_descriptorImageInfo.imageLayout ==
    635             VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
    636             src_mask = VK_ACCESS_TRANSFER_READ_BIT;
    637         else
    638             src_mask = 0;
    639         dst_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
    640         break;
    641 
    642     default:
    643         src_mask = all_cache_outputs;
    644         dst_mask = all_cache_inputs;
    645         break;
    646     }
    647 
    648     ImageMemoryBarrier(cmd_buf, aspect, src_mask, dst_mask, image_layout);
    649     m_descriptorImageInfo.imageLayout = image_layout;
    650 }
    651 
    652 void VkImageObj::SetLayout(VkImageAspectFlagBits aspect,
    653                            VkImageLayout image_layout) {
    654     VkResult U_ASSERT_ONLY err;
    655 
    656     if (image_layout == m_descriptorImageInfo.imageLayout) {
    657         return;
    658     }
    659 
    660     VkCommandPoolCreateInfo cmd_pool_info = {};
    661     cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
    662     cmd_pool_info.pNext = NULL;
    663     cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
    664     cmd_pool_info.flags = 0;
    665     vk_testing::CommandPool pool(*m_device, cmd_pool_info);
    666     VkCommandBufferObj cmd_buf(m_device, pool.handle());
    667 
    668     /* Build command buffer to set image layout in the driver */
    669     err = cmd_buf.BeginCommandBuffer();
    670     assert(!err);
    671 
    672     SetLayout(&cmd_buf, aspect, image_layout);
    673 
    674     err = cmd_buf.EndCommandBuffer();
    675     assert(!err);
    676 
    677     cmd_buf.QueueCommandBuffer();
    678 }
    679 
    680 bool VkImageObj::IsCompatible(VkFlags usage, VkFlags features) {
    681     if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) &&
    682         !(features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
    683         return false;
    684 
    685     return true;
    686 }
    687 
    688 void VkImageObj::init(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage,
    689                       VkImageTiling requested_tiling,
    690                       VkMemoryPropertyFlags reqs) {
    691     VkFormatProperties image_fmt;
    692     VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL;
    693 
    694     vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), fmt,
    695                                         &image_fmt);
    696 
    697     if (requested_tiling == VK_IMAGE_TILING_LINEAR) {
    698         if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {
    699             tiling = VK_IMAGE_TILING_LINEAR;
    700         } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {
    701             tiling = VK_IMAGE_TILING_OPTIMAL;
    702         } else {
    703             ASSERT_TRUE(false)
    704                 << "Error: Cannot find requested tiling configuration";
    705         }
    706     } else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) {
    707         tiling = VK_IMAGE_TILING_OPTIMAL;
    708     } else if (IsCompatible(usage, image_fmt.linearTilingFeatures)) {
    709         tiling = VK_IMAGE_TILING_LINEAR;
    710     } else {
    711         ASSERT_TRUE(false)
    712             << "Error: Cannot find requested tiling configuration";
    713     }
    714 
    715     VkImageCreateInfo imageCreateInfo = vk_testing::Image::create_info();
    716     imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
    717     imageCreateInfo.format = fmt;
    718     imageCreateInfo.extent.width = w;
    719     imageCreateInfo.extent.height = h;
    720     imageCreateInfo.mipLevels = 1;
    721     imageCreateInfo.tiling = tiling;
    722     imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
    723 
    724     layout(imageCreateInfo.initialLayout);
    725     imageCreateInfo.usage = usage;
    726 
    727     vk_testing::Image::init(*m_device, imageCreateInfo, reqs);
    728 
    729     VkImageLayout newLayout;
    730     if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
    731         newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    732     else if (usage & VK_IMAGE_USAGE_SAMPLED_BIT)
    733         newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
    734     else
    735         newLayout = m_descriptorImageInfo.imageLayout;
    736 
    737     SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, newLayout);
    738 }
    739 
    740 VkResult VkImageObj::CopyImage(VkImageObj &src_image) {
    741     VkResult U_ASSERT_ONLY err;
    742     VkImageLayout src_image_layout, dest_image_layout;
    743 
    744     VkCommandPoolCreateInfo cmd_pool_info = {};
    745     cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
    746     cmd_pool_info.pNext = NULL;
    747     cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
    748     cmd_pool_info.flags = 0;
    749     vk_testing::CommandPool pool(*m_device, cmd_pool_info);
    750     VkCommandBufferObj cmd_buf(m_device, pool.handle());
    751 
    752     /* Build command buffer to copy staging texture to usable texture */
    753     err = cmd_buf.BeginCommandBuffer();
    754     assert(!err);
    755 
    756     /* TODO: Can we determine image aspect from image object? */
    757     src_image_layout = src_image.layout();
    758     src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT,
    759                         VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
    760 
    761     dest_image_layout = this->layout();
    762     this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT,
    763                     VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
    764 
    765     VkImageCopy copy_region = {};
    766     copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    767     copy_region.srcSubresource.baseArrayLayer = 0;
    768     copy_region.srcSubresource.mipLevel = 0;
    769     copy_region.srcSubresource.layerCount = 1;
    770     copy_region.srcOffset.x = 0;
    771     copy_region.srcOffset.y = 0;
    772     copy_region.srcOffset.z = 0;
    773     copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    774     copy_region.dstSubresource.baseArrayLayer = 0;
    775     copy_region.dstSubresource.mipLevel = 0;
