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    Searched refs:Cubemap (Results 1 - 15 of 15) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FrameBufferCubemap.java 20 import com.badlogic.gdx.graphics.Cubemap;
30 * automatically create a cubemap for the color attachment and a renderbuffer for the depth buffer. You can get a hold of the
31 * cubemap by {@link FrameBufferCubemap#getColorBufferTexture()}. This class will only work with OpenGL ES 2.0.
59 * Cubemap cubemap = frameBuffer.getColorBufferCubemap();
63 public class FrameBufferCubemap extends GLFrameBuffer<Cubemap> {
82 * @param width the width of the cubemap in pixels
83 * @param height the height of the cubemap in pixels
92 protected Cubemap createColorTexture () {
96 Cubemap result = new Cubemap(data, data, data, data, data, data)
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FacedCubemapData.java 6 import com.badlogic.gdx.graphics.Cubemap;
7 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
18 /** A FacedCubemapData holds a cubemap data definition based on a {@link TextureData} per face.
25 /** Construct an empty Cubemap. Use the load(...) methods to set the texture of each side. Every side of the cubemap must be set
31 /** Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps. */
40 /** Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps. */
49 /** Construct a Cubemap with the specified {@link Pixmap}s for the sides, does not generate mipmaps. */
55 /** Construct a Cubemap with the specified {@link Pixmap}s for the sides, optionally generating mipmaps. */
65 /** Construct a Cubemap with {@link Pixmap}s for each side of the specified size. */
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KTXTextureData.java 13 import com.badlogic.gdx.graphics.Cubemap;
29 * For example, KTXTextureData can be used for {@link Texture} or {@link Cubemap}.
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
CubemapAttribute.java 19 import com.badlogic.gdx.graphics.Cubemap;
34 public final TextureDescriptor<Cubemap> textureDescription;
39 textureDescription = new TextureDescriptor<Cubemap>();
42 public <T extends Cubemap> CubemapAttribute (final long type, final TextureDescriptor<T> textureDescription) {
47 public CubemapAttribute (final long type, final Cubemap texture) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/
CubemapLoader.java 7 import com.badlogic.gdx.graphics.Cubemap;
16 /** {@link AssetLoader} for {@link Cubemap} instances. The pixel data is loaded asynchronously. The texture is then created on the
19 * various Cubemap constructors, e.g. filtering and so on.
21 public class CubemapLoader extends AsynchronousAssetLoader<Cubemap, CubemapLoader.CubemapParameter> {
25 Cubemap cubemap; field in class:CubemapLoader.CubemapLoaderInfo
41 info.cubemap = null;
45 info.cubemap = parameter.cubemap;
49 info.cubemap = parameter.cubemap
79 public Cubemap cubemap = null; field in class:CubemapLoader.CubemapParameter
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Cubemap.java 38 /** Wraps a standard OpenGL ES Cubemap. Must be disposed when it is no longer used.
40 public class Cubemap extends GLTexture {
42 final static Map<Application, Array<Cubemap>> managedCubemaps = new HashMap<Application, Array<Cubemap>>();
44 /** Enum to identify each side of a Cubemap */
46 /** The positive X and first side of the cubemap */
48 /** The negative X and second side of the cubemap */
50 /** The positive Y and third side of the cubemap */
52 /** The negative Y and fourth side of the cubemap */
54 /** The positive Z and fifth side of the cubemap */
221 Cubemap cubemap = managedCubemapArray.get(i); local
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  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
CubemapLoader.java 23 import com.badlogic.gdx.graphics.Cubemap;
37 /** {@link AssetLoader} for {@link Cubemap} instances. The pixel data is loaded asynchronously. The texture is then created on the
40 * various Cubemap constructors, e.g. filtering and so on.
42 public class CubemapLoader extends AsynchronousAssetLoader<Cubemap, CubemapLoader.CubemapParameter> {
46 Cubemap cubemap; field in class:CubemapLoader.CubemapLoaderInfo
62 info.cubemap = null;
66 info.cubemap = parameter.cubemap;
74 info.cubemap = parameter.cubemap;
104 public Cubemap cubemap = null; field in class:CubemapLoader.CubemapParameter
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
ShadowSystem.java 22 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
BaseShadowSystem.java 24 import com.badlogic.gdx.graphics.Cubemap;
25 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
97 /** Current side in the point light cubemap */
186 CubemapSide cubemapSide = Cubemap.CubemapSide.values()[i];
361 if (currentPointProperties.properties.containsKey(Cubemap.CubemapSide.values()[currentPointSide])) {
362 LightProperties lp = currentPointProperties.properties.get(Cubemap.CubemapSide.values()[currentPointSide]);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
RealisticShadowSystem.java 21 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
  /frameworks/rs/api/
rs_allocation_data.spec 70 arg: rs_allocation_cubemap_face dstFace, "Cubemap face of the destination allocation. Ignored for allocations that aren't cubemaps."
77 arg: rs_allocation_cubemap_face srcFace, "Cubemap face of the source allocation. Ignored for allocations that aren't cubemaps."
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
KTXTest.java 22 import com.badlogic.gdx.graphics.Cubemap;
51 // 3D texture cubemap example
58 private Cubemap cubemap; field in class:KTXTest
72 // Cubemap test
98 cubemap = new Cubemap(new KTXTextureData(Gdx.files.internal("data/cubemap.zktx"), true));
99 cubemap.setFilter(TextureFilter.MipMapLinearLinear, TextureFilter.Linear);
104 environment.set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap));
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
FrameBufferCubemapTest.java 5 import com.badlogic.gdx.graphics.Cubemap;
28 protected Cubemap cubemap; field in class:FrameBufferCubemapTest
50 cubeBatch = new ModelBatch(Gdx.files.internal("data/shaders/cubemap-vert.glsl"),
51 Gdx.files.internal("data/shaders/cubemap-frag.glsl"));
53 cubeMesh.materials.get(0).set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap));
76 // Render scene to cubemap
96 cubemap = fb.getColorBufferTexture();
ShaderCollectionTest.java 23 import com.badlogic.gdx.graphics.Cubemap;
24 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
59 protected String shaders[] = new String[] {"<default>", "depth", "gouraud", "phong", "normal", "fur", "cubemap", "reflect",
128 Cubemap cubemap; field in class:ShaderCollectionTest
156 if (cubemap != null) cubemap.dispose();
157 cubemap = null;
163 if (cubemap != null) {
164 cubemap.dispose();
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  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGraphics.java 45 import com.badlogic.gdx.graphics.Cubemap;
293 Cubemap.invalidateAllCubemaps(app);
531 Cubemap.clearAllCubemaps(app);
542 Gdx.app.log(LOG_TAG, Cubemap.getManagedStatus());

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