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    Searched refs:Atlas (Results 1 - 3 of 3) sorted by null

  /frameworks/base/services/core/java/com/android/server/
AssetAtlasService.java 23 import android.graphics.Atlas;
60 * atlas texture. The resulting texture can be shared across processes to
77 // When set to true the content of the atlas will be saved to disk
78 // in /data/system/atlas.png. The shared GraphicBuffer may be empty
90 // number of pixels we want to be able to pack in the atlas
94 // in the atlas map. This number defines the size of the array returned
104 // This boolean is set to true if an atlas was successfully
113 // Holds the atlas' data. This buffer can be mapped to
117 // Describes how bitmaps are placed in the atlas. Each bitmap is
126 * assets to consider for packing into the atlas and spawn a new thread t
228 Atlas atlas = new Atlas(config.type, config.width, config.height, config.flags); local
704 Atlas atlas = new Atlas(type, width, height); local
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  /frameworks/base/graphics/java/android/graphics/
Atlas.java 22 public class Atlas {
33 * be useful if the content of the atlas will be used in OpenGL using
44 * be used by an {@link Atlas}. The best algorithm to use
46 * the atlas.
56 * Represents a bitmap packed in the atlas. Each entry has a location in
57 * pixels in the atlas and a rotation flag.
61 * Location, in pixels, of the bitmap on the X axis in the atlas.
65 * Location, in pixels, of the bitmap on the Y axis in the atlas.
73 * Creates a new atlas with the specified algorithm and dimensions
75 * {@link #Atlas(Atlas.Type, int, int, int)} with {@link #FLAG_DEFAULTS}
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  /frameworks/base/
compiled-classes-phone     [all...]

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