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    Searched refs:CubemapSide (Results 1 - 7 of 7) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java 7 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
94 * @param side The {@link CubemapSide}
96 public void load (CubemapSide side, FileHandle file) {
103 * @param side The {@link CubemapSide}
105 public void load (CubemapSide side, Pixmap pixmap) {
117 public TextureData getTextureData (CubemapSide side) {
124 if (data[CubemapSide.PositiveZ.index] != null && (tmp = data[CubemapSide.PositiveZ.index].getWidth()) > width) width = tmp;
125 if (data[CubemapSide.NegativeZ.index] != null && (tmp = data[CubemapSide.NegativeZ.index].getWidth()) > width) width = tmp;
    [all...]
FrameBufferCubemap.java 108 * {@link #bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide)} to activate the side to render onto. */
131 protected void bindSide (final Cubemap.CubemapSide side) {
137 public Cubemap.CubemapSide getSide () {
138 return currentSide < 0 ? null : Cubemap.CubemapSide.values()[currentSide];
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
ShadowSystem.java 22 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
109 public void addLight (PointLight point, Set<CubemapSide> sides);
BaseShadowSystem.java 25 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
68 public ObjectMap<CubemapSide, LightProperties> properties = new ObjectMap<CubemapSide, LightProperties>(6);
178 addLight(point, EnumSet.of(CubemapSide.PositiveX, CubemapSide.NegativeX, CubemapSide.PositiveY, CubemapSide.NegativeY,
179 CubemapSide.PositiveZ, CubemapSide.NegativeZ));
183 public void addLight (PointLight point, Set<CubemapSide> sides)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
RealisticShadowSystem.java 21 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
66 public void addLight (PointLight point, Set<CubemapSide> sides) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Cubemap.java 45 public enum CubemapSide {
68 CubemapSide (int index, int glEnum, float upX, float upY, float upZ, float directionX, float directionY, float directionZ) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderCollectionTest.java 24 import com.badlogic.gdx.graphics.Cubemap.CubemapSide;
178 faces.load(CubemapSide.NegativeX, root.child(name + "_NX.png"));

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