    776     copy_region.dstSubresource.layerCount = 1;
    777     copy_region.dstOffset.x = 0;
    778     copy_region.dstOffset.y = 0;
    779     copy_region.dstOffset.z = 0;
    780     copy_region.extent = src_image.extent();
    781 
    782     vkCmdCopyImage(cmd_buf.handle(), src_image.handle(), src_image.layout(),
    783                    handle(), layout(), 1, &copy_region);
    784 
    785     src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, src_image_layout);
    786 
    787     this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, dest_image_layout);
    788 
    789     err = cmd_buf.EndCommandBuffer();
    790     assert(!err);
    791 
    792     cmd_buf.QueueCommandBuffer();
    793 
    794     return VK_SUCCESS;
    795 }
    796 
    797 VkTextureObj::VkTextureObj(VkDeviceObj *device, uint32_t *colors)
    798     : VkImageObj(device) {
    799     m_device = device;
    800     const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
    801     uint32_t tex_colors[2] = {0xffff0000, 0xff00ff00};
    802     void *data;
    803     uint32_t x, y;
    804     VkImageObj stagingImage(device);
    805     VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    806 
    807     stagingImage.init(16, 16, tex_format, VK_IMAGE_USAGE_TRANSFER_DST_BIT |
    808                                               VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
    809                       VK_IMAGE_TILING_LINEAR, reqs);
    810     VkSubresourceLayout layout = stagingImage.subresource_layout(
    811         subresource(VK_IMAGE_ASPECT_COLOR_BIT, 0, 0));
    812 
    813     if (colors == NULL)
    814         colors = tex_colors;
    815 
    816     memset(&m_imageInfo, 0, sizeof(m_imageInfo));
    817 
    818     VkImageViewCreateInfo view = {};
    819     view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
    820     view.pNext = NULL;
    821     view.image = VK_NULL_HANDLE;
    822     view.viewType = VK_IMAGE_VIEW_TYPE_2D;
    823     view.format = tex_format;
    824     view.components.r = VK_COMPONENT_SWIZZLE_R;
    825     view.components.g = VK_COMPONENT_SWIZZLE_G;
    826     view.components.b = VK_COMPONENT_SWIZZLE_B;
    827     view.components.a = VK_COMPONENT_SWIZZLE_A;
    828     view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    829     view.subresourceRange.baseMipLevel = 0;
    830     view.subresourceRange.levelCount = 1;
    831     view.subresourceRange.baseArrayLayer = 0;
    832     view.subresourceRange.layerCount = 1;
    833 
    834     /* create image */
    835     init(16, 16, tex_format,
    836          VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
    837          VK_IMAGE_TILING_OPTIMAL);
    838     stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL);
    839 
    840     /* create image view */
    841     view.image = handle();
    842     m_textureView.init(*m_device, view);
    843     m_imageInfo.imageView = m_textureView.handle();
    844 
    845     data = stagingImage.MapMemory();
    846 
    847     for (y = 0; y < extent().height; y++) {
    848         uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y);
    849         for (x = 0; x < extent().width; x++)
    850             row[x] = colors[(x & 1) ^ (y & 1)];
    851     }
    852     stagingImage.UnmapMemory();
    853     stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
    854     VkImageObj::CopyImage(stagingImage);
    855 }
    856 
    857 VkSamplerObj::VkSamplerObj(VkDeviceObj *device) {
    858     m_device = device;
    859 
    860     VkSamplerCreateInfo samplerCreateInfo;
    861     memset(&samplerCreateInfo, 0, sizeof(samplerCreateInfo));
    862     samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
    863     samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
    864     samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
    865     samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
    866     samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    867     samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    868     samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
    869     samplerCreateInfo.mipLodBias = 0.0;
    870     samplerCreateInfo.anisotropyEnable = VK_FALSE;
    871     samplerCreateInfo.maxAnisotropy = 1;
    872     samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER;
    873     samplerCreateInfo.minLod = 0.0;
    874     samplerCreateInfo.maxLod = 0.0;
    875     samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    876     samplerCreateInfo.unnormalizedCoordinates = VK_FALSE;
    877 
    878     init(*m_device, samplerCreateInfo);
    879 }
    880 
    881 /*
    882  * Basic ConstantBuffer constructor. Then use create methods to fill in the
    883  * details.
    884  */
    885 VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device) {
    886     m_device = device;
    887     m_commandBuffer = 0;
    888 
    889     memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));
    890 }
    891 
    892 VkConstantBufferObj::~VkConstantBufferObj() {
    893     // TODO: Should we call QueueRemoveMemReference for the constant buffer
    894     // memory here?
    895     if (m_commandBuffer) {
    896         delete m_commandBuffer;
    897         delete m_commandPool;
    898     }
    899 }
    900 
    901 VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, int constantCount,
    902                                          int constantSize, const void *data) {
    903     m_device = device;
    904     m_commandBuffer = 0;
    905 
    906     memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo));
    907     m_numVertices = constantCount;
    908     m_stride = constantSize;
    909 
    910     VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    911     const size_t allocationSize = constantCount * constantSize;
    912     init_as_src_and_dst(*m_device, allocationSize, reqs);
    913 
    914     void *pData = memory().map();
    915     memcpy(pData, data, allocationSize);
    916     memory().unmap();
    917 
    918     /*
    919      * Constant buffers are going to be used as vertex input buffers
    920      * or as shader uniform buffers. So, we'll create the shaderbuffer
    921      * descriptor here so it's ready if needed.
