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Searched
refs:AssetData
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ResourceData.java
37
* {@link com.badlogic.gdx.graphics.g3d.particles.ResourceData.
AssetData
} in the {@link ResourceData} */
60
resources.sharedAssets.add(new
AssetData
(filename, type));
72
AssetData
data = (
AssetData
)resources.sharedAssets.get(assets.get(loadIndex++));
94
public static class
AssetData
<T> implements Json.Serializable{
97
public
AssetData
(){}
98
public
AssetData
(String filename, Class<T> type){
127
Array<
AssetData
> sharedAssets;
134
sharedAssets = new Array<
AssetData
>();
145
for(
AssetData
data : sharedAssets)
[
all
...]
ParticleEffectLoader.java
17
import com.badlogic.gdx.graphics.g3d.particles.ResourceData.
AssetData
;
47
Array<
AssetData
> assets = null;
57
for (
AssetData
<?>
assetData
: assets) {
60
if (!resolve(
assetData
.filename).exists()) {
61
assetData
.filename = file.parent().child(Gdx.files.internal(
assetData
.filename).name()).path();
64
if (
assetData
.type == ParticleEffect.class) {
65
descriptors.add(new AssetDescriptor(
assetData
.filename,
assetData
.type, parameter))
[
all
...]
Completed in 69 milliseconds