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Searched
refs:CubemapSide
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java
7
import com.badlogic.gdx.graphics.Cubemap.
CubemapSide
;
94
* @param side The {@link
CubemapSide
}
96
public void load (
CubemapSide
side, FileHandle file) {
103
* @param side The {@link
CubemapSide
}
105
public void load (
CubemapSide
side, Pixmap pixmap) {
117
public TextureData getTextureData (
CubemapSide
side) {
124
if (data[
CubemapSide
.PositiveZ.index] != null && (tmp = data[
CubemapSide
.PositiveZ.index].getWidth()) > width) width = tmp;
125
if (data[
CubemapSide
.NegativeZ.index] != null && (tmp = data[
CubemapSide
.NegativeZ.index].getWidth()) > width) width = tmp;
[
all
...]
FrameBufferCubemap.java
108
* {@link #bindSide(com.badlogic.gdx.graphics.Cubemap.
CubemapSide
)} to activate the side to render onto. */
131
protected void bindSide (final Cubemap.
CubemapSide
side) {
137
public Cubemap.
CubemapSide
getSide () {
138
return currentSide < 0 ? null : Cubemap.
CubemapSide
.values()[currentSide];
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
ShadowSystem.java
22
import com.badlogic.gdx.graphics.Cubemap.
CubemapSide
;
109
public void addLight (PointLight point, Set<
CubemapSide
> sides);
BaseShadowSystem.java
25
import com.badlogic.gdx.graphics.Cubemap.
CubemapSide
;
68
public ObjectMap<
CubemapSide
, LightProperties> properties = new ObjectMap<
CubemapSide
, LightProperties>(6);
178
addLight(point, EnumSet.of(
CubemapSide
.PositiveX,
CubemapSide
.NegativeX,
CubemapSide
.PositiveY,
CubemapSide
.NegativeY,
179
CubemapSide
.PositiveZ,
CubemapSide
.NegativeZ));
183
public void addLight (PointLight point, Set<
CubemapSide
> sides)
[
all
...]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
RealisticShadowSystem.java
21
import com.badlogic.gdx.graphics.Cubemap.
CubemapSide
;
66
public void addLight (PointLight point, Set<
CubemapSide
> sides) {
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Cubemap.java
45
public enum
CubemapSide
{
68
CubemapSide
(int index, int glEnum, float upX, float upY, float upZ, float directionX, float directionY, float directionZ) {
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderCollectionTest.java
24
import com.badlogic.gdx.graphics.Cubemap.
CubemapSide
;
178
faces.load(
CubemapSide
.NegativeX, root.child(name + "_NX.png"));
Completed in 80 milliseconds