    922      */
    923     this->m_descriptorBufferInfo.buffer = handle();
    924     this->m_descriptorBufferInfo.offset = 0;
    925     this->m_descriptorBufferInfo.range = allocationSize;
    926 }
    927 
    928 void VkConstantBufferObj::Bind(VkCommandBuffer commandBuffer,
    929                                VkDeviceSize offset, uint32_t binding) {
    930     vkCmdBindVertexBuffers(commandBuffer, binding, 1, &handle(), &offset);
    931 }
    932 
    933 void VkConstantBufferObj::BufferMemoryBarrier(VkFlags srcAccessMask /*=
    934             VK_ACCESS_HOST_WRITE_BIT |
    935             VK_ACCESS_SHADER_WRITE_BIT |
    936             VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
    937             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
    938             VK_MEMORY_OUTPUT_COPY_BIT*/,
    939                                               VkFlags dstAccessMask /*=
    940             VK_ACCESS_HOST_READ_BIT |
    941             VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
    942             VK_ACCESS_INDEX_READ_BIT |
    943             VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
    944             VK_ACCESS_UNIFORM_READ_BIT |
    945             VK_ACCESS_SHADER_READ_BIT |
    946             VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
    947             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
    948             VK_MEMORY_INPUT_COPY_BIT*/) {
    949     VkResult err = VK_SUCCESS;
    950 
    951     if (!m_commandBuffer) {
    952         m_fence.init(*m_device, vk_testing::Fence::create_info());
    953         VkCommandPoolCreateInfo cmd_pool_info = {};
    954         cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
    955         cmd_pool_info.pNext = NULL;
    956         cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
    957         cmd_pool_info.flags = 0;
    958         m_commandPool = new vk_testing::CommandPool(*m_device, cmd_pool_info);
    959         m_commandBuffer =
    960             new VkCommandBufferObj(m_device, m_commandPool->handle());
    961     } else {
    962         m_device->wait(m_fence);
    963     }
    964 
    965     // open the command buffer
    966     VkCommandBufferBeginInfo cmd_buf_info = {};
    967     VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
    968     cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    969     cmd_buf_info.pNext = NULL;
    970     cmd_buf_info.flags = 0;
    971     cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;
    972 
    973     cmd_buf_hinfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
    974     cmd_buf_hinfo.pNext = NULL;
    975     cmd_buf_hinfo.renderPass = VK_NULL_HANDLE;
    976     cmd_buf_hinfo.subpass = 0;
    977     cmd_buf_hinfo.framebuffer = VK_NULL_HANDLE;
    978     cmd_buf_hinfo.occlusionQueryEnable = VK_FALSE;
    979     cmd_buf_hinfo.queryFlags = 0;
    980     cmd_buf_hinfo.pipelineStatistics = 0;
    981 
    982     err = m_commandBuffer->BeginCommandBuffer(&cmd_buf_info);
    983     ASSERT_VK_SUCCESS(err);
    984 
    985     VkBufferMemoryBarrier memory_barrier = buffer_memory_barrier(
    986         srcAccessMask, dstAccessMask, 0, m_numVertices * m_stride);
    987     VkBufferMemoryBarrier *pmemory_barrier = &memory_barrier;
    988 
    989     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
    990     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
    991 
    992     // write barrier to the command buffer
    993     m_commandBuffer->PipelineBarrier(src_stages, dest_stages, 0, 0, NULL, 1,
    994                                      pmemory_barrier, 0, NULL);
    995 
    996     // finish recording the command buffer
    997     err = m_commandBuffer->EndCommandBuffer();
    998     ASSERT_VK_SUCCESS(err);
    999 
   1000     // submit the command buffer to the universal queue
   1001     VkCommandBuffer bufferArray[1];
   1002     bufferArray[0] = m_commandBuffer->GetBufferHandle();
   1003     VkSubmitInfo submit_info;
   1004     submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
   1005     submit_info.pNext = NULL;
   1006     submit_info.waitSemaphoreCount = 0;
   1007     submit_info.pWaitSemaphores = NULL;
   1008     submit_info.pWaitDstStageMask = NULL;
   1009     submit_info.commandBufferCount = 1;
   1010     submit_info.pCommandBuffers = bufferArray;
   1011     submit_info.signalSemaphoreCount = 0;
   1012     submit_info.pSignalSemaphores = NULL;
   1013 
   1014     err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, m_fence.handle());
   1015     ASSERT_VK_SUCCESS(err);
   1016 }
   1017 
   1018 VkIndexBufferObj::VkIndexBufferObj(VkDeviceObj *device)
   1019     : VkConstantBufferObj(device) {}
   1020 
   1021 void VkIndexBufferObj::CreateAndInitBuffer(int numIndexes,
   1022                                            VkIndexType indexType,
   1023                                            const void *data) {
   1024     m_numVertices = numIndexes;
   1025     m_indexType = indexType;
   1026     switch (indexType) {
   1027     case VK_INDEX_TYPE_UINT16:
   1028         m_stride = 2;
   1029         break;
   1030     case VK_INDEX_TYPE_UINT32:
   1031         m_stride = 4;
   1032         break;
   1033     default:
   1034         assert(!"unknown index type");
   1035         m_stride = 2;
   1036         break;
   1037     }
   1038 
   1039     const size_t allocationSize = numIndexes * m_stride;
   1040     VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
   1041     init_as_src_and_dst(*m_device, allocationSize, reqs);
   1042 
   1043     void *pData = memory().map();
   1044     memcpy(pData, data, allocationSize);
   1045     memory().unmap();
   1046 
   1047     // set up the descriptor for the constant buffer
   1048     this->m_descriptorBufferInfo.buffer = handle();
   1049     this->m_descriptorBufferInfo.offset = 0;
