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    Searched refs:AndroidInput (Results 1 - 14 of 14) sorted by null

  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidTouchHandler.java 23 public void onTouch (MotionEvent event, AndroidInput input);
AndroidInputFactory.java 25 /** Class that instantiates AndroidInput or AndroidInputThreePlus depending on the SDK level, via reflection.
28 public static AndroidInput newAndroidInput (Application activity, Context context, Object view,
32 AndroidInput input = null;
38 clazz = Class.forName("com.badlogic.gdx.backends.android.AndroidInput");
42 input = (AndroidInput)constructor.newInstance(activity, context, view, config);
45 throw new RuntimeException("Couldn't construct AndroidInput, this should never happen", e);
AndroidMouseHandler.java 26 import com.badlogic.gdx.backends.android.AndroidInput.TouchEvent;
35 public boolean onGenericMotion (MotionEvent event, AndroidInput input) {
81 private void postTouchEvent (AndroidInput input, int type, int x, int y, int scrollAmount, long timeStamp) {
AndroidMultiTouchHandler.java 24 import com.badlogic.gdx.backends.android.AndroidInput.TouchEvent;
31 public void onTouch (MotionEvent event, AndroidInput input) {
46 if (realPointerIndex >= AndroidInput.NUM_TOUCHES) break;
66 if (realPointerIndex >= AndroidInput.NUM_TOUCHES) break;
89 if (realPointerIndex >= AndroidInput.NUM_TOUCHES) break;
136 private void postTouchEvent (AndroidInput input, int type, int x, int y, int pointer, int button, long timeStamp) {
AndroidApplicationBase.java 68 /** Returns the {@link AndroidInput} object associated with this {@link AndroidApplicationBase}
70 * @return the {@link AndroidInput} object */
72 AndroidInput getInput ();
AndroidInputThreePlus.java 28 /** Subclass of AndroidInput, used on Android +3.x to get generic motion events for things like gamepads/joysticks and so on.
30 public class AndroidInputThreePlus extends AndroidInput implements OnGenericMotionListener {
AndroidOnscreenKeyboard.java 45 * and injects key down/up and typed events into AndroidInput. Only the delete and back keys will trigger key down/up events.
55 final AndroidInput input;
59 public AndroidOnscreenKeyboard (Context context, Handler handler, AndroidInput input) {
AndroidDaydream.java 67 protected AndroidInput input;
269 public AndroidInput getInput () {
AndroidLiveWallpaper.java 61 protected AndroidInput input;
85 // construct AndroidInput, this should never happen, proguard deletes constructor used only by reflection
87 // input = new AndroidInput(this, this.getService(), null, config);
222 public AndroidInput getInput () {
AndroidApplication.java 66 protected AndroidInput input;
347 public AndroidInput getInput () {
AndroidFragmentApplication.java 57 protected AndroidInput input;
283 public AndroidInput getInput () {
AndroidInput.java 58 public class AndroidInput implements Input, OnKeyListener, OnTouchListener {
149 public AndroidInput (Application activity, Context context, Object view, AndroidApplicationConfiguration config) {
723 Gdx.app.log("AndroidInput", "sensor listener setup");
742 Gdx.app.log("AndroidInput", "sensor listener tear down");
802 Gdx.app.log("AndroidInput", "Pointer ID lookup failed: " + pointerId + ", " + buf.toString());
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-android/src/com/badlogic/gdx/controllers/android/
ControllerLifeCycleListener.java 26 import com.badlogic.gdx.backends.android.AndroidInput;
AndroidControllers.java 28 import com.badlogic.gdx.backends.android.AndroidInput;
55 ((AndroidInput)Gdx.input).addKeyListener(this);

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