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    Searched defs:velocities (Results 1 - 10 of 10) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
SolverData.java 32 public Velocity[] velocities; field in class:SolverData
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
DynamicsInfluencerPanel.java 63 Array<VelocityWrapper> velocities; field in class:DynamicsInfluencerPanel
68 velocities = new Array<VelocityWrapper>();
78 velocities.clear();
81 for(int i=0, c = influencer.velocities.size; i < c; ++i){
82 velocities.add(new VelocityWrapper((DynamicsModifier)influencer.velocities.items[i], true));
195 influencer.velocities.clear();
196 velocities.get(index).isActive = isChecked;
197 for(VelocityWrapper wrapper : velocities){
199 influencer.velocities.add(wrapper.velocityValue)
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2TimeStep.h 67 b2Velocity* velocities; member in struct:b2SolverData
  /prebuilts/misc/windows/sdl2/test/
testnative.c 39 static SDL_Rect *positions, *velocities; variable
102 velocity = &velocities[i];
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
190 if (!positions || !velocities) {
200 velocities[i].x = 0;
201 velocities[i].y = 0;
202 while (!velocities[i].x && !velocities[i].y) {
203 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
204 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED
    [all...]
testspriteminimal.c 27 static SDL_Rect velocities[NUM_SPRITES]; variable
101 velocity = &velocities[i];
147 velocities[i].x = 0;
148 velocities[i].y = 0;
149 while (!velocities[i].x && !velocities[i].y) {
150 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
151 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
testsprite2.c 33 static SDL_Rect *velocities; variable
47 SDL_free(velocities);
197 velocity = &velocities[i];
322 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
323 if (!positions || !velocities) {
328 /* Position sprites and set their velocities using the fuzzer */
342 velocities[i].x = 0;
343 velocities[i].y = 0;
344 while (!velocities[i].x && !velocities[i].y)
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsInfluencer.java 16 public Array<DynamicsModifier> velocities; field in class:DynamicsInfluencer
23 this.velocities = new Array<DynamicsModifier>(true, 3, DynamicsModifier.class);
26 public DynamicsInfluencer(DynamicsModifier...velocities){
27 this.velocities = new Array<DynamicsModifier>(true, velocities.length, DynamicsModifier.class);
28 for(DynamicsModifier value : velocities){
29 this.velocities.add((DynamicsModifier)value.copy());
34 this((DynamicsModifier[])velocityInfluencer.velocities.toArray(DynamicsModifier.class));
39 for(int k=0; k < velocities.size; ++k){
40 velocities.items[k].allocateChannels()
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.h 65 b2Velocity* velocities; member in struct:b2ContactSolverDef
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
ConstantVolumeJoint.java 180 Velocity[] velocities = step.velocities; local
199 velocities[bodies[i].m_islandIndex].v.x += bodies[i].m_invMass * d[i].y * .5f * m_impulse;
200 velocities[bodies[i].m_islandIndex].v.y += bodies[i].m_invMass * -d[i].x * .5f * m_impulse;
217 Velocity[] velocities = step.velocities; local
227 crossMassSum += Vec2.cross(velocities[bodies[i].m_islandIndex].v, d[i]);
236 velocities[bodies[i].m_islandIndex].v.x += bodies[i].m_invMass * d[i].y * .5f * lambda;
237 velocities[bodies[i].m_islandIndex].v.y += bodies[i].m_invMass * -d[i].x * .5f * lambda;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java 100 m_velocities = def.velocities;
1003 public Velocity[] velocities; field in class:ContactSolver.ContactSolverDef
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