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    Searched refs:BindInputTextures (Results 1 - 2 of 2) sorted by null

  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 444 bool BindInputTextures(const std::vector<GLuint>& textures,
shader_program.cpp 419 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures,
475 if (!BindInputTextures(textures, targets)) {
476 ALOGE("BindInputTextures failed");
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