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    Searched refs:CFX_Vector_3by1 (Results 1 - 3 of 3) sorted by null

  /external/pdfium/core/src/fxcrt/
fx_basic_util.cpp 371 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) {
372 return CFX_Vector_3by1(a * v.a + b * v.b + c * v.c,
  /external/pdfium/core/include/fxcrt/
fx_basic.h 1212 class CFX_Vector_3by1 {
1214 CFX_Vector_3by1() : a(0.0f), b(0.0f), c(0.0f) {}
1216 CFX_Vector_3by1(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1)
1251 CFX_Vector_3by1 TransformVector(const CFX_Vector_3by1& v);
  /external/pdfium/core/src/fpdfapi/fpdf_page/
fpdf_page_colors.cpp 296 CFX_Vector_3by1 whitePoint(Xw, Yw, Zw);
297 CFX_Vector_3by1 XYZ(X, Y, Z);
299 CFX_Vector_3by1 RGB_Sum_XYZ = RGB_xyz.Inverse().TransformVector(whitePoint);
303 CFX_Vector_3by1 RGB = M.Inverse().TransformVector(XYZ);
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