   1050     this->m_descriptorBufferInfo.range = allocationSize;
   1051 }
   1052 
   1053 void VkIndexBufferObj::Bind(VkCommandBuffer commandBuffer,
   1054                             VkDeviceSize offset) {
   1055     vkCmdBindIndexBuffer(commandBuffer, handle(), offset, m_indexType);
   1056 }
   1057 
   1058 VkIndexType VkIndexBufferObj::GetIndexType() { return m_indexType; }
   1059 
   1060 VkPipelineShaderStageCreateInfo VkShaderObj::GetStageCreateInfo() const {
   1061     VkPipelineShaderStageCreateInfo stageInfo = {};
   1062 
   1063     stageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
   1064     stageInfo.stage = m_stage;
   1065     stageInfo.module = handle();
   1066     stageInfo.pName = m_name;
   1067 
   1068     return stageInfo;
   1069 }
   1070 
   1071 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code,
   1072                          VkShaderStageFlagBits stage,
   1073                          VkRenderFramework *framework,
   1074                          char const *name) {
   1075     VkResult U_ASSERT_ONLY err = VK_SUCCESS;
   1076     std::vector<unsigned int> spv;
   1077     VkShaderModuleCreateInfo moduleCreateInfo;
   1078     size_t shader_len;
   1079 
   1080     m_stage = stage;
   1081     m_device = device;
   1082     m_name = name;
   1083 
   1084     moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
   1085     moduleCreateInfo.pNext = NULL;
   1086 
   1087     if (framework->m_use_glsl) {
   1088 
   1089         shader_len = strlen(shader_code);
   1090         moduleCreateInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
   1091         moduleCreateInfo.pCode = (uint32_t *)malloc(moduleCreateInfo.codeSize);
   1092         moduleCreateInfo.flags = 0;
   1093 
   1094         /* try version 0 first: VkShaderStage followed by GLSL */
   1095         ((uint32_t *)moduleCreateInfo.pCode)[0] = ICD_SPV_MAGIC;
   1096         ((uint32_t *)moduleCreateInfo.pCode)[1] = 0;
   1097         ((uint32_t *)moduleCreateInfo.pCode)[2] = stage;
   1098         memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code,
   1099                shader_len + 1);
   1100 
   1101     } else {
   1102 
   1103         // Use Reference GLSL to SPV compiler
   1104         framework->GLSLtoSPV(stage, shader_code, spv);
   1105         moduleCreateInfo.pCode = spv.data();
   1106         moduleCreateInfo.codeSize = spv.size() * sizeof(unsigned int);
   1107         moduleCreateInfo.flags = 0;
   1108     }
   1109 
   1110     err = init_try(*m_device, moduleCreateInfo);
   1111     assert(VK_SUCCESS == err);
   1112 }
   1113 
   1114 VkPipelineObj::VkPipelineObj(VkDeviceObj *device) {
   1115     m_device = device;
   1116 
   1117     m_vi_state.pNext = VK_NULL_HANDLE;
   1118     m_vi_state.vertexBindingDescriptionCount = 0;
   1119     m_vi_state.pVertexBindingDescriptions = VK_NULL_HANDLE;
   1120     m_vi_state.vertexAttributeDescriptionCount = 0;
   1121     m_vi_state.pVertexAttributeDescriptions = VK_NULL_HANDLE;
   1122 
   1123     m_vertexBufferCount = 0;
   1124 
   1125     m_ia_state.sType =
   1126         VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
   1127     m_ia_state.pNext = VK_NULL_HANDLE;
   1128     m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
   1129     m_ia_state.primitiveRestartEnable = VK_FALSE;
   1130 
   1131     m_rs_state.sType =
   1132         VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
   1133     m_rs_state.pNext = VK_NULL_HANDLE;
   1134     m_rs_state.depthClampEnable = VK_TRUE;
   1135     m_rs_state.rasterizerDiscardEnable = VK_FALSE;
   1136     m_rs_state.polygonMode = VK_POLYGON_MODE_FILL;
   1137     m_rs_state.cullMode = VK_CULL_MODE_BACK_BIT;
   1138     m_rs_state.frontFace = VK_FRONT_FACE_CLOCKWISE;
   1139     m_rs_state.depthBiasEnable = VK_FALSE;
   1140     m_rs_state.lineWidth = 1.0f;
   1141     m_rs_state.depthBiasConstantFactor = 0.0f;
   1142     m_rs_state.depthBiasClamp = 0.0f;
   1143     m_rs_state.depthBiasSlopeFactor = 0.0f;
   1144 
   1145     memset(&m_cb_state, 0, sizeof(m_cb_state));
   1146     m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
   1147     m_cb_state.pNext = VK_NULL_HANDLE;
   1148     m_cb_state.logicOp = VK_LOGIC_OP_COPY;
   1149     m_cb_state.blendConstants[0] = 1.0f;
   1150     m_cb_state.blendConstants[1] = 1.0f;
   1151     m_cb_state.blendConstants[2] = 1.0f;
   1152     m_cb_state.blendConstants[3] = 1.0f;
   1153 
   1154     m_ms_state.pNext = VK_NULL_HANDLE;
   1155     m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
   1156     m_ms_state.pSampleMask = NULL;
   1157     m_ms_state.alphaToCoverageEnable = VK_FALSE;
   1158     m_ms_state.alphaToOneEnable = VK_FALSE;
   1159     m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
   1160     m_ms_state.minSampleShading = 0;
   1161     m_ms_state.sampleShadingEnable = 0;
   1162 
   1163     m_vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
   1164     m_vp_state.pNext = VK_NULL_HANDLE;
   1165     m_vp_state.viewportCount = 1;
   1166     m_vp_state.scissorCount = 1;
   1167     m_vp_state.pViewports = NULL;
   1168     m_vp_state.pScissors = NULL;
   1169 
   1170     m_ds_state.sType =
   1171         VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
   1172     m_ds_state.pNext = VK_NULL_HANDLE, m_ds_state.depthTestEnable = VK_FALSE;
   1173     m_ds_state.depthWriteEnable = VK_FALSE;
   1174     m_ds_state.depthBoundsTestEnable = VK_FALSE;
   1175     m_ds_state.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
   1176     m_ds_state.back.depthFailOp = VK_STENCIL_OP_KEEP;
   1177     m_ds_state.back.failOp = VK_STENCIL_OP_KEEP;
   1178     m_ds_state.back.passOp = VK_STENCIL_OP_KEEP;
   1179     m_ds_state.back.compareOp = VK_COMPARE_OP_ALWAYS;
   1180     m_ds_state.stencilTestEnable = VK_FALSE;
   1181     m_ds_state.back.compareMask = 0xff;
   1182     m_ds_state.back.writeMask = 0xff;
