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Searched
refs:AndroidInput
(Results
1 - 14
of
14
) sorted by null
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidTouchHandler.java
23
public void onTouch (MotionEvent event,
AndroidInput
input);
AndroidInputFactory.java
25
/** Class that instantiates
AndroidInput
or AndroidInputThreePlus depending on the SDK level, via reflection.
28
public static
AndroidInput
newAndroidInput (Application activity, Context context, Object view,
32
AndroidInput
input = null;
38
clazz = Class.forName("com.badlogic.gdx.backends.android.
AndroidInput
");
42
input = (
AndroidInput
)constructor.newInstance(activity, context, view, config);
45
throw new RuntimeException("Couldn't construct
AndroidInput
, this should never happen", e);
AndroidMouseHandler.java
26
import com.badlogic.gdx.backends.android.
AndroidInput
.TouchEvent;
35
public boolean onGenericMotion (MotionEvent event,
AndroidInput
input) {
81
private void postTouchEvent (
AndroidInput
input, int type, int x, int y, int scrollAmount, long timeStamp) {
AndroidMultiTouchHandler.java
24
import com.badlogic.gdx.backends.android.
AndroidInput
.TouchEvent;
31
public void onTouch (MotionEvent event,
AndroidInput
input) {
46
if (realPointerIndex >=
AndroidInput
.NUM_TOUCHES) break;
66
if (realPointerIndex >=
AndroidInput
.NUM_TOUCHES) break;
89
if (realPointerIndex >=
AndroidInput
.NUM_TOUCHES) break;
136
private void postTouchEvent (
AndroidInput
input, int type, int x, int y, int pointer, int button, long timeStamp) {
AndroidApplicationBase.java
68
/** Returns the {@link
AndroidInput
} object associated with this {@link AndroidApplicationBase}
70
* @return the {@link
AndroidInput
} object */
72
AndroidInput
getInput ();
AndroidInputThreePlus.java
28
/** Subclass of
AndroidInput
, used on Android +3.x to get generic motion events for things like gamepads/joysticks and so on.
30
public class AndroidInputThreePlus extends
AndroidInput
implements OnGenericMotionListener {
AndroidOnscreenKeyboard.java
45
* and injects key down/up and typed events into
AndroidInput
. Only the delete and back keys will trigger key down/up events.
55
final
AndroidInput
input;
59
public AndroidOnscreenKeyboard (Context context, Handler handler,
AndroidInput
input) {
AndroidDaydream.java
67
protected
AndroidInput
input;
269
public
AndroidInput
getInput () {
AndroidLiveWallpaper.java
61
protected
AndroidInput
input;
85
// construct
AndroidInput
, this should never happen, proguard deletes constructor used only by reflection
87
// input = new
AndroidInput
(this, this.getService(), null, config);
222
public
AndroidInput
getInput () {
AndroidApplication.java
66
protected
AndroidInput
input;
347
public
AndroidInput
getInput () {
AndroidFragmentApplication.java
57
protected
AndroidInput
input;
283
public
AndroidInput
getInput () {
AndroidInput.java
58
public class
AndroidInput
implements Input, OnKeyListener, OnTouchListener {
149
public
AndroidInput
(Application activity, Context context, Object view, AndroidApplicationConfiguration config) {
723
Gdx.app.log("
AndroidInput
", "sensor listener setup");
742
Gdx.app.log("
AndroidInput
", "sensor listener tear down");
802
Gdx.app.log("
AndroidInput
", "Pointer ID lookup failed: " + pointerId + ", " + buf.toString());
/external/libgdx/extensions/gdx-controllers/gdx-controllers-android/src/com/badlogic/gdx/controllers/android/
ControllerLifeCycleListener.java
26
import com.badlogic.gdx.backends.android.
AndroidInput
;
AndroidControllers.java
28
import com.badlogic.gdx.backends.android.
AndroidInput
;
55
((
AndroidInput
)Gdx.input).addKeyListener(this);
Completed in 144 milliseconds