/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
FrameBufferCubemap.java | 20 import com.badlogic.gdx.graphics.Cubemap; 30 * automatically create a cubemap for the color attachment and a renderbuffer for the depth buffer. You can get a hold of the 31 * cubemap by {@link FrameBufferCubemap#getColorBufferTexture()}. This class will only work with OpenGL ES 2.0. 59 * Cubemap cubemap = frameBuffer.getColorBufferCubemap(); 63 public class FrameBufferCubemap extends GLFrameBuffer<Cubemap> { 82 * @param width the width of the cubemap in pixels 83 * @param height the height of the cubemap in pixels 92 protected Cubemap createColorTexture () { 96 Cubemap result = new Cubemap(data, data, data, data, data, data) [all...] |
FacedCubemapData.java | 6 import com.badlogic.gdx.graphics.Cubemap;
7 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
18 /** A FacedCubemapData holds a cubemap data definition based on a {@link TextureData} per face.
25 /** Construct an empty Cubemap. Use the load(...) methods to set the texture of each side. Every side of the cubemap must be set
31 /** Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps. */
40 /** Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps. */
49 /** Construct a Cubemap with the specified {@link Pixmap}s for the sides, does not generate mipmaps. */
55 /** Construct a Cubemap with the specified {@link Pixmap}s for the sides, optionally generating mipmaps. */
65 /** Construct a Cubemap with {@link Pixmap}s for each side of the specified size. */ [all...] |
KTXTextureData.java | 13 import com.badlogic.gdx.graphics.Cubemap;
29 * For example, KTXTextureData can be used for {@link Texture} or {@link Cubemap}.
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
CubemapAttribute.java | 19 import com.badlogic.gdx.graphics.Cubemap;
34 public final TextureDescriptor<Cubemap> textureDescription;
39 textureDescription = new TextureDescriptor<Cubemap>();
42 public <T extends Cubemap> CubemapAttribute (final long type, final TextureDescriptor<T> textureDescription) {
47 public CubemapAttribute (final long type, final Cubemap texture) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/ |
CubemapLoader.java | 7 import com.badlogic.gdx.graphics.Cubemap; 16 /** {@link AssetLoader} for {@link Cubemap} instances. The pixel data is loaded asynchronously. The texture is then created on the 19 * various Cubemap constructors, e.g. filtering and so on. 21 public class CubemapLoader extends AsynchronousAssetLoader<Cubemap, CubemapLoader.CubemapParameter> { 25 Cubemap cubemap; field in class:CubemapLoader.CubemapLoaderInfo 41 info.cubemap = null; 45 info.cubemap = parameter.cubemap; 49 info.cubemap = parameter.cubemap 79 public Cubemap cubemap = null; field in class:CubemapLoader.CubemapParameter [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Cubemap.java | 38 /** Wraps a standard OpenGL ES Cubemap. Must be disposed when it is no longer used.
40 public class Cubemap extends GLTexture {
42 final static Map<Application, Array<Cubemap>> managedCubemaps = new HashMap<Application, Array<Cubemap>>();
44 /** Enum to identify each side of a Cubemap */
46 /** The positive X and first side of the cubemap */
48 /** The negative X and second side of the cubemap */
50 /** The positive Y and third side of the cubemap */
52 /** The negative Y and fourth side of the cubemap */
54 /** The positive Z and fifth side of the cubemap */
221 Cubemap cubemap = managedCubemapArray.get(i); local [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/ |
CubemapLoader.java | 23 import com.badlogic.gdx.graphics.Cubemap;
37 /** {@link AssetLoader} for {@link Cubemap} instances. The pixel data is loaded asynchronously. The texture is then created on the
40 * various Cubemap constructors, e.g. filtering and so on.
42 public class CubemapLoader extends AsynchronousAssetLoader<Cubemap, CubemapLoader.CubemapParameter> {
46 Cubemap cubemap;
field in class:CubemapLoader.CubemapLoaderInfo 62 info.cubemap = null;
66 info.cubemap = parameter.cubemap;
74 info.cubemap = parameter.cubemap; 104 public Cubemap cubemap = null; field in class:CubemapLoader.CubemapParameter [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/ |
ShadowSystem.java | 22 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
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BaseShadowSystem.java | 24 import com.badlogic.gdx.graphics.Cubemap; 25 import com.badlogic.gdx.graphics.Cubemap.CubemapSide; 97 /** Current side in the point light cubemap */ 186 CubemapSide cubemapSide = Cubemap.CubemapSide.values()[i]; 361 if (currentPointProperties.properties.containsKey(Cubemap.CubemapSide.values()[currentPointSide])) { 362 LightProperties lp = currentPointProperties.properties.get(Cubemap.CubemapSide.values()[currentPointSide]);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
RealisticShadowSystem.java | 21 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
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/frameworks/rs/api/ |
rs_allocation_data.spec | 70 arg: rs_allocation_cubemap_face dstFace, "Cubemap face of the destination allocation. Ignored for allocations that aren't cubemaps." 77 arg: rs_allocation_cubemap_face srcFace, "Cubemap face of the source allocation. Ignored for allocations that aren't cubemaps."
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
KTXTest.java | 22 import com.badlogic.gdx.graphics.Cubemap;
51 // 3D texture cubemap example
58 private Cubemap cubemap;
field in class:KTXTest 72 // Cubemap test
98 cubemap = new Cubemap(new KTXTextureData(Gdx.files.internal("data/cubemap.zktx"), true));
99 cubemap.setFilter(TextureFilter.MipMapLinearLinear, TextureFilter.Linear);
104 environment.set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap));
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
FrameBufferCubemapTest.java | 5 import com.badlogic.gdx.graphics.Cubemap; 28 protected Cubemap cubemap; field in class:FrameBufferCubemapTest 50 cubeBatch = new ModelBatch(Gdx.files.internal("data/shaders/cubemap-vert.glsl"), 51 Gdx.files.internal("data/shaders/cubemap-frag.glsl")); 53 cubeMesh.materials.get(0).set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap)); 76 // Render scene to cubemap 96 cubemap = fb.getColorBufferTexture();
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ShaderCollectionTest.java | 23 import com.badlogic.gdx.graphics.Cubemap;
24 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
59 protected String shaders[] = new String[] {"<default>", "depth", "gouraud", "phong", "normal", "fur", "cubemap", "reflect",
128 Cubemap cubemap;
field in class:ShaderCollectionTest 156 if (cubemap != null) cubemap.dispose();
157 cubemap = null;
163 if (cubemap != null) {
164 cubemap.dispose(); [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGraphics.java | 45 import com.badlogic.gdx.graphics.Cubemap; 293 Cubemap.invalidateAllCubemaps(app); 531 Cubemap.clearAllCubemaps(app); 542 Gdx.app.log(LOG_TAG, Cubemap.getManagedStatus());
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