   1183     m_ds_state.back.reference = 0;
   1184     m_ds_state.minDepthBounds = 0.f;
   1185     m_ds_state.maxDepthBounds = 1.f;
   1186 
   1187     m_ds_state.front = m_ds_state.back;
   1188 };
   1189 
   1190 void VkPipelineObj::AddShader(VkShaderObj *shader) {
   1191     m_shaderObjs.push_back(shader);
   1192 }
   1193 
   1194 void VkPipelineObj::AddVertexInputAttribs(
   1195     VkVertexInputAttributeDescription *vi_attrib, int count) {
   1196     m_vi_state.pVertexAttributeDescriptions = vi_attrib;
   1197     m_vi_state.vertexAttributeDescriptionCount = count;
   1198 }
   1199 
   1200 void VkPipelineObj::AddVertexInputBindings(
   1201     VkVertexInputBindingDescription *vi_binding, int count) {
   1202     m_vi_state.pVertexBindingDescriptions = vi_binding;
   1203     m_vi_state.vertexBindingDescriptionCount = count;
   1204 }
   1205 
   1206 void VkPipelineObj::AddColorAttachment(
   1207     uint32_t binding, const VkPipelineColorBlendAttachmentState *att) {
   1208     if (binding + 1 > m_colorAttachments.size()) {
   1209         m_colorAttachments.resize(binding + 1);
   1210     }
   1211     m_colorAttachments[binding] = *att;
   1212 }
   1213 
   1214 void VkPipelineObj::SetDepthStencil(
   1215     VkPipelineDepthStencilStateCreateInfo *ds_state) {
   1216     m_ds_state.depthTestEnable = ds_state->depthTestEnable;
   1217     m_ds_state.depthWriteEnable = ds_state->depthWriteEnable;
   1218     m_ds_state.depthBoundsTestEnable = ds_state->depthBoundsTestEnable;
   1219     m_ds_state.depthCompareOp = ds_state->depthCompareOp;
   1220     m_ds_state.stencilTestEnable = ds_state->stencilTestEnable;
   1221     m_ds_state.back = ds_state->back;
   1222     m_ds_state.front = ds_state->front;
   1223 }
   1224 
   1225 void VkPipelineObj::SetViewport(vector<VkViewport> viewports) {
   1226     m_viewports = viewports;
   1227     // If we explicitly set a null viewport, pass it through to create info
   1228     // but preserve viewportCount because it musn't change
   1229     if (m_viewports.size() == 0) {
   1230         m_vp_state.pViewports = nullptr;
   1231     }
   1232 }
   1233 
   1234 void VkPipelineObj::SetScissor(vector<VkRect2D> scissors) {
   1235     m_scissors = scissors;
   1236     // If we explicitly set a null scissors, pass it through to create info
   1237     // but preserve viewportCount because it musn't change
   1238     if (m_scissors.size() == 0) {
   1239         m_vp_state.pScissors = nullptr;
   1240     }
   1241 }
   1242 
   1243 void VkPipelineObj::MakeDynamic(VkDynamicState state) {
   1244     /* Only add a state once */
   1245     for (auto it = m_dynamic_state_enables.begin();
   1246          it != m_dynamic_state_enables.end(); it++) {
   1247         if ((*it) == state)
   1248             return;
   1249     }
   1250     m_dynamic_state_enables.push_back(state);
   1251 }
   1252 
   1253 void VkPipelineObj::SetMSAA(VkPipelineMultisampleStateCreateInfo *ms_state) {
   1254     memcpy(&m_ms_state, ms_state, sizeof(VkPipelineMultisampleStateCreateInfo));
   1255 }
   1256 
   1257 VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout,
   1258                                          VkRenderPass render_pass) {
   1259     VkGraphicsPipelineCreateInfo info = {};
   1260     VkPipelineDynamicStateCreateInfo dsci = {};
   1261 
   1262     info.stageCount = m_shaderObjs.size();
   1263     info.pStages = new VkPipelineShaderStageCreateInfo[info.stageCount];
   1264 
   1265     for (size_t i = 0; i < m_shaderObjs.size(); i++) {
   1266         ((VkPipelineShaderStageCreateInfo *)info.pStages)[i] =
   1267             m_shaderObjs[i]->GetStageCreateInfo();
   1268     }
   1269 
   1270     if (m_vi_state.vertexAttributeDescriptionCount &&
   1271         m_vi_state.vertexBindingDescriptionCount) {
   1272         m_vi_state.sType =
   1273             VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
   1274         info.pVertexInputState = &m_vi_state;
   1275     } else {
   1276         info.pVertexInputState = NULL;
   1277     }
   1278 
   1279     info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
   1280     info.pNext = NULL;
   1281     info.flags = 0;
   1282     info.layout = layout;
   1283 
   1284     m_cb_state.attachmentCount = m_colorAttachments.size();
   1285     m_cb_state.pAttachments = m_colorAttachments.data();
   1286 
   1287     if (m_viewports.size() > 0) {
   1288         m_vp_state.viewportCount = m_viewports.size();
   1289         m_vp_state.pViewports = m_viewports.data();
   1290     } else {
   1291         MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
   1292     }
   1293 
   1294     if (m_scissors.size() > 0) {
   1295         m_vp_state.scissorCount = m_scissors.size();
   1296         m_vp_state.pScissors = m_scissors.data();
   1297     } else {
   1298         MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
   1299     }
   1300 
   1301     if (m_dynamic_state_enables.size() > 0) {
   1302         dsci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
   1303         dsci.dynamicStateCount = m_dynamic_state_enables.size();
   1304         dsci.pDynamicStates = m_dynamic_state_enables.data();
   1305         info.pDynamicState = &dsci;
   1306     }
   1307 
   1308     info.renderPass = render_pass;
   1309     info.subpass = 0;
   1310     info.pTessellationState = NULL;
   1311     info.pInputAssemblyState = &m_ia_state;
   1312     info.pViewportState = &m_vp_state;
   1313     info.pRasterizationState = &m_rs_state;
   1314     info.pMultisampleState = &m_ms_state;
   1315     info.pDepthStencilState = &m_ds_state;
   1316     info.pColorBlendState = &m_cb_state;
   1317 
   1318     return init_try(*m_device, info);
   1319 }
   1320 
   1321 VkCommandBufferObj::VkCommandBufferObj(VkDeviceObj *device,
   1322                                        VkCommandPool pool) {
   1323     m_device = device;
   1324 
