/development/ndk/sources/android/ndk_helper/ |
shader.h | 46 * CompileShader() with vector 55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data ); 58 * CompileShader() with buffer 68 bool CompileShader( GLuint *shader, 74 * CompileShader() with filename 83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName ); 86 * CompileShader() with std::map helps patching on a shader on the fly. 97 bool CompileShader( GLuint *shader,
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shader.cpp | 28 bool shader::CompileShader( GLuint *shader, 76 return shader::CompileShader( shader, type, v ); 79 bool shader::CompileShader( GLuint *shader, 115 bool shader::CompileShader( GLuint *shader, 124 return shader::CompileShader( shader, type, source, iSize ); 127 bool shader::CompileShader( GLuint *shader, 139 return shader::CompileShader( shader, type, data );
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
utils.h | 58 bool CompileShader(GLuint shader, const std::string& shader_string);
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utils.cpp | 25 bool CompileShader(GLuint shader, const std::string& shader_string) {
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/external/skia/bench/ |
GLBench.cpp | 61 GrGLuint GLBench::CompileShader(const GrGLInterface* gl, const char* shaderSrc, GrGLenum type) { 70 GR_GL_CALL(gl, CompileShader(shader)); 86 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER); 87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER);
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GLBench.h | 38 static GrGLuint CompileShader(const GrGLInterface*, const char* shaderSrc, GrGLenum type);
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/prebuilts/misc/windows/sdl2/test/ |
testshader.c | 127 static SDL_bool CompileShader(GLhandleARB shader, const char *source) 163 if (!CompileShader(data->vert_shader, data->vert_source)) { 169 if (!CompileShader(data->frag_shader, data->frag_source)) {
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.cpp | 392 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) ) 400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) 477 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) ) 485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh,
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/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 54 GR_GL_CALL(gli, CompileShader(shaderId));
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
TeapotRenderer.cpp | 212 if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) ) 220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) )
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 392 static GLuint CompileShader(GLenum shader_type, const char* source);
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shader_program.cpp | 263 vertex_shader_ = CompileShader(GL_VERTEX_SHADER, 271 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, 296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { [all...] |
/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 122 GET_PROC(CompileShader); 569 GET_PROC(CompileShader); [all...] |
/external/opencv3/modules/core/src/ |
gl_core_3_1.cpp | [all...] |
gl_core_3_1.hpp | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9effect.h | 359 STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
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/external/mesa3d/include/GL/ |
gl_mangle.h | 256 #define glCompileShader MANGLE(CompileShader) [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/ |
gl_mangle.h | 239 #define glCompileShader MANGLE(CompileShader) [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/ |
gl_mangle.h | 256 #define glCompileShader MANGLE(CompileShader) [all...] |
/external/libgdx/backends/gdx-backend-lwjgl3/libs/ |
lwjgl.jar | |