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Searched
defs:vao
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fNegativeVertexArrayApiTests.cpp
156
GLuint
vao
= 0;
local
158
ctx.glGenVertexArrays(1, &
vao
);
159
ctx.glBindVertexArray(
vao
);
167
ctx.glDeleteVertexArrays(1, &
vao
);
200
GLuint
vao
= 0;
local
202
ctx.glGenVertexArrays(1, &
vao
);
203
ctx.glBindVertexArray(
vao
);
211
ctx.glDeleteVertexArrays(1, &
vao
);
220
GLuint
vao
= 0;
local
223
ctx.glGenVertexArrays(1, &
vao
);
283
GLuint
vao
= 0;
local
[
all
...]
/external/deqp/modules/gles3/functional/
es3fVertexArrayObjectTests.cpp
127
VertexArrayState
vao
;
member in struct:deqp::gles3::Functional::__anon11012::Spec
244
m_vaoProgram = createProgram(m_spec.
vao
);
254
if (m_spec.useDrawElements && (m_spec.
vao
.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
600
GLuint
vao
= 0;
local
602
GLU_CHECK_CALL(glGenVertexArrays(1, &
vao
));
603
GLU_CHECK_CALL(glBindVertexArray(
vao
));
604
setState(m_spec.
vao
);
609
GLU_CHECK_CALL(glBindVertexArray(
vao
));
611
makeDrawCall(m_spec.
vao
);
613
setState(m_spec.
vao
);
1177
GLuint
vao
= 0;
local
[
all
...]
/external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp
101
deUint32
vao
= *i;
local
102
gl.deleteVertexArrays(1, &
vao
);
Completed in 91 milliseconds