1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #ifndef ST_TEXTURE_H 29 #define ST_TEXTURE_H 30 31 32 #include "pipe/p_context.h" 33 #include "util/u_sampler.h" 34 35 #include "main/mtypes.h" 36 37 38 struct pipe_resource; 39 40 41 /** 42 * Subclass of gl_texure_image. 43 */ 44 struct st_texture_image 45 { 46 struct gl_texture_image base; 47 48 /** Used to store texture data that doesn't fit in the parent 49 * object's mipmap buffer. 50 */ 51 GLubyte *TexData; 52 53 /* If stImage->pt != NULL, image data is stored here. 54 * Else if stImage->TexData != NULL, image is stored there. 55 * Else there is no image data. 56 */ 57 struct pipe_resource *pt; 58 59 struct pipe_transfer *transfer; 60 }; 61 62 63 /** 64 * Subclass of gl_texure_object. 65 */ 66 struct st_texture_object 67 { 68 struct gl_texture_object base; /* The "parent" object */ 69 70 /* The texture must include at levels [0..lastLevel] once validated: 71 */ 72 GLuint lastLevel; 73 74 /** The size of the level=0 mipmap image. 75 * Note that the number of 1D array layers will be in height0 and the 76 * number of 2D array layers will be in depth0, as in GL. 77 */ 78 GLuint width0, height0, depth0; 79 80 /* On validation any active images held in main memory or in other 81 * textures will be copied to this texture and the old storage freed. 82 */ 83 struct pipe_resource *pt; 84 85 /* Default sampler view attached to this texture object. Created lazily 86 * on first binding. 87 */ 88 struct pipe_sampler_view *sampler_view; 89 90 /* True if there is/was a surface bound to this texture object. It helps 91 * track whether the texture object is surface based or not. 92 */ 93 GLboolean surface_based; 94 }; 95 96 97 static INLINE struct st_texture_image * 98 st_texture_image(struct gl_texture_image *img) 99 { 100 return (struct st_texture_image *) img; 101 } 102 103 static INLINE struct st_texture_object * 104 st_texture_object(struct gl_texture_object *obj) 105 { 106 return (struct st_texture_object *) obj; 107 } 108 109 110 static INLINE struct pipe_resource * 111 st_get_texobj_resource(struct gl_texture_object *texObj) 112 { 113 struct st_texture_object *stObj = st_texture_object(texObj); 114 return stObj ? stObj->pt : NULL; 115 } 116 117 118 static INLINE struct pipe_resource * 119 st_get_stobj_resource(struct st_texture_object *stObj) 120 { 121 return stObj ? stObj->pt : NULL; 122 } 123 124 125 static INLINE struct pipe_sampler_view * 126 st_create_texture_sampler_view_format(struct pipe_context *pipe, 127 struct pipe_resource *texture, 128 enum pipe_format format) 129 { 130 struct pipe_sampler_view templ; 131 132 u_sampler_view_default_template(&templ, texture, format); 133 134 return pipe->create_sampler_view(pipe, texture, &templ); 135 } 136 137 static INLINE struct pipe_sampler_view * 138 st_create_texture_sampler_view(struct pipe_context *pipe, 139 struct pipe_resource *texture) 140 { 141 return st_create_texture_sampler_view_format(pipe, texture, 142 texture->format); 143 } 144 145 146 147 extern struct pipe_resource * 148 st_texture_create(struct st_context *st, 149 enum pipe_texture_target target, 150 enum pipe_format format, 151 GLuint last_level, 152 GLuint width0, 153 GLuint height0, 154 GLuint depth0, 155 GLuint layers, 156 GLuint tex_usage ); 157 158 159 extern void 160 st_gl_texture_dims_to_pipe_dims(GLenum texture, 161 GLuint widthIn, 162 GLuint heightIn, 163 GLuint depthIn, 164 GLuint *widthOut, 165 GLuint *heightOut, 166 GLuint *depthOut, 167 GLuint *layersOut); 168 169 /* Check if an image fits into an existing texture object. 170 */ 171 extern GLboolean 172 st_texture_match_image(const struct pipe_resource *pt, 173 const struct gl_texture_image *image); 174 175 /* Return a pointer to an image within a texture. Return image stride as 176 * well. 177 */ 178 extern GLubyte * 179 st_texture_image_map(struct st_context *st, 180 struct st_texture_image *stImage, 181 GLuint zoffset, 182 enum pipe_transfer_usage usage, 183 unsigned x, unsigned y, 184 unsigned w, unsigned h); 185 186 extern void 187 st_texture_image_unmap(struct st_context *st, 188 struct st_texture_image *stImage); 189 190 191 /* Return pointers to each 2d slice within an image. Indexed by depth 192 * value. 193 */ 194 extern const GLuint * 195 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); 196 197 198 /* Upload an image into a texture 199 */ 200 extern void 201 st_texture_image_data(struct st_context *st, 202 struct pipe_resource *dst, 203 GLuint face, GLuint level, void *src, 204 GLuint src_row_pitch, GLuint src_image_pitch); 205 206 207 /* Copy an image between two textures 208 */ 209 extern void 210 st_texture_image_copy(struct pipe_context *pipe, 211 struct pipe_resource *dst, GLuint dstLevel, 212 struct pipe_resource *src, GLuint srcLevel, 213 GLuint face); 214 215 216 extern struct pipe_resource * 217 st_create_color_map_texture(struct gl_context *ctx); 218 219 #endif 220