/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_blit.c | 380 * Calculate texcoords for given image region. 406 float texcoords[4]; local 413 flip_y, texcoords); 417 verts[2] = texcoords[0]; 418 verts[3] = texcoords[3]; 422 verts[6] = texcoords[1]; 423 verts[7] = texcoords[3]; 427 verts[10] = texcoords[1]; 428 verts[11] = texcoords[2];
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_blit.c | 255 * Calculate texcoords for given image region. 281 float texcoords[4]; local 288 flip_y, texcoords); 292 verts[2] = texcoords[0]; 293 verts[3] = texcoords[3]; 297 verts[6] = texcoords[1]; 298 verts[7] = texcoords[3]; 302 verts[10] = texcoords[1]; 303 verts[11] = texcoords[2];
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/system/core/libpixelflinger/ |
raster.cpp | 180 int32_t texcoords[8]; local 200 texcoords[0] = s0; 201 texcoords[1] = dsdx; 202 texcoords[2] = 0; 203 texcoords[3] = t0; 204 texcoords[4] = 0; 205 texcoords[5] = dtdy; 206 texcoords[6] = 0; 207 texcoords[7] = 0; 208 c->procs.texCoordGradScale8xv(c, tmu, texcoords); [all...] |
/prebuilts/misc/windows/sdl2/test/ |
testshader.c | 422 GLfloat texcoords[4]; local 453 texture = SDL_GL_LoadTexture(surface, texcoords); 465 DrawGLScene(window, texture, texcoords);
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_state.h | 126 uint32_t texcoords; member in struct:nv30_fragprog
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/frameworks/native/opengl/libagl/ |
texture.cpp | 699 int32_t texcoords[8]; local 722 texcoords[0] = s0; 723 texcoords[1] = dsdx; 724 texcoords[2] = 0; 725 texcoords[3] = t0; 726 texcoords[4] = 0; 727 texcoords[5] = dtdy; 728 texcoords[6] = 0; 729 texcoords[7] = 0; 730 c->rasterizer.procs.texCoordGradScale8xv(c, i, texcoords); [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 214 GLfloat Sright, Ttop; /**< right, top texcoords */ 283 const char *texcoords; member in struct:glsl_sampler [all...] |