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    Searched refs:D3D11_CPU_ACCESS_WRITE (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp 137 cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  /external/opencv3/samples/directx/
d3d11_interop.cpp 111 desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
QuadRenderer.cpp 29 D3D11_CPU_ACCESS_WRITE, // cpuaccessFlags
  /external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
CubeRenderer.cpp 30 D3D11_CPU_ACCESS_WRITE, // cpuaccessFlags
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 820 if(c_p_u_access_flags & D3D11_CPU_ACCESS_WRITE)
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl 526 D3D11_CPU_ACCESS_WRITE = 0x10000,
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl 652 D3D11_CPU_ACCESS_WRITE = 0x00010000,
    [all...]
d3d11.h 688 D3D11_CPU_ACCESS_WRITE = 0x10000,
    [all...]

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