/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
DistanceInput.java | 27 import org.jbox2d.common.Transform; 38 public Transform transformA = new Transform(); 39 public Transform transformB = new Transform();
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/external/icu/android_icu4j/src/main/java/android/icu/text/ |
Transform.java | 19 public interface Transform<S,D> { 21 * Transform the input in some way, to be determined by the subclass. 25 public D transform(S source); method in interface:Transform
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StringTransform.java | 17 public interface StringTransform extends Transform<String,String> { 19 * Transform the text in some way, to be determined by the subclass. 23 public String transform(String source); method in interface:StringTransform
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
StringTransform.java | 16 public interface StringTransform extends Transform<String,String> { 18 * Transform the text in some way, to be determined by the subclass. 23 public String transform(String source); method in interface:StringTransform
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Transform.java | 18 public interface Transform<S,D> { 20 * Transform the input in some way, to be determined by the subclass. 25 public D transform(S source); method in interface:Transform
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/ |
Transform.java | 31 * A transform contains translation and rotation. It is used to represent the position and 34 public class Transform implements Serializable { 37 /** The translation caused by the transform */ 44 public Transform() { 49 /** Initialize as a copy of another transform. */ 50 public Transform(final Transform xf) { 56 public Transform(final Vec2 _position, final Rot _R) { 61 /** Set this to equal another transform. */ 62 public final Transform set(final Transform xf) [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/ |
Shape.java | 29 import org.jbox2d.common.Transform; 85 * @param xf the shape world transform. 88 public abstract boolean testPoint(final Transform xf, final Vec2 p); 95 * @param argTransform the transform to be applied to the shape. 99 public abstract boolean raycast(RayCastOutput output, RayCastInput input, Transform transform, 104 * Given a transform, compute the associated axis aligned bounding box for a child shape. 107 * @param argXf the world transform of the shape. 109 public abstract void computeAABB(final AABB aabb, final Transform xf, int childIndex); 124 * @param xf the shape world transform [all...] |
/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
Transform.h | 27 * \class Transform 43 class Transform 79 inline Transform() { } 81 inline Transform(const Transform& other) 86 inline explicit Transform(const TranslationType& t) { *this = t; } 87 inline explicit Transform(const ScalingType& s) { *this = s; } 89 inline explicit Transform(const RotationBase<Derived, Dim>& r) { *this = r; } 91 inline Transform& operator=(const Transform& other [all...] |
/external/llvm/include/llvm/ExecutionEngine/Orc/ |
IRTransformLayer.h | 35 TransformFtor Transform = TransformFtor()) 36 : BaseLayer(BaseLayer), Transform(std::move(Transform)) {} 38 /// @brief Apply the transform functor to each module in the module set, then 50 *I = Transform(std::move(*I)); 87 /// @brief Access the transform functor directly. 88 TransformFtor& getTransform() { return Transform; } 91 const TransformFtor& getTransform() const { return Transform; } 95 TransformFtor Transform;
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ObjectTransformLayer.h | 35 TransformFtor Transform = TransformFtor()) 36 : BaseLayer(BaseLayer), Transform(std::move(Transform)) {} 38 /// @brief Apply the transform functor to each object in the object set, then 49 *I = Transform(std::move(*I)); 90 /// @brief Access the transform functor directly. 91 TransformFtor &getTransform() { return Transform; } 94 const TransformFtor &getTransform() const { return Transform; } 98 TransformFtor Transform;
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/external/mesa3d/src/mesa/main/ |
clip.c | 45 _mesa_transform_vector(ctx->Transform._ClipUserPlane[plane], 46 ctx->Transform.EyeUserPlane[plane], 84 if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation)) 88 COPY_4FV(ctx->Transform.EyeUserPlane[p], equation); 90 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { 112 equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0]; 113 equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1]; 114 equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2]; 115 equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
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matrix.c | 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) 227 ctx->Transform.MatrixMode = mode; 249 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 252 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 259 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 289 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 292 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 299 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode)); 568 * date across changes to the __struct gl_contextRec::Transform attributes. 579 if (ctx->Transform.ClipPlanesEnabled) [all...] |
/frameworks/native/services/surfaceflinger/ |
