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Searched
refs:BranchDepth
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_vert_fc.c
10
unsigned
BranchDepth
;
97
if (fc_state->LoopDepth == 0 && fc_state->
BranchDepth
== 0) {
185
if ((fc_state->
BranchDepth
== 0 && fc_state->LoopDepth == 0)
233
if (fc_state.
BranchDepth
!= 0
243
fc_state.
BranchDepth
++;
264
fc_state.
BranchDepth
--;
268
if (fc_state.
BranchDepth
|| fc_state.LoopDepth) {
radeon_emulate_loops.c
55
unsigned
BranchDepth
;
129
if (count_inst->
BranchDepth
> 0) {
234
count_inst.
BranchDepth
= 0;
258
count_inst.
BranchDepth
++;
261
count_inst.
BranchDepth
--;
r500_fragprog_emit.c
66
int
BranchDepth
;
471
loop->
BranchDepth
= s->CurrentBranchDepth;
489
s->CurrentBranchDepth - loop->
BranchDepth
)
503
s->CurrentBranchDepth - loop->
BranchDepth
)
/external/llvm/lib/CodeGen/
EarlyIfConversion.cpp
720
unsigned
BranchDepth
=
722
DEBUG(dbgs() << "Branch depth: " <<
BranchDepth
<< '\n');
734
unsigned CondDepth = adjCycles(
BranchDepth
, PI.CondCycles);
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