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  /external/autotest/client/site_tests/graphics_SanAngeles/src/
matrixop.c 89 float xx, yy, zz, xy, yz, xz, xs, ys, zs; local
99 yz = ay * az;
112 rot[2*4 + 1] = yz * one_c - xs;
116 rot[1*4 + 2] = yz * one_c + xs;
  /external/opencv/cv/src/
cvlinefit.cpp 107 float x2 = 0, y2 = 0, z2 = 0, xy = 0, yz = 0, xz = 0; local
130 yz += y * z * w;
150 yz += y * z;
163 yz /= w0;
174 dyz = yz - y0 * z0;
  /external/opencv3/3rdparty/openexr/Imath/
ImathShear.h 67 T xy, xz, yz, yx, zx, zy; member in class:Imath::Shear6
78 Shear6 (T XY, T XZ, T YZ); // (XY XZ YZ 0 0 0)
82 Shear6 (T XY, T XZ, T YZ, // (XY XZ YZ YX ZX ZY)
103 void setValue (S XY, S XZ, S YZ, S YX, S ZX, S ZY);
109 void getValue (S &XY, S &XZ, S &YZ,
271 xy = xz = yz = yx = zx = zy = 0;
276 Shear6<T>::Shear6 (T XY, T XZ, T YZ)
280 yz = YZ
    [all...]
  /external/opencv3/modules/imgproc/src/
linefit.cpp 104 float x2 = 0, y2 = 0, z2 = 0, xy = 0, yz = 0, xz = 0; local
127 yz += y * z * w;
147 yz += y * z;
160 yz /= w0;
171 dyz = yz - y0 * z0;
  /frameworks/rs/driver/runtime/
rs_quaternion.c 38 float yz = q->y * q->z; local
48 m->m[9] = 2.0f * ( yz - xw );
50 m->m[6] = 2.0f * ( yz + xw );
  /cts/tests/openglperf2/jni/graphics/
Matrix.cpp 298 float yz = y * z; local
308 d[9] = yz * nc - xs;
310 d[6] = yz * nc + xs;
  /development/ndk/sources/android/ndk_helper/
vecmath.h 1049 float yz = y_ * z_ * 2.0f; local
1060 mat.f_[6] = yz + xw;
1062 mat.f_[9] = yz - xw;
1075 float yz = y_ * z_ * 2.0f; local
1086 mat.f_[6] = yz + xw;
1088 mat.f_[9] = yz - xw;
  /external/deqp/framework/common/
tcuVector.hpp 132 VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2); } function in class:tcu::Vector
  /external/freetype/src/base/
ftcalc.c 769 FT_Pos xz, yz; local
780 yz = FT_MulDiv( vector->x, matrix->yx, val ) +
784 vector->y = yz;
ftoutln.c 687 FT_Pos xz, yz; local
696 yz = FT_MulFix( vector->x, matrix->yx ) +
700 vector->y = yz;
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/base/
ftcalc.c 742 FT_Pos xz, yz; local
753 yz = FT_MulDiv( vector->x, matrix->yx, val ) +
757 vector->y = yz;
ftoutln.c 688 FT_Pos xz, yz; local
697 yz = FT_MulFix( vector->x, matrix->yx ) +
701 vector->y = yz;
  /external/pdfium/third_party/freetype/src/base/
ftcalc.c 742 FT_Pos xz, yz; local
753 yz = FT_MulDiv( vector->x, matrix->yx, val ) +
757 vector->y = yz;
ftoutln.c 688 FT_Pos xz, yz; local
697 yz = FT_MulFix( vector->x, matrix->yx ) +
701 vector->y = yz;
  /frameworks/base/libs/hwui/
Matrix.cpp 353 const float yz = y * z; local
364 data[9] = yz * nc - xs;
366 data[6] = yz * nc + xs;
  /frameworks/base/rs/java/android/renderscript/
Matrix3f.java 128 float yz = y * z; local
138 mMat[7] = yz*nc - xs;
140 mMat[5] = yz*nc + xs;
Matrix4f.java 173 float yz = y * z; local
183 mMat[ 9] = yz*nc - xs;
185 mMat[ 6] = yz*nc + xs;
  /frameworks/native/include/ui/
mat4.h 316 T yz = y * z; local
322 r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs;
323 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c;
  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
Quaternion.java 140 double yz = x[2] * x[3]; local
152 m[6] = 2 * (yz - xw);
155 m[9] = 2 * (yz + xw);
  /frameworks/rs/
rsMatrix4x4.cpp 222 const float yz = y * z; local
232 m[ 9] = yz*nc - xs;
234 m[ 6] = yz*nc + xs;
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix3f.java 131 float yz = y * z; local
141 mMat[7] = yz*nc - xs;
143 mMat[5] = yz*nc + xs;
Matrix4f.java 174 float yz = y * z; local
184 mMat[ 9] = yz*nc - xs;
186 mMat[ 6] = yz*nc + xs;
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Quaternion.java 345 final float yz = y * z; local
356 matrix[Matrix4.M12] = 2 * (yz - xw);
359 matrix[Matrix4.M21] = 2 * (yz + xw);
468 * @param yz y-axis z-coordinate
472 public Quaternion setFromAxes (float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz) {
473 return setFromAxes(false, xx, xy, xz, yx, yy, yz, zx, zy, zz);
491 * @param yz y-axis z-coordinate
495 public Quaternion setFromAxes (boolean normalizeAxes, float xx, float xy, float xz, float yx, float yy, float yz, float zx,
499 final float ly = 1f / Vector3.len(yx, yy, yz);
506 yz *= ly;
    [all...]
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
Matrix4.java 48 /** YZ: Typically the negative sine of the angle when rotated on the X axis. On Vector3 multiplication this value is multiplied
190 final float yy = quaternionY * ys, yz = quaternionY * zs, zz = quaternionZ * zs; local
199 val[M12] = (yz - wx);
203 val[M21] = (yz + wx);
242 final float yy = quaternionY * ys, yz = quaternionY * zs, zz = quaternionZ * zs; local
251 val[M12] = scaleZ * (yz - wx);
255 val[M21] = scaleY * (yz + wx);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btMatrix3x3.h 70 const btScalar& yx, const btScalar& yy, const btScalar& yz,
74 yx, yy, yz,
194 * @param yz Middle Right
199 const btScalar& yx, const btScalar& yy, const btScalar& yz,
203 m_el[1].setValue(yx,yy,yz);
270 btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs; local
273 xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
274 xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
    [all...]

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