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    Searched refs:Angular (Results 1 - 6 of 6) sorted by null

  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
AngularVelocityPanel.java 16 public class AngularVelocityPanel extends EditorPanel<DynamicsModifier.Angular> {
22 public AngularVelocityPanel(FlameMain editor, DynamicsModifier.Angular aValue, String charTitle, String name, String description) {
29 public void setValue (DynamicsModifier.Angular value) {
38 private void initializeComponents(DynamicsModifier.Angular aValue, String charTitle) {
DynamicsInfluencerPanel.java 38 private static final String VEL_TYPE_ROTATIONAL_2D = "Angular Velocity 2D",
39 VEL_TYPE_ROTATIONAL_3D = "Angular Velocity 3D",
67 "Defines how the particles dynamics (acceleration, angular velocity).");
226 strengthVelocityPanel.setName("Angular Velocity");
227 strengthVelocityPanel.setDescription("The angular speed around the billboard facing direction, in degrees/sec .");
237 angularVelocityPanel.setValue((DynamicsModifier.Angular) velocityValue);
243 angularVelocityPanel.setValue((DynamicsModifier.Angular) velocityValue);
255 angularVelocityPanel.setValue((DynamicsModifier.Angular) velocityValue);
256 angularVelocityPanel.setName("Angular Velocity");
257 angularVelocityPanel.setDescription("An angular velocity (axis and magnitude), in degree/sec2.")
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsModifier.java 14 /** It's the base class for any kind of influencer which operates on angular velocity and acceleration of the particles.
114 public static abstract class Angular extends Strength {
121 public Angular(){
126 public Angular (Angular value) {
215 public static class Rotational3D extends Angular {
236 //Vector3 L = r.cross(v.mul(m)), It's the angular momentum, where mv it's the linear momentum
238 //Vector3 w = L/I_t = inverse(I_t)*L, It's the angular velocity
244 //Consider a simple channel which represent an angular velocity w
249 //Consider a channel which represent a sort of angular momentum L (r, v
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBody.h 211 btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
339 btScalar m_adamping; /* Angular damping */
488 Angular,
548 eType::_ Type() const { return(eType::Angular); }
btSoftBodyHelpers.cpp 408 case btSoftBody::Joint::eType::Angular:
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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
btSoftBody.java     [all...]

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