   1325     init(*device, vk_testing::CommandBuffer::create_info(pool));
   1326 }
   1327 
   1328 VkCommandBuffer VkCommandBufferObj::GetBufferHandle() { return handle(); }
   1329 
   1330 VkResult
   1331 VkCommandBufferObj::BeginCommandBuffer(VkCommandBufferBeginInfo *pInfo) {
   1332     begin(pInfo);
   1333     return VK_SUCCESS;
   1334 }
   1335 
   1336 VkResult VkCommandBufferObj::BeginCommandBuffer() {
   1337     begin();
   1338     return VK_SUCCESS;
   1339 }
   1340 
   1341 VkResult VkCommandBufferObj::EndCommandBuffer() {
   1342     end();
   1343     return VK_SUCCESS;
   1344 }
   1345 
   1346 void VkCommandBufferObj::PipelineBarrier(
   1347     VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages,
   1348     VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount,
   1349     const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
   1350     const VkBufferMemoryBarrier *pBufferMemoryBarriers,
   1351     uint32_t imageMemoryBarrierCount,
   1352     const VkImageMemoryBarrier *pImageMemoryBarriers) {
   1353     vkCmdPipelineBarrier(handle(), src_stages, dest_stages, dependencyFlags,
   1354                          memoryBarrierCount, pMemoryBarriers,
   1355                          bufferMemoryBarrierCount, pBufferMemoryBarriers,
   1356                          imageMemoryBarrierCount, pImageMemoryBarriers);
   1357 }
   1358 
   1359 void VkCommandBufferObj::ClearAllBuffers(VkClearColorValue clear_color,
   1360                                          float depth_clear_color,
   1361                                          uint32_t stencil_clear_color,
   1362                                          VkDepthStencilObj *depthStencilObj) {
   1363     uint32_t i;
   1364     const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT |
   1365                                 VK_ACCESS_SHADER_WRITE_BIT |
   1366                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
   1367                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
   1368                                 VK_ACCESS_TRANSFER_WRITE_BIT;
   1369     const VkFlags input_mask = 0;
   1370 
   1371     // whatever we want to do, we do it to the whole buffer
   1372     VkImageSubresourceRange srRange = {};
   1373     srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
   1374     srRange.baseMipLevel = 0;
   1375     srRange.levelCount = VK_REMAINING_MIP_LEVELS;
   1376     srRange.baseArrayLayer = 0;
   1377     srRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
   1378 
   1379     VkImageMemoryBarrier memory_barrier = {};
   1380     memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
   1381     memory_barrier.srcAccessMask = output_mask;
   1382     memory_barrier.dstAccessMask = input_mask;
   1383     memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
   1384     memory_barrier.subresourceRange = srRange;
   1385     VkImageMemoryBarrier *pmemory_barrier = &memory_barrier;
   1386 
   1387     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
   1388     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
   1389 
   1390     for (i = 0; i < m_renderTargets.size(); i++) {
   1391         memory_barrier.image = m_renderTargets[i]->image();
   1392         memory_barrier.oldLayout = m_renderTargets[i]->layout();
   1393         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
   1394                              NULL, 1, pmemory_barrier);
   1395         m_renderTargets[i]->layout(memory_barrier.newLayout);
   1396 
   1397         vkCmdClearColorImage(handle(), m_renderTargets[i]->image(),
   1398                              VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1,
   1399                              &srRange);
   1400     }
   1401 
   1402     if (depthStencilObj) {
   1403         VkImageSubresourceRange dsRange = {};
   1404         dsRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
   1405         dsRange.baseMipLevel = 0;
   1406         dsRange.levelCount = VK_REMAINING_MIP_LEVELS;
   1407         dsRange.baseArrayLayer = 0;
   1408         dsRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
   1409 
   1410         // prepare the depth buffer for clear
   1411 
   1412         memory_barrier.oldLayout = memory_barrier.newLayout;
   1413         memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
   1414         memory_barrier.image = depthStencilObj->handle();
   1415         memory_barrier.subresourceRange = dsRange;
   1416 
   1417         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
   1418                              NULL, 1, pmemory_barrier);
   1419 
   1420         VkClearDepthStencilValue clear_value = {depth_clear_color,
   1421                                                 stencil_clear_color};
   1422         vkCmdClearDepthStencilImage(handle(), depthStencilObj->handle(),
   1423                                     VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1,
   1424                                     &dsRange);
   1425 
   1426         // prepare depth buffer for rendering
   1427         memory_barrier.image = depthStencilObj->handle();
   1428         memory_barrier.newLayout = memory_barrier.oldLayout;
   1429         memory_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
   1430         memory_barrier.subresourceRange = dsRange;
   1431         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
   1432                              NULL, 1, pmemory_barrier);
   1433     }
   1434 }
   1435 
   1436 void VkCommandBufferObj::FillBuffer(VkBuffer buffer, VkDeviceSize offset,
   1437                                     VkDeviceSize fill_size, uint32_t data) {
   1438     vkCmdFillBuffer(handle(), buffer, offset, fill_size, data);
   1439 }
   1440 
   1441 void VkCommandBufferObj::UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset,
   1442                                       VkDeviceSize dataSize,