Transform.h | 36 class Transform 39 Transform(); 40 Transform(const Transform& other); 41 explicit Transform(uint32_t orientation); 42 ~Transform(); 62 // query the transform 71 // modify the transform 77 // transform data 79 vec2 transform(int x, int y) const [all...] |
Transform.cpp | 24 #include "Transform.h" 32 Transform::Transform() { 36 Transform::Transform(const Transform& other) 40 Transform::Transform(uint32_t orientation) { 44 Transform::~Transform() { 172 vec2 Transform::transform(const vec2& v) const { function in class:android::Transform 180 vec3 Transform::transform(const vec3& v) const { function in class:android::Transform 189 vec2 Transform::transform(int x, int y) const function in class:android::Transform 199 Rect Transform::transform(const Rect& bounds, bool roundOutwards) const function in class:android::Transform 227 Region Transform::transform(const Region& reg) const function in class:android::Transform [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_clip.c | 50 STATIC_ASSERT(sizeof(clip.ucp) <= sizeof(ctx->Transform._ClipUserPlane)); 60 use_eye ? ctx->Transform.EyeUserPlane 61 : ctx->Transform._ClipUserPlane, sizeof(clip.ucp));
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/external/eigen/Eigen/src/Geometry/ |
Transform.h | 19 template<typename Transform> 24 Dim = Transform::Dim, 25 HDim = Transform::HDim, 26 Mode = Transform::Mode, 71 * \class Transform 88 * this class you have to think a Transform object as its internal 103 * However, unlike a plain matrix, the Transform class provides many features 105 * with any other transformations (Transform,Translation,RotationBase,Matrix) 106 * and can be directly used to transform implicit homogeneous vectors. All these 111 * according to the nature of each terms. Likewise, when applying the transform [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
CircleContact.java | 29 import org.jbox2d.common.Transform; 46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
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PolygonAndCircleContact.java | 30 import org.jbox2d.common.Transform; 47 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
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PolygonContact.java | 29 import org.jbox2d.common.Transform; 46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
BaseAnimationController.java | 40 public final static class Transform implements Poolable {
45 public Transform () {
48 public Transform idt () {
55 public Transform set (final Vector3 t, final Quaternion r, final Vector3 s) {
62 public Transform set (final Transform other) {
66 public Transform lerp (final Transform target, final float alpha) {
70 public Transform lerp (final Vector3 targetT, final Quaternion targetR, final Vector3 targetS, final float alpha) {
92 private final Pool<Transform> transformPool = new Pool<Transform>() { 220 final Transform transform = tmpT; local 230 final Transform transform = getNodeAnimationTransform(nodeAnim, time); local 239 final Transform transform = getNodeAnimationTransform(nodeAnim, time); local [all...] |
/external/icu/android_icu4j/src/main/tests/android/icu/dev/util/ |
UnicodeTransform.java | 10 import android.icu.text.Transform; 16 public abstract class UnicodeTransform implements Transform<String,String> { 39 public abstract String transform(String source); method in class:UnicodeTransform 45 return source.equals(transform(source)); 50 public String transform(int source) { method in class:UnicodeTransform 51 return transform(UTF16.valueOf(source));
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/external/icu/icu4j/main/tests/framework/src/com/ibm/icu/dev/util/ |
UnicodeTransform.java | 9 import com.ibm.icu.text.Transform; 15 public abstract class UnicodeTransform implements Transform<String,String> { 38 public abstract String transform(String source); method in class:UnicodeTransform 44 return source.equals(transform(source)); 49 public String transform(int source) { method in class:UnicodeTransform 50 return transform(UTF16.valueOf(source));
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_clip_state.c | 50 if (!ctx->Transform.DepthClamp) 67 userclip = ctx->Transform.ClipPlanesEnabled;
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/packages/apps/Camera2/jni/ |
jpegutil.h | 31 class Transform; 47 class Transform { 49 Transform(int orig_x, int orig_y, int one_x, int one_y); 51 static Transform ForCropFollowedByRotation(int cropLeft, int cropTop, 59 bool operator==(const Transform& other) const; 109 * transform. 112 * @param transform the transformation to map output values into the 115 * longer than the width of the output (after applying the transform), then 118 inline RowIterator(Plane plane, Transform transform, int row_length) [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
Transform.java | 21 /** Encodes a Box2D transform. We are lazy so we only store a 4 float wide array. First two floats are the position of the 24 public class Transform { 35 public Transform () { 39 /** Constructs a new Transform instance with the given position and angle 42 public Transform (Vector2 position, float angle) { 46 /** Constructs a new Transform instance with the given position and orientation 48 * @param orientation where the transform is pointing*/ 49 public Transform (Vector2 position, Vector2 orientation) { 54 /** Transforms the given vector by this transform 65 /** @return the position, modification of the vector has no effect on the Transform */ [all...] |