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    Searched defs:wz (Results 1 - 5 of 5) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsInfluencer.java 184 wz = angularVelocityChannel.data[angularOffset + ParticleChannels.ZOffset], local
189 TMP_Q.set(wx, wy, wz, 0).mul(qx, qy, qz, qw).mul(0.5f*controller.deltaTime).add(qx, qy, qz, qw).nor();
  /external/ceres-solver/include/ceres/
rotation.h 405 const T wz = angle_axis[2] / theta; local
411 R(1, 0) = wz*sintheta + wx*wy*(kOne - costheta);
412 R(2, 0) = -wy*sintheta + wx*wz*(kOne - costheta);
413 R(0, 1) = wx*wy*(kOne - costheta) - wz*sintheta;
415 R(2, 1) = wx*sintheta + wy*wz*(kOne - costheta);
416 R(0, 2) = wy*sintheta + wx*wz*(kOne - costheta);
417 R(1, 2) = -wx*sintheta + wy*wz*(kOne - costheta);
418 R(2, 2) = costheta + wz*wz*(kOne - costheta);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
Matrix4.java 68 /** WZ: Typically the value zero. On Vector3 multiplication this value is ignored. */
188 final float wx = quaternionW * xs, wy = quaternionW * ys, wz = quaternionW * zs; local
193 val[M01] = (xy - wz);
197 val[M10] = (xy + wz);
240 final float wx = quaternionW * xs, wy = quaternionW * ys, wz = quaternionW * zs; local
245 val[M01] = scaleY * (xy - wz);
249 val[M10] = scaleX * (xy + wz);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btMatrix3x3.h 268 btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs; local
272 btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
273 xy + wz, btScalar(1.0) - (xx + zz), yz - wx, local
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Matrix4.java 68 /** WZ: Typically the value zero. On Vector3 multiplication this value is ignored. */
171 final float wx = quaternionW * xs, wy = quaternionW * ys, wz = quaternionW * zs; local
176 val[M01] = (xy - wz);
180 val[M10] = (xy + wz);
223 final float wx = quaternionW * xs, wy = quaternionW * ys, wz = quaternionW * zs; local
228 val[M01] = scaleY * (xy - wz);
232 val[M10] = scaleX * (xy + wz);
    [all...]

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