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      1 /**********************************************************
      2  * Copyright 2008-2012 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "util/u_debug.h"
     27 
     28 #include "svga_resource.h"
     29 #include "svga_resource_buffer.h"
     30 #include "svga_resource_texture.h"
     31 #include "svga_context.h"
     32 #include "svga_screen.h"
     33 
     34 
     35 static struct pipe_resource *
     36 svga_resource_create(struct pipe_screen *screen,
     37                      const struct pipe_resource *template)
     38 {
     39    if (template->target == PIPE_BUFFER)
     40       return svga_buffer_create(screen, template);
     41    else
     42       return svga_texture_create(screen, template);
     43 }
     44 
     45 
     46 static struct pipe_resource *
     47 svga_resource_from_handle(struct pipe_screen * screen,
     48                           const struct pipe_resource *template,
     49                           struct winsys_handle *whandle)
     50 {
     51    if (template->target == PIPE_BUFFER)
     52       return NULL;
     53    else
     54       return svga_texture_from_handle(screen, template, whandle);
     55 }
     56 
     57 
     58 void
     59 svga_init_resource_functions(struct svga_context *svga)
     60 {
     61    svga->pipe.get_transfer = u_get_transfer_vtbl;
     62    svga->pipe.transfer_map = u_transfer_map_vtbl;
     63    svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl;
     64    svga->pipe.transfer_unmap = u_transfer_unmap_vtbl;
     65    svga->pipe.transfer_destroy = u_transfer_destroy_vtbl;
     66    svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl;
     67 }
     68 
     69 void
     70 svga_init_screen_resource_functions(struct svga_screen *is)
     71 {
     72    is->screen.resource_create = svga_resource_create;
     73    is->screen.resource_from_handle = svga_resource_from_handle;
     74    is->screen.resource_get_handle = u_resource_get_handle_vtbl;
     75    is->screen.resource_destroy = u_resource_destroy_vtbl;
     76 }
     77