mipmap.c | 86 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ 88 + (unsigned) Bj + (unsigned) Bk \ 101 #define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ 103 + Bj + Bk \ 129 const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \ 134 dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ 415 GLfloat aj, ak, bj, bk; local 419 bk = _mesa_half_to_float(rowB[k][comp]); 420 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); 432 GLfloat aj, ak, bj, bk; local 449 GLfloat aj, ak, bj, bk; local 465 GLfloat aj, ak, bj, bk; local [all...] |