   1443                                       const uint32_t *pData) {
   1444     vkCmdUpdateBuffer(handle(), buffer, dstOffset, dataSize, pData);
   1445 }
   1446 
   1447 void VkCommandBufferObj::CopyImage(VkImage srcImage,
   1448                                    VkImageLayout srcImageLayout,
   1449                                    VkImage dstImage,
   1450                                    VkImageLayout dstImageLayout,
   1451                                    uint32_t regionCount,
   1452                                    const VkImageCopy *pRegions) {
   1453     vkCmdCopyImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout,
   1454                    regionCount, pRegions);
   1455 }
   1456 
   1457 void VkCommandBufferObj::ResolveImage(VkImage srcImage,
   1458                                       VkImageLayout srcImageLayout,
   1459                                       VkImage dstImage,
   1460                                       VkImageLayout dstImageLayout,
   1461                                       uint32_t regionCount,
   1462                                       const VkImageResolve *pRegions) {
   1463     vkCmdResolveImage(handle(), srcImage, srcImageLayout, dstImage,
   1464                       dstImageLayout, regionCount, pRegions);
   1465 }
   1466 
   1467 void VkCommandBufferObj::PrepareAttachments() {
   1468     uint32_t i;
   1469     const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT |
   1470                                 VK_ACCESS_SHADER_WRITE_BIT |
   1471                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
   1472                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
   1473                                 VK_ACCESS_TRANSFER_WRITE_BIT;
   1474     const VkFlags input_mask =
   1475         VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
   1476         VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
   1477         VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
   1478         VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
   1479         VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_MEMORY_READ_BIT;
   1480 
   1481     VkImageSubresourceRange srRange = {};
   1482     srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
   1483     srRange.baseMipLevel = 0;
   1484     srRange.levelCount = VK_REMAINING_MIP_LEVELS;
   1485     srRange.baseArrayLayer = 0;
   1486     srRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
   1487 
   1488     VkImageMemoryBarrier memory_barrier = {};
   1489     memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
   1490     memory_barrier.srcAccessMask = output_mask;
   1491     memory_barrier.dstAccessMask = input_mask;
   1492     memory_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
   1493     memory_barrier.subresourceRange = srRange;
   1494     VkImageMemoryBarrier *pmemory_barrier = &memory_barrier;
   1495 
   1496     VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
   1497     VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
   1498 
   1499     for (i = 0; i < m_renderTargets.size(); i++) {
   1500         memory_barrier.image = m_renderTargets[i]->image();
   1501         memory_barrier.oldLayout = m_renderTargets[i]->layout();
   1502         vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0,
   1503                              NULL, 1, pmemory_barrier);
   1504         m_renderTargets[i]->layout(memory_barrier.newLayout);
   1505     }
   1506 }
   1507 
   1508 void VkCommandBufferObj::BeginRenderPass(const VkRenderPassBeginInfo &info) {
   1509     vkCmdBeginRenderPass(handle(), &info, VK_SUBPASS_CONTENTS_INLINE);
   1510 }
   1511 
   1512 void VkCommandBufferObj::EndRenderPass() { vkCmdEndRenderPass(handle()); }
   1513 
   1514 void VkCommandBufferObj::SetViewport(uint32_t firstViewport,
   1515                                      uint32_t viewportCount,
   1516                                      const VkViewport *pViewports) {
   1517     vkCmdSetViewport(handle(), firstViewport, viewportCount, pViewports);
   1518 }
   1519 
   1520 void VkCommandBufferObj::SetScissor(uint32_t firstScissor,
   1521                                     uint32_t scissorCount,
   1522                                     const VkRect2D *pScissors) {
   1523     vkCmdSetScissor(handle(), firstScissor, scissorCount, pScissors);
   1524 }
   1525 
   1526 void VkCommandBufferObj::SetLineWidth(float lineWidth) {
   1527     vkCmdSetLineWidth(handle(), lineWidth);
   1528 }
   1529 
   1530 void VkCommandBufferObj::SetDepthBias(float depthBiasConstantFactor,
   1531                                       float depthBiasClamp,
   1532                                       float depthBiasSlopeFactor) {
   1533     vkCmdSetDepthBias(handle(), depthBiasConstantFactor, depthBiasClamp,
   1534                       depthBiasSlopeFactor);
   1535 }
   1536 
   1537 void VkCommandBufferObj::SetBlendConstants(const float blendConstants[4]) {
   1538     vkCmdSetBlendConstants(handle(), blendConstants);
   1539 }
   1540 
   1541 void VkCommandBufferObj::SetDepthBounds(float minDepthBounds,
   1542                                         float maxDepthBounds) {
   1543     vkCmdSetDepthBounds(handle(), minDepthBounds, maxDepthBounds);
   1544 }
   1545 
   1546 void VkCommandBufferObj::SetStencilReadMask(VkStencilFaceFlags faceMask,
   1547                                             uint32_t compareMask) {
   1548     vkCmdSetStencilCompareMask(handle(), faceMask, compareMask);
   1549 }
   1550 
   1551 void VkCommandBufferObj::SetStencilWriteMask(VkStencilFaceFlags faceMask,
   1552                                              uint32_t writeMask) {
   1553     vkCmdSetStencilWriteMask(handle(), faceMask, writeMask);
   1554 }
   1555 
   1556 void VkCommandBufferObj::SetStencilReference(VkStencilFaceFlags faceMask,
   1557                                              uint32_t reference) {
