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Searched
refs:CFX_Vector_3by1
(Results
1 - 3
of
3
) sorted by null
/external/pdfium/core/src/fxcrt/
fx_basic_util.cpp
371
CFX_Vector_3by1
CFX_Matrix_3by3::TransformVector(const
CFX_Vector_3by1
& v) {
372
return
CFX_Vector_3by1
(a * v.a + b * v.b + c * v.c,
/external/pdfium/core/include/fxcrt/
fx_basic.h
1212
class
CFX_Vector_3by1
{
1214
CFX_Vector_3by1
() : a(0.0f), b(0.0f), c(0.0f) {}
1216
CFX_Vector_3by1
(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1)
1251
CFX_Vector_3by1
TransformVector(const
CFX_Vector_3by1
& v);
/external/pdfium/core/src/fpdfapi/fpdf_page/
fpdf_page_colors.cpp
296
CFX_Vector_3by1
whitePoint(Xw, Yw, Zw);
297
CFX_Vector_3by1
XYZ(X, Y, Z);
299
CFX_Vector_3by1
RGB_Sum_XYZ = RGB_xyz.Inverse().TransformVector(whitePoint);
303
CFX_Vector_3by1
RGB = M.Inverse().TransformVector(XYZ);
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