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Searched
refs:AnimationFrame
(Results
1 - 4
of
4
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java
27
public class
AnimationFrame
extends AllocationGuard {
33
public
AnimationFrame
(Texture textureObject, float animationHoldTime) {
39
public
AnimationFrame
(Texture textureObject, float animationHoldTime,
SpriteAnimation.java
27
private FixedSizeArray<
AnimationFrame
> mFrames;
34
mFrames = new FixedSizeArray<
AnimationFrame
>(frameCount);
41
public
AnimationFrame
getFrame(float animationTime) {
42
AnimationFrame
result = null;
45
final FixedSizeArray<
AnimationFrame
> frames = mFrames;
69
AnimationFrame
frame = frames.get(x);
83
public void addFrame(
AnimationFrame
frame) {
GameObjectFactory.java
729
idle.addFrame(new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_stand),
734
new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_diag01),
740
new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_diagmore01),
744
up.addFrame(new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_flyup02),
746
up.addFrame(new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_flyup03),
752
new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_diag02),
755
new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_diag03),
762
new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_diagmore02),
765
new
AnimationFrame
(textureLibrary.allocateTexture(R.drawable.andou_diagmore03),
[
all
...]
SpriteComponent.java
101
AnimationFrame
currentFrame = currentAnimation.getFrame(mAnimationTime);
Completed in 607 milliseconds