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Searched
defs:texture2D
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
187
inline Vec4
texture2D
(const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
191
static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
194
static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
197
static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
198
static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
199
static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
200
static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
202
static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
205
static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
206
static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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/external/deqp/modules/glshared/
glsShaderRenderCase.cpp
69
TextureBinding::TextureBinding (const glu::
Texture2D
* tex2D, const tcu::Sampler& sampler)
108
void TextureBinding::setTexture (const glu::
Texture2D
* tex2D)
314
tcu::Vec4 ShaderEvalContext::
texture2D
(int unitNdx, const tcu::Vec2& texCoords)
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp
283
de::MovePtr<tcu::
Texture2D
> TextureBinding::loadTexture2D (const tcu::Archive& archive, const char* filename)
292
de::MovePtr<tcu::
Texture2D
> texture(new tcu::
Texture2D
(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), level.getWidth(), level.getHeight()));
357
tcu::Vec4 ShaderEvalContext::
texture2D
(int unitNdx, const tcu::Vec2& texCoords)
746
Move<VkImage> ShaderRenderCaseInstance::createImage2D (const tcu::
Texture2D
& texture,
782
de::MovePtr<Allocation> ShaderRenderCaseInstance::uploadImage2D (const tcu::
Texture2D
& refTexture,
946
const tcu::
Texture2D
& refTexture = textureBinding.get2D();
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/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
279
inline Vec4
texture2D
(const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
296
static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
301
static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
306
static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
307
static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
308
static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
309
static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
313
static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
318
static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
319
static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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