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Searched
refs:BT_SHUFFLE
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btQuaternion.h
221
__m128 A1 = bt_pshufd_ps(mVec128,
BT_SHUFFLE
(0,1,2,0));
222
__m128 B1 = bt_pshufd_ps(vQ2,
BT_SHUFFLE
(3,3,3,0));
226
__m128 A2 = bt_pshufd_ps(mVec128,
BT_SHUFFLE
(1,2,0,1));
227
__m128 B2 = bt_pshufd_ps(vQ2,
BT_SHUFFLE
(2,0,1,1));
231
B1 = bt_pshufd_ps(mVec128,
BT_SHUFFLE
(2,0,1,2));
232
B2 = bt_pshufd_ps(vQ2,
BT_SHUFFLE
(1,2,0,2));
597
A1 = bt_pshufd_ps(vQ1,
BT_SHUFFLE
(0,1,2,0)); // X Y z x // vtrn
598
B1 = bt_pshufd_ps(vQ2,
BT_SHUFFLE
(3,3,3,0)); // W W W X // vdup vext
602
A2 = bt_pshufd_ps(vQ1,
BT_SHUFFLE
(1,2,0,1)); // Y Z X Y // vext
603
B2 = bt_pshufd_ps(vQ2,
BT_SHUFFLE
(2,0,1,1)); // z x Y Y // vtrn vdu
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all
...]
btMatrix3x3.h
224
V1 = btCastiTo128f(_mm_shuffle_epi32 (Qi,
BT_SHUFFLE
(1,0,2,3))); // Y X Z W
225
V2 = _mm_shuffle_ps(NQ, Q,
BT_SHUFFLE
(0,0,1,3)); // -X -X Y W
226
V3 = btCastiTo128f(_mm_shuffle_epi32 (Qi,
BT_SHUFFLE
(2,1,0,3))); // Z Y X W
229
V11 = btCastiTo128f(_mm_shuffle_epi32 (Qi,
BT_SHUFFLE
(1,1,0,3))); // Y Y X W
231
V31 = _mm_shuffle_ps(Q, NQ,
BT_SHUFFLE
(0,2,0,3)); // X Z -X -W
237
V11 = _mm_shuffle_ps(NQ, Q,
BT_SHUFFLE
(2,3,1,3)); // -Z -W Y W
240
V31 = _mm_shuffle_ps(Q, NQ,
BT_SHUFFLE
(3,3,1,3)); // W W -Y -W
242
Y = btCastiTo128f(_mm_shuffle_epi32 (NQi,
BT_SHUFFLE
(3,2,0,3))); // -W -Z -X -W
243
Z = btCastiTo128f(_mm_shuffle_epi32 (Qi,
BT_SHUFFLE
(1,0,1,3))); // Y X Y W
361
v1 = _mm_shuffle_ps(v0, v2,
BT_SHUFFLE
(2, 3, 1, 3) ); // y0 y1 y2
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...]
btVector3.h
42
#define
BT_SHUFFLE
(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
45
#define bt_splat3_ps( _a, _i ) bt_pshufd_ps((_a),
BT_SHUFFLE
(_i,_i,_i, 3) )
46
#define bt_splat_ps( _a, _i ) bt_pshufd_ps((_a),
BT_SHUFFLE
(_i,_i,_i,_i) )
382
T = bt_pshufd_ps(mVec128,
BT_SHUFFLE
(1, 2, 0, 3)); // (Y Z X 0)
383
V = bt_pshufd_ps(v.mVec128,
BT_SHUFFLE
(1, 2, 0, 3)); // (Y Z X 0)
389
V = bt_pshufd_ps(V,
BT_SHUFFLE
(1, 2, 0, 3));
420
__m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128,
BT_SHUFFLE
(1, 2, 0, 3)); // (Y Z X 0)
421
__m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128,
BT_SHUFFLE
(1, 2, 0, 3)); // (Y Z X 0)
427
V = _mm_shuffle_ps(V, V,
BT_SHUFFLE
(1, 2, 0, 3));
[
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...]
Completed in 230 milliseconds