   1558     vkCmdSetStencilReference(handle(), faceMask, reference);
   1559 }
   1560 
   1561 void VkCommandBufferObj::AddRenderTarget(VkImageObj *renderTarget) {
   1562     m_renderTargets.push_back(renderTarget);
   1563 }
   1564 
   1565 void VkCommandBufferObj::DrawIndexed(uint32_t indexCount,
   1566                                      uint32_t instanceCount,
   1567                                      uint32_t firstIndex, int32_t vertexOffset,
   1568                                      uint32_t firstInstance) {
   1569     vkCmdDrawIndexed(handle(), indexCount, instanceCount, firstIndex,
   1570                      vertexOffset, firstInstance);
   1571 }
   1572 
   1573 void VkCommandBufferObj::Draw(uint32_t vertexCount, uint32_t instanceCount,
   1574                               uint32_t firstVertex, uint32_t firstInstance) {
   1575     vkCmdDraw(handle(), vertexCount, instanceCount, firstVertex, firstInstance);
   1576 }
   1577 
   1578 void VkCommandBufferObj::QueueCommandBuffer() {
   1579     VkFence nullFence = {VK_NULL_HANDLE};
   1580     QueueCommandBuffer(nullFence);
   1581 }
   1582 
   1583 void VkCommandBufferObj::QueueCommandBuffer(VkFence fence) {
   1584     VkResult err = VK_SUCCESS;
   1585 
   1586     // submit the command buffer to the universal queue
   1587     VkSubmitInfo submit_info;
   1588     submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
   1589     submit_info.pNext = NULL;
   1590     submit_info.waitSemaphoreCount = 0;
   1591     submit_info.pWaitSemaphores = NULL;
   1592     submit_info.pWaitDstStageMask = NULL;
   1593     submit_info.commandBufferCount = 1;
   1594     submit_info.pCommandBuffers = &handle();
   1595     submit_info.signalSemaphoreCount = 0;
   1596     submit_info.pSignalSemaphores = NULL;
   1597 
   1598     err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
   1599     ASSERT_VK_SUCCESS(err);
   1600 
   1601     err = vkQueueWaitIdle(m_device->m_queue);
   1602     ASSERT_VK_SUCCESS(err);
   1603 
   1604     // Wait for work to finish before cleaning up.
   1605     vkDeviceWaitIdle(m_device->device());
   1606 }
   1607 
   1608 void VkCommandBufferObj::BindPipeline(VkPipelineObj &pipeline) {
   1609     vkCmdBindPipeline(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
   1610                       pipeline.handle());
   1611 }
   1612 
   1613 void VkCommandBufferObj::BindDescriptorSet(VkDescriptorSetObj &descriptorSet) {
   1614     VkDescriptorSet set_obj = descriptorSet.GetDescriptorSetHandle();
   1615 
   1616     // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic buffer
   1617     // view)
   1618     vkCmdBindDescriptorSets(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
   1619                             descriptorSet.GetPipelineLayout(), 0, 1, &set_obj,
   1620                             0, NULL);
   1621 }
   1622 
   1623 void VkCommandBufferObj::BindIndexBuffer(VkIndexBufferObj *indexBuffer,
   1624                                          VkDeviceSize offset) {
   1625     vkCmdBindIndexBuffer(handle(), indexBuffer->handle(), offset,
   1626                          indexBuffer->GetIndexType());
   1627 }
   1628 
   1629 void VkCommandBufferObj::BindVertexBuffer(VkConstantBufferObj *vertexBuffer,
   1630                                           VkDeviceSize offset,
   1631                                           uint32_t binding) {
   1632     vkCmdBindVertexBuffers(handle(), binding, 1, &vertexBuffer->handle(),
   1633                            &offset);
   1634 }
   1635 
   1636 VkDepthStencilObj::VkDepthStencilObj() { m_initialized = false; }
   1637 bool VkDepthStencilObj::Initialized() { return m_initialized; }
   1638 
   1639 VkImageView *VkDepthStencilObj::BindInfo() { return &m_attachmentBindInfo; }
   1640 
   1641 void VkDepthStencilObj::Init(VkDeviceObj *device, int32_t width, int32_t height,
   1642                              VkFormat format) {
   1643     VkImageCreateInfo image_info = {};
   1644     VkImageViewCreateInfo view_info = {};
   1645 
   1646     m_device = device;
   1647     m_initialized = true;
   1648     m_depth_stencil_fmt = format;
   1649 
   1650     image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
   1651     image_info.pNext = NULL;
   1652     image_info.imageType = VK_IMAGE_TYPE_2D;
   1653     image_info.format = m_depth_stencil_fmt;
   1654     image_info.extent.width = width;
   1655     image_info.extent.height = height;
   1656     image_info.extent.depth = 1;
   1657     image_info.mipLevels = 1;
   1658     image_info.arrayLayers = 1;
   1659     image_info.samples = VK_SAMPLE_COUNT_1_BIT;
   1660     image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
   1661     image_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
   1662     image_info.flags = 0;
   1663     image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
   1664     image_info.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
   1665     image_info.queueFamilyIndexCount = 0;
   1666     image_info.pQueueFamilyIndices = NULL;
   1667     init(*m_device, image_info);
   1668 
   1669     view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
   1670     view_info.pNext = NULL;
   1671     view_info.image = VK_NULL_HANDLE;
   1672     view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
   1673     view_info.subresourceRange.baseMipLevel = 0;
   1674     view_info.subresourceRange.levelCount = 1;
   1675     view_info.subresourceRange.baseArrayLayer = 0;
   1676     view_info.subresourceRange.layerCount = 1;
   1677     view_info.flags = 0;
   1678     view_info.format = m_depth_stencil_fmt;
   1679     view_info.image = handle();
   1680     view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
   1681     m_imageView.init(*m_device, view_info);
   1682 
   1683     m_attachmentBindInfo = m_imageView.handle();
   1684 }
   1685