/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_winsys.h | 39 #define BCTX_REFN(bctx, bin, res, acc) \
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nv50_state_validate.c | 59 BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR); 88 BCTX_REFN(nv50->bufctx_3d, FB, &mt->base, WR);
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nv50_tex.c | 259 BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
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nv50_shader_state.c | 99 BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD); 613 BCTX_REFN(nv50->bufctx_3d, SO, buf, WR);
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nv50_surface.c | 250 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); 251 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
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nv50_vbo.c | 368 BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
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nv50_state.c | 930 BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD); [all...] |
/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_winsys.h | 38 #define BCTX_REFN(bctx, bin, res, acc) \
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nvc0_tex.c | 261 BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD); 324 BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD);
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nvc0_shader_state.c | 274 BCTX_REFN(nvc0->bufctx_3d, TFB, buf, WR);
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nvc0_state_validate.c | 120 BCTX_REFN(nvc0->bufctx_3d, FB, res, WR); 151 BCTX_REFN(nvc0->bufctx_3d, FB, &mt->base, WR); 397 BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD);
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nvc0_vbo.c | 362 BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD); 402 BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD); 520 BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
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nvc0_surface.c | 256 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); 257 